Raiders!!!

By NairoD, in Star Wars: Armada Fleet Builds

Hi folks

As I'm on hype afther return to armada I had to present you list that I played for almost a year testing many variants. Main problem of this list is facing full fighter loadout.

This is not the last word on it but for now, afther yesterday experiences I would present you a potential list that If I will go to Polish Nationals this year i will use.

Aby comments will be apicieated

Faction: Galactic Empire
Points: 388/400

Commander: Admiral Ozzel

Raider I-Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 51 total ship cost

Raider I-Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 51 total ship cost

Raider I-Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 51 total ship cost

[ flagship ] Raider I-Class Corvette (44 points)
- Admiral Ozzel ( 20 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 71 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 84 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

1 Valen Rudor ( 13 points)
1 Ciena Ree ( 17 points)
= 30 total squadron cost

Edited by NairoD

I think you only need one comms net as only Demolisher can hold more than one token. You could put jamming field on the other flotilla or change Ozzel for Moff Jerjerrod.

6 hours ago, Mad Cat said:

I think you only need one comms net as only Demolisher can hold more than one token. You could put jamming field on the other flotilla or change Ozzel for Moff Jerjerrod.

Actually, I would agree with Mad Cat here that you can get better uses out of those flotillas than double comms. I would recommend putting Brunson on your flagship (assuming you're planning on engaging with him - else onto the Demo). I normally argue that a 23pt activation pad isn't worth it, but with pretty much only 1 command ships, I don't think comms net is that useful.

Another thing to consider - with the errata on the demo title, ET is no longer a requirement for Demo. You could use those 8 points to combine the two flotilla's into a 5th Raider.

5th Raiders. Wow! I didnt consider this erlier. More firepower

ET are for better attacs position and to keep up with Raiders in line. Have to rething all my games and situations when I use it.

Have to sleep with those advices. Thx guys. It give mi fresh look on this list. Something is forming in my mind but have to rethink it and then test with my friends.