Scum Bombing List Help (2e)

By Chabbernackle, in X-Wing Squad Lists

Honestly this looks very smartly put together and is similar to a list I'm working on. I love the amount of area you can threaten with bombs between the drop options of Emon and Sol. You can use bombs to threaten swarms and the quadjumper to menace aces.

One thing I realized when I was outfitting my Scurrg Bomber is that Genius allows you to drop a "BOMB" after fully executing a maneuver. Proximity Mines are classified as a "MINE", so my understanding is (someone correct me if I'm wrong) you cannot drop them with Genius. The wording for Genius would read "drop a DEVICE" if it was meant to apply to both bombs and mines. This makes Proximity mines much more limited as the target must put itself behind Sol to get hit. Also note that Trajectory Simulator only works in the System Phase so you cannot Genius into Traj Sym.

If you could move and then Genius drop Prox Mines, Sol would be a great ace counter here but as it is you're depending on the Quadjumper to tractor beam aces. That being the case, I would get rid of the feedback/static discharge shenanigans in favor of giving the quad more ways to get tractor beams onto aces. Cloaking Device can give your quad a nice boost (from the decloak) of speed and repositioning to get to aces and Contraband Cybernetics can let you do a reverse or sloop move and still do the spacetug tractor action.

I think your list would do great against swarms and give you a chance vs aces but you could struggle against high health, high firepower lists. That's why the list I'm working on swaps Emon for Boba and leaves the bombing to the Scurrg.

I've had a chance to fly this a little bit now. It definitely had it's short comings and after some feedback from others I made some changes.

As cool as the prox mines are I think I prefer the effect siesmic charges have on the board state. I have been flying Emon just like I would Boba but also having the utility of bombs. I also subbed out the quad for an escape craft, the coordinate comes in hand A LOT.

The linked list has been working out much better than the first one posted.

YASB 2e

I put together a triple bombers list with Nym, Sol, and Kavil that I'm dying to try out. Lot's of board control with bomb placement and the y-wing with genius and skilled bombardier to drop some protons post activation.

Kavil- Y-wing

  • Proton Bombs
  • Shield Upgrade
  • Dorsal Turret
  • Genius
  • Skilled Bombardier

Sol Sixxa- Scurrg H-6

  • Cad Bane
  • Proximity Mines
  • Proton Bombs
  • Ablative Plating

Captain Nym- Scurrg H-6

  • Proton Bombs
  • Seismic Charge
  • Ablative Plating
  • Trajectory Simulator
  • Havoc
  • R3 Astromech

With the proton bomb rules change though it will be interesting to see how they play out now.

Interested to see how that squad will work out. 3 slimmer ships may be pretty fun to play. I'll see if I can drum up something a little different.

Get Nym in there, his area control with seismics is incredible. Just toss into rocks and wait.

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