I'm about to start a new campaign that will feature lots of social encounters and scenes where the PCs have to work big crowds. I'll be using the social encounter rules in the Genesys CRB (pp. 118–124), but I'm trying to spice up the crowd rules, and to account for friendly crowds.
So first, RAW makes swaying a large crowd inherently difficult; the chart on p. 120 makes a social check against a crowd of 51+ a Formidable task (PPPPP). That makes sense for an indifferent or potentially hostile crowd, but what about a friendly one? As an example, imagine a famous musician is addressing a crowd of fans to convince them to support some political cause. They're a sympathetic crowd, so would you still make him roll PPPPP? Or maybe give +2 boosts, since he's playing to their Motivation of a desire to be entertained? Even with the +2 boosts, it still seems like a very difficult task. It also doesn't allow for the idea that some members of the crowd might be convinced even if everyone isn't.
Second, is there some way to do longer social encounters rules with crowds? If a PC or group of PCs is trying to sway a crowd to do something, it might be more dramatic to require several checks, as you would when targeting a single opponent. However, with the single opponent, your social checks impact his Strain Threshold, making it more likely the opponent will compromise or capitulate. But the rules seem to imply that swaying a crowd is a one-and-done proposition. Would you just make it something like a "skill challenge," with the crowd possessing a collective Strain Threshold? Or would you divide the crowd up into minion groups? Doing one of those options might make it possible to sway portions of the crowd, as well, but I'm not sure if it would be too complicated to track ten minion groups of five or whatever.
Thanks for any advice. I'm excited about the campaign, which should be quite different!