Welcome to the LOTR Solo League. This month we'll be playing three quests from the core and Mirkwood cycle. The quests are:
1) Journey Down the Anduin
2) Conflict at the Carrock
3) Return to Mirkwood
Yes, the final quest isn't particularly well suited to single decks, but with the help of the Valar we can prevail. Here are the rules:
1) Each player will construct a 50-card deck, then use that exact deck against all three quests.
2) At least one of the heroes must be from a box with those quests -- this means you must have one of the Core set heroes, or Frodo Baggins(Conflict at the Carrock) or Dain Ironfoot (Return to Mirkwood)
3) Your score against each quest will be how much help you need to defeat it, based on the Grace of the Valar variant invented by Seastan. It works like this:
For each token you have, after you draw/mulligan your initial hand you can choose to draw a card or give a hero a resource. This happens one at a time, so if I use my first token to draw a card, I see the card before I decide whether to use my second token for a card or a resource.
The original variant starts at zero tokens and gains two tokens if you lose quickly (first five turns) and one if you do not -- however, for the purposes of this league I will allow you to start a quest at any number of tokens, and adjust by as many as you want -- if it's going to take 16 tokens for your deck to beat Return to Mirkwood, I don't want to make you play it 17 times! The only rules for adding/reducing tokens are these:
Rule 1) If you lose a quest with X tokens, you cannot play that quest again with X or less tokens.
Rule 2) If you defeat a quest with Y tokens, you cannot play that quest again with Y or more tokens.
So for example, if I start with six tokens against Return to Mirkwood and defeat it, I can play it again with 0-5 tokens. If I then try with three tokens and lose, I can play it again with 4 or 5 tokens. If I try with four and lose, I can play it again with 5 tokens. If I win, my final score for that quest is 5, and if I lose my final score for the quest is 6. (Alternatively, I could've decided that 6 was a good enough score the first time I played it, and just have my final score be 6 without playing again.)
Remember that tokens do not carry over between quests. When playing Conflict at the Carrock it does not matter how many tokens I needed to defeat Journey Down the Anduin.
4) You are not required to publish your deck, but you are required to reveal which Heroes you used, and how many cards in your deck came from outside Mirkwood and a single core. When breaking ties, the first tiebreaker is number of outside cards used (less is better), the second tiebreaker is number of heroes outside the cycle (less is better), third tiebreaker is number of heroes outside the boxes with the three quest (less is better).
5) 1st place gets to choose the cycle for November's league, 2nd place gets to choose a quest from that cycle, and 3rd place gets to choose a quest *not* to be used from that cycle. For October we will be using the Grey Havens/Dreamchaser cycle.
6) Weekly deadlines will be on Monday at 11pm Eastern, but only the final deadline really matters for scoring -- the first two deadlines are only to be included in standings.
Journey Down the Anduin: September 10th
Conflict at the Carrock: September 17th
Return to Mirkwood: September 24th
7) I've created a google spreadsheet for results here:
https://docs.google.com/spreadsheets/d/1FPWmDDTcY-3ZmJeOiIOgZzS2OS5pXEXtc1bqH8rANYA/edit?usp=sharing