Mill

By Amanal, in Star Wars: Destiny

I think the start of reducing the effectiveness of mill is to make Cassian's Ability a Power Action .

Eh, just jack up costs

Cass is hilariously undecosted for how good he is

Edited by ficklegreendice
1 hour ago, Amanal said:

I think the start of reducing the effectiveness of mill is to make Cassian's Ability a Power Action .

The start of reducing the effectiveness of mill is to stop making mill characters, period. No mill characters, no effectiveness. Now that is common sense right there for ya. haha ;)

1 hour ago, ficklegreendice said:

Eh, just jack up costs

Cass is hilariously undecosted for how good he is

Ya, he is even really good in an aggro deck for his points.

Cassian and Yoda are both too low. I would be happy to see a 2 point increase in either of them.

But we also all need to embrace the fact that mill is a thing. UK nationals saw many decks that were able to win vs it but it was still competitive.

I really hope they nerf mill soon

There very little justification for a playstyle that just doesn't let your opponent play

I mean, DJ is annoying but at least he lets you play your **** cards

Plus there are counters like anti-mitigatuon when you're running giant dice like a planetary. No real mill counters that can be used universally.

Ffg could release more stuff like Luke's training or Junkers (that aren't tied to a ****** special) to help out v mill while not bring useless in other matchups

Edited by ficklegreendice

I think the best option is make it that your opponent chooses to mill or take the indirect. Thats the simplest nerf

The issue isn't Cassian or Yoda. It is more Cassian AND Yoda - as a team they are almost assured to lopping off 3-4 cards per turn from your deck BEFORE any other Mill type cards. Now they can be countered by mitigating their dice to prevent resolution but that depends on having the Event and the ability to play it.

13 hours ago, ficklegreendice said:

There very little justification for a playstyle that just doesn't let your opponent play.

OK. So remove the win condition? If you have no cards you can't re-roll or play anything which is a bit of a penalty.

However, what is the cost of that, what does mill keep in check?

I think in general you have a paper, scissors, rock, lizard, Spock type thing happening. If you remove mill you end up with ROCK.

Now, I am happy to agree that mill is out of balance right now and too strong. As an archetype it is winning more than it should.

Put it into balance and have it a 50/50, if it is a thing and people play it they should have a fair game .

But removing mill, I don't think is the fix you want to have.