2E Core + Imp/Reb Wave 1

By slowreflex, in X-Wing Squad Lists

Working on my first 2.0 lists. Been quite awhile since I played X-Wing. Looking for feedback, particularly if I'm doing something absurd or missing something obvious. I'll have 2 Cores and 1 of each Imperial & Rebel expansion, so I don't have access to all of the upgrades.

Imperial: https://goo.gl/fjYK7Y
Rebel: https://goo.gl/fiYqMA

Imperial (200)

Darth Vader — TIE Advanced 70
Fire-Control System 3
Ship Total: 73
"Mauler" Mithel — TIE Fighter 32
Ship Total: 32
"Scourge" Skutu — TIE Fighter 32
Predator 2
Ship Total: 34
"Wampa" — TIE Fighter 30
Ship Total: 30
Gideon Hask — TIE Fighter 30
Crack Shot 1
Ship Total: 31

Rebel (199)

Luke Skywalker — X-Wing 62
Ship Total: 62
Wedge Antilles — X-Wing 52
Outmaneuver 6
Ship Total: 58
Gray Squadron Bomber — Y-Wing 32
Ion Cannon Turret 6
Ship Total: 38
Blue Squadron Escort — X-Wing 41
Ship Total: 41

On the Imperial list, if you wanted to run Vader + miniswarm, I'd probably add Supernatural Reflexes to Vader and then run either Howlrunner + 3 Academies, or Seyn Marana, Gideon Hask, Wampa and an Academy.

Supernatural is just too good on Vader to not take.

The Rebel list feels too anaemic to me.

2e generally seems to be favouring more ships and fewer upgrades, but I think trying to squeeze all that in might be pushing it.

At the very least, I'd much sooner take R3 astro on both Luke and Wedge than just take Outmaneuver on Wedge.

Wedge and Dutch with Proton torps, and two Blue Squadron Escorts might be a shout if you want to do 3X and a Y. ICT control Y-Wings just look really limited to me without some sort of support, and VTG makes them too expensive. Enough room there for a cheap astro on Wedge, and cheap EPTs on both named pilots (eg. Crack Shot or Trick Shot on Wedge, Expert Handling on Dutch).

Garven and Dutch pair really nicely together too, and both are cheap enough that you can pack Protons and R3 or R4 astro on them.

I agree with the above post. Also, if you wanted to invest in a 2nd X-Wing expansion pack, you could run 4x:

Red Squadron Veteran — X-Wing

Crack Shot

R2 Astromech

Servomotor S-Foils

Ship Total: 50

Red Squadron Veteran — X-Wing

Crack Shot

R2 Astromech

Servomotor S-Foils

Ship Total: 50

Red Squadron Veteran — X-Wing

Crack Shot

R2 Astromech

Servomotor S-Foils

Ship Total: 50

Red Squadron Veteran — X-Wing

Crack Shot

R2 Astromech

Servomotor S-Foils

Ship Total: 50

It's pretty tanky and has a lot of firepower if you can get in close. You'll probably do well against 2- and 3-ship builds, but you'll probably have issues with TIE Swarm.

I also agree that the Imperial list looks better. I'm starting to think TIE swarm is going to dominate first wave 2e

Thanks for the feedback @GuacCousteau and @knute . I'll tinker around with this a bit more.

One question about Dutch though. If he uses his ability on another ship and that other ship has R3. Does R3's ability trigger?

3 hours ago, slowreflex said:

Thanks for the feedback @GuacCousteau and @knute . I'll tinker around with this a bit more.

One question about Dutch though. If he uses his ability on another ship and that other ship has R3. Does R3's ability trigger?

Negative. R3 only triggers when the pilot performs a target lock action.

For that reason I think Dutch with torps and R3 is pretty good because you end up with 3 locks.