Unlimited Power - Alchemy Crafting - in Step 3: Construction second section under the Alchemical Crafting subsection - Page 80 - Column 2 ‘Instead the character may spend white pips generated on the check...’ it then reads ‘Likewise the GM may spend any black pips generated ...’
My question is this - unlike with advantage and threat you can have both white and black pips simultaneously as they don’t cancel out - is this therefore a correct interpretation of the situation in this case that crafted Alchemy items are likely to have both positive and negative traits chosen from tables 3-2 and 3-4?
A follow up question must then be - are we reading crafting rules wrong in general and advantage and threat do NOT cancel during the crafting role?
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To the first part of your question, your check for Alchemy can have Light Side and Dark Side results that can be spent by you and your GM, so the final item can have both positive and negative elements.
To the second part of your question, crafting rules follow the same rules as other checks do. Advantage and Threat do cancel out.
Hope this helps!
Sam Gregor-Stewart
RPG Department Manager
Fantasy Flight Games