On 11/3/2018 at 5:46 AM, Andylicious said:People do have incentive to cheat in a war game like Armada, simply because winning feels nice.
Everything you brought up are good points, but I want to especially highlight this. A lot of people say things like "no one would cheat at a meaningless boardgame, it's only when you get the big cash prizes that the sleazeballs come out," but that is just unfortunately not true. Even moreso than winning feeling nice, it's also the case that for some people their egos are so frail and so tied up in their performance at Armada (or whatever other game) that they
need
to win. For these types, they
need
to be good at it (or, perhaps more accurately, need others to
perceive
them as good at it), especially if it's compensating for them not feeling like a winner at home or at work.
I've been playing in and helping run local game nights and leagues and tournaments for a two different game stores over the past decade, and it's both surprising and depressing how many cheaters the communities at these stores have had to address over the years across a variety of games (40k, AoS, Blood Bowl, Magic, X-Wing, 7 Wonders, etc), even in gaming events with
literally nothing
at stake whatsoever beyond pride. The majority of players are indeed pretty honorable, but I think the number of folks who take unfair advantages in games is higher than most people would expect. Armada is no different.