Fellow Brobots, what are you flying in 2.0

By tsondaboy, in X-Wing

48 minutes ago, tsondaboy said:

Yeah both lists will try to joust and you have to be insane to go head on to the list SOTL posted. Aces though are gonna be tricky

Exactly this. I've been in Deathrain/Redline/Whisper and now I'm going to try running those IGs as a side option. Both are likely to squash swarms flat and it's a question of which have the most tools in the non-swarm matchups.

I actually think there won't be that many swarms initially because although they're super-effective its not what people want to play. They'll come out in more force when we get to the first round of proper Organised Play with meaningful prizes.

1 hour ago, SOTL said:

Exactly this. I've been in Deathrain/Redline/Whisper and now I'm going to try running those IGs as a side option. Both are likely to squash swarms flat and it's a question of which have the most tools in the non-swarm matchups.

I actually think there won't be that many swarms initially because although they're super-effective its not what people want to play. They'll come out in more force when we get to the first round of proper Organised Play with meaningful prizes.

A variable squad will probably work better all around.

https://raithos.github.io/?f=Scum and Villainy&d=v4!s!96::-1:-1:;82:123,112,11,-1,-1,91,106,151:-1:-1:;83:123,114,11,-1,69,95,103,151:-1:-1:&sn=Unnamed Squadron&obs=

The drone will do the same trick with a bomb if not only better, because you can use it to brake the initial formation. It will also do the job of terrorizing an Ace and could force them to divert their approach away from them. Then one IG with bombs and one with cloaking device means you have the tools to go against both swarms and Aces. Juke and Ion usually spells doom to aces and can also be used to brake a swarm formation or plant the bomb were the 1 straight maneuver will take them. ;)
Too bad Brobots cant Advanced Sensors boost and evade any more... :(

Edited by tsondaboy

TIE swarms have traj sim to deal with so I'm not too worried about them, proton launching Punishers (plus BSF's and maybe K Wings eventually) will keep them honest. A bunch of crits and then you ps kill 1-2. Job done

Finally the thread I was waiting for! :)

I tend to go A+C + support in theorycrafting so far. But a 3rd ship only contributes one way unless it also feats Mr D.

My two main variants are

1 Juke, Coll Detector, CC w/1337 feat D

https://raithos.github.io/?f=Scum and Villainy&d=v4!s!81:123,112,-1,-1,-1,92,-1,151:-1:-1:;83:123,112,-1,-1,-1,92,-1,151:-1:-1:;95:-1,36,-1:-1:-1:&sn=Droidbots&obs=

2 Elusive, FCS, stealth device w/ Outer rim pioneer feat D

https://raithos.github.io/?f=Scum and Villainy&d=v4!s!81:119,113,-1,-1,-1,-1,166,151:-1:-1:;83:119,113,-1,-1,-1,-1,166,151:-1:-1:;94:-1,36,-1:-1:-1:&sn=Droidbots&obs=

Both variants should be able to shoot from Obstacles, and can get another action or token needed from the Escape craft.

14 hours ago, tsondaboy said:

 A variable squad will probably work better all around.

https://raithos.github.io/?f=Scum and Villainy&d=v4!s!96::-1:-1:;82:123,112,11,-1,-1,91,106,151:-1:-1:;83:123,114,11,-1,69,95,103,151:-1:-1:&sn=Unnamed Squadron&obs=

The drone will do the same trick with a bomb if not only better, because you can use it to brake the initial formation. It will also do the job of terrorizing an Ace and could force them to divert their approach away from them. Then one IG with bombs and one with cloaking device means you have the tools to go against both swarms and Aces. Juke and Ion usually spells doom to aces and can also be used to brake a swarm formation or plant the bomb were the 1 straight maneuver will take them. ;)
Too bad Brobots cant Advanced Sensors boost and evade any more... :(



I feel like 3 turns is cutting it close to ensure you get your drone close to the enemy formation, especially with only a 1 point bid. I'm super curious to see how this plays out. The mind game is wicked strong with it.

Edited by dsul413

Yeah, the opponent can just kite you until the Drone dies then enjoy a free 12pt advantage in the game.

I tried out the list below last night. It was super fun, but I wasn’t using Juke all that much. I like throwing calculated all around. It really added flexibility to the list and it let me have a ship fly away but still contribute. I also don’t think that the Bro Bots need a cannon. 3 red dice with mods will sneak damage through and win engagements. I will probably sub out Juke for Predator or Marksmanship. The Bro Bots, with boost, are not too suceptivle to stress. I frequently was accepting the Asajj and 0-0-0 stress tokens just to deny the opponent.

D Cells

(70) IG-88A
(2) IG-2000
(4) Juke
Points 76

(70) IG-88C
(2) IG-2000
(4) Juke
(3) Tractor Beam
Points 79

(38) Palob Godalhi
(4) IG-88D
(3) Engine Upgrade
Points 45

Total points: 200

7 hours ago, SOTL said:

Yeah, the opponent can just kite you until the Drone dies then enjoy a free 12pt advantage in the game.

You cant just kite when you have a drone coming right at you and explodes at the Activation phase, before you have a chance to shoot it down.
The brobots will be near too and if you are adjusting your moves to evade you risk fighting the bots at a disadvantage, which is what the drone help you with most. Not to mention when you are launching bombs slow kite is what you want them to do anyway. ;)

Edited by tsondaboy

My take on a Brobots list.

I've upgraded both with an Ion Cannon and swapped Predators for Juke, since it somewhat synergises with C's ability.

Then I've replaced the third ship with an Autopilot Drone. I assume it can be deployed separately from host YT. This would mean a guided Proton Bomb with 3-turns' primer, for an equivalent of 12 points. Now even though its maximum speed is just 3, it would enable a huge area denial potential when coupled with Trajectory Simulators on the Bros.

IG-88A (70)
Juke (4)
Trajectory Simulator (3)
Ion Cannon (5)
Proton Bombs (5)
Inertial Dampeners (1)
Ablative Plating (4)
IG-2000 (2)

IG-88C (70)
Juke (4)
Trajectory Simulator (3)
Ion Cannon (5)
Proton Bombs (5)
Inertial Dampeners (1)
Ablative Plating (4)
IG-2000 (2)

Autopilot Drone (12)

Total: 200

8 hours ago, tsondaboy said:

You cant just kite when you have a drone coming right at you and explodes at the Activation phase, before you have a chance to shoot it down.
The brobots will be near too and if you are adjusting your moves to evade you risk fighting the bots at a disadvantage, which is what the drone help you with most. Not to mention when you are launching bombs slow kite is what you want them to do anyway. ;)

Unless I'm missing something the Drone isn't fast enough to get halfway across the table before it explodes. If they just run along their back line your drone has done nothing.

On 8/31/2018 at 1:16 AM, SOTL said:

I actually think there won't be that many swarms initially because although they're super-effective its not what people want to play. They'll come out in more force when we get to the first round of proper Organised Play with meaningful prizes. 

A lot of players I know are excited about playing swarms again. I do believe the scum swarm will be more prevalent in the beginning, though, just because it works with a single conversion kit. Remind me to pick up another quadjumper...

1 hour ago, Admiral Deathrain said:

A lot of players I know are excited about playing swarms again. I do believe the scum swarm will be more prevalent in the beginning, though, just because it works with a single conversion kit. Remind me to pick up another quadjumper...

Yep I'm picking up 4 new Zs and 2 Quads to paint up a matching scheme, along with the new Y.

I think bro-bots got an absolutely enormous nerf in 2.0 because cannons seem to be very weak.

The thing(at least in my lists/playgroup) that made bro-bots good was being able to fire cannons again if you missed, but canons suck bad right now. Obviously its not the only factor, but it does weaken them.

If I fly bros at all it will be almost naked with no upgrades save ept

On 8/30/2018 at 8:39 AM, SOTL said:

Problem with this is you will be doing a red Co ordinate most goes so you won't be doing red moves with L3 to Regen elusive. I would suggest putting either IG crew on L3 or the white coordinate crew guy

On 8/30/2018 at 3:09 PM, Jo Jo said:

Not Brobots. I need to come up with a name...

IG-88A (70)
Fearless (3)
Fire-Control System (3)
Heavy Laser Cannon (4)
Ion Cannon (5)
Proton Bombs (5)
Contraband Cybernetics (5)

Guri (62)
Outmaneuver (6)
Advanced Sensors (8)
Hull Upgrade (*)
Virago (10)
Shield Upgrade (*)

Total: 196

Guri is basically a small base IG (same stat line) that can dance and knife fight with the best of them. IG A can pass her a calculate if she needs one.

I agree on the Guri observations, and I’m also fan of the IG-88A ability, which reminds me of the Attanni Mindlink (“Droidlink”?)

Here is my current list with a lot less kit, but with an extra Falcon! :)

Droidlink
(70) IG-88A
(2) Predator
(2) IG-2000
Points 74
(62) Guri
(2) Predator
(8) Advanced Sensors
Points 72
(47) L3-37
(4) IG-88D
(3) 0-0-0
Points 54
Total points: 200
17 minutes ago, Dengars Toilet Paper said:

Problem with this is you will be doing a red Co ordinate most goes so you won't be doing red moves with L3 to Regen elusive. I would suggest putting either IG crew on L3 or the white coordinate crew guy

Already tweaked to IGD crew!

On 8/30/2018 at 6:16 PM, SOTL said:

Exactly this. I've been in Deathrain/Redline/Whisper and now I'm going to try running those IGs as a side option. Both are likely to squash swarms flat and it's a question of which have the most tools in the non-swarm matchups.

I actually think there won't be that many swarms initially because although they're super-effective its not what people want to play. They'll come out in more force when we get to the first round of proper Organised Play with meaningful prizes.

Spot on. I've gone through about 40 games of 2.0 so far, and it is obvious that my fellow players and myself want to fly everything. It's a fun feeling of experimentation right now. No pilot, ship or upgrade feels feels truly DOA.

That being said, my basic 5 cartel marauders is 8-0. There is no way they don't price them up within 90 days. 15 red dice, 30 hit points, one turn, barrel rolls, t-rolls FTW. They rip up tie swarms and aces alike. Destroyed a two defender list. To be able to fit 5 in a list and still have x-wings limited to 4, despite being virtually identical apart from hull to shield ratio and upgrade bar is a bit concerning. Hopefully they fix the vaksai theme by pricing the base ships up a point, but have upgrades cost - 1. That would be lovely.

5 hours ago, Cloaker said:

That being said, my basic 5 cartel marauders is 8-0. There is no way they don't price them up within 90 days. 15 red dice, 30 hit points, one turn, barrel rolls, t-rolls FTW. They rip up tie swarms and aces alike. Destroyed a two defender list. To be able to fit 5 in a list and still have x-wings limited to 4, despite being virtually identical apart from hull to shield ratio and upgrade bar is a bit concerning. Hopefully they fix the vaksai theme by pricing the base ships up a point, but have upgrades cost - 1. That would be lovely.

lol, this reminds me the early Wave 1-2 X-wing 1.0 meta. Swarms and low point cost ships ruled the meta and flying costly Ace ships was considered a waste of points!

So far I’m getting much more work out of D than C. Running with HLC, Tractor, Advanced sensors, rigged cargo, Conners, title, fearlessness.

I need to see how much I use C but I can well imagine switching to D. He's better than his 1st Ed counterpart in ways that are tough to value on paper.

Agreed on D. C works well with some other ships that want to boost to control range (Boba comes to mind), but I’ll have to see how it plays out in some brobots list before having a good handle on it.

On 9/1/2018 at 4:28 PM, baranidlo said:

I agree on the Guri observations, and I’m also fan of the IG-88A ability, which reminds me of the Attanni Mindlink (“Droidlink”?)

Here is my current list with a lot less kit, but with an extra Falcon! :)

Droidlink
(70) IG-88A
(2) Predator
(2) IG-2000
Points 74
(62) Guri
(2) Predator
(8) Advanced Sensors
Points 72
(47) L3-37
(4) IG-88D
(3) 0-0-0
Points 54
Total points: 200

I’m also flying Guri/IG-88A/L3-37 but on the escape craft instead of the falcon. That lets me put a lot more upgrades on Guri (Outmaneuver, AS, Afterburners, Virago), and have an 8p bid, to make sure Guri is moving last. So far I’ve beaten Rexler/Sai/ProtonNu, Boba/Guri, and a 6 Tie Swarm. I lost against Boba Guri rematch when I flew off the board after doing an AS curvy Barrel Roll to try to avoid both arcs...

Really enjoying the token sharing shenanigans, and Guri is a beast! I haven’t faced any I6s yet, so I can’t say, but it probably won’t be easy...

I'm really interested in putting trajectory sim bro-bots +1 on the board. The guys in my local area are pretty hot on both flavors of Han and Dash as well as Tie swarms. I figure one bot with Seismics and one with Proton bombs would be a nice starting point.