The reason we need Scum and Villainy as a faction

By Shadow345, in Star Wars: Legion

The 3rd faction doesn't have to be separated out. It can be a catch all if wanted, but there should be bonuses to having themed armies.

1 hour ago, buckero0 said:

The 3rd faction doesn't have to be separated out. It can be a catch all if wanted, but there should be bonuses to having themed armies.

At the very least something like Entourage, or other boosts targeted at specific units.

Just realized I missed Mandalorians when I read through other people's posts. That would be insane. Getting to field units of Mandalorians.

I think the Star Wars Miniatures by Wizards of The Coast had Mandalorians as their own faction, but it was from Old Republic Era. No need to restrict yourself to timelines for game purposes though. Just have Vader fight Maul and have the victor fight the Rancor. You know, for fun.

However the new Jon Favreau show is supposed to be focused on Mandalorians, plus we already have the stuff with Sabine Wren, Fenn Rau and Gar Saxon from Rebels as a starting point.

For example here's a Mandalorian on a Basilisk War Droid. How insane would that be?

BWDAmini.jpg

Edited by Shadow345
8 hours ago, buckero0 said:

The 3rd faction doesn't have to be separated out. It can be a catch all if wanted, but there should be bonuses to having themed armies.

This.

Also, we only ever need one single solitary reason to want a Scum faction:

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Oh god yes! A Scum faction would be awesome. Would also love to see a Xizor commander and Guri too!

I don't think it needs "scum". I think it needs mercenaries.

A squad of several assorted folks with guns, dragged straight out of the cantina/Jabba's palace/Executor bridge scenes. I don't want a squad of weeqays or rodians or trandoshans, I want a squad of several mercs that happens to contain a weequay and a couple rodians and a trandoshan... Such a squad could be painted in any colors you wish and hired by anyone, or several of them with exotic looking support units could be played as an army in it's own right.

I'd still like a squad of gamoreans but I think post-D20 Star Wars games have had a tendency to include too many melee-only units. They'd need a ranged attack, we saw some with rifles in Jabba scenes so it's not crazy. But gamorreans are hard to paint. And spell.

I don't really care about Jabba, he's not a commander in my mind. I just can't see him risking his own life on a battlefield instead of delegating that job out.

Battlefield role is irrelevant. There could be units that virtually repeat old stats cards but look different. In a miniatures game, the miniatures themselves justify adding a new unit or faction. Like you could have a squad of "Mercenaries" that are just interesting looking stormtroopers with a different surge bonus or something, and I'd still buy it if they looked good.

Ewoks maybe should just be rebels. Give them a corps and a commander so they can become a themed army if someone wants but I wouldn't make them mercenaries.

Given the scope of the game, I find jawas or sand people unlikely, much as I hate to say it. I wouldn't want them to be part of a (disjointed, anti-thematic) conglomerate mercenary faction. But they just don't work convincingly, in a game of this size, as a standalone thing either.

Lumping all these guys together in D20 worked because you only used like 9 models and could, after several releases anyways, come up with standard size "armies" using nothing but Jawas/Ewoks/Tusken Raiders. Getting a commander, corps and support unit for all these oddball things is what I'd want but is more than I am able to realistically hope for.

Edited by TauntaunScout

honestly i'd rather see S&V as a 'hired guns' set up rather than a full faction on its own. where their units can be included into either Imperial or Rebels forces, rather than standalone.

this would let you not only include bounty hunters and other independents (like mandalorians) into either side, like we see in the shows and films, but also would let you branch out into things like planetary militia type units.. which could easily end up with members on both sides of the Galactic Civil War.

both the rebellon and the empire were not above hiring mercs to aid their forces, both recruited bounty hunters, and a lot of worlds had members of their local forces on both sides.

Edited by mithril2098
9 hours ago, TauntaunScout said:

Ewoks maybe should just be rebels.

There is precedent for Ewok pirates. Kettch from the Hawk-bats (secretly Wraith Squadron) was a fantastic, bloodthirsty pirate.

On 8/29/2018 at 11:13 PM, buckero0 said:

This would entice me to play an actual game more than just talk about it

Like xwing, none of these 2 factions really grab me or make me want to play

Wait... so nothing among the rebels or imperials make you want to play legion? Han, Chewie, Luke, Leia, Vader, Palpatine, Fett... nothing? Stormtroopers, Imperial Guard, ATSTs, speeder bikes, emplaced Hoth guns, fleet troopers... nothing?

Are you sure you are a Star Wars fan?:)

2 hours ago, Qwrety77 said:

There is precedent for Ewok pirates. Kettch from the Hawk-bats (secretly Wraith Squadron) was a fantastic, bloodthirsty pirate.

But I doubt enough models for an army would be made. Whereas in D20 or a CCG they'd just release this Kettch you speak of as a one-off thing.

I feel like both factions are too similar in playstyle and units. Mercs could introduce completely different playstyles and organization. A whole army of mostly unqiue operatives would be much different than what we have now. I wish the Imperial forces had more Droids and Armoured vehicles for a different style or feel. Right now you have similar troops. Similar emplacements. Similar sniper units. Similar commander types. The speeder bik vs atrt and AtSt vs snowspeeder are the only ways to differentiate the two armies. Operatives may be different. Leia and Veers are opposites. Han is unique but frankly Palpatine feels like Vader ii

6 hours ago, TauntaunScout said:

But I doubt enough models for an army would be made. Whereas in D20 or a CCG they'd just release this Kettch you speak of as a one-off thing.

Oh I agree. I said that as a joke because Kettch wasn't a real ewok. In the Wraith Squadron novels, Kettch was a joke gone a little to far, so Wedge Antilles had to masquerade as an ewok pilot that was part of a fake pirate group. It's silly, but I liked the books.

2 hours ago, buckero0 said:

I feel like both factions are too similar in playstyle and units.

Hasn't hurt chess any.

22 hours ago, Qwrety77 said:

Oh I agree. I said that as a joke because Kettch wasn't a real ewok. In the Wraith Squadron novels, Kettch was a joke gone a little to far, so Wedge Antilles had to masquerade as an ewok pilot that was part of a fake pirate group. It's silly, but I liked the books.

Yub, yub Commander.

I agree on that a third faction would give the game a new perspective in a positive way

At this early point in the game's history, I'd honestly just be happy with a squad of weirdos from the cantina that can be hired by either side.

I thought about this but I think I like the idea of S&V as attachments for the existing armies. I would kinda like to see maybe a set of senario books (boxed sets?) Jabba's palace with Jabba on his throne; Ewok Attack with an Ewok glider; Jawa Traider with a Jawa riding a ronto(?); Etc. This might help cover some of the more specialized sets/units... Just a thought.

There are still ways they can make the shift, but I always advocated for "neutral" units that could be used for either faction. To me, Boba Fett would have fallen into this category - but who knows, perhaps not. A guy like Hondo definitely still could.

In theory though, these "neutral" units could be used to fill Operative or Special Forces slots on any faction, or been used in an entirely "neutral" army which would see them fill more varied roles (ie: Gammorrean Guards would have been "Corps" in a neutral army, or "Special Forces" in an aligned army such as Empire. Boba would have been Operative or Commander, etc.)

Just an idea that could have allows for a third faction to grow over time, but not necessarily been needed to release a bunch of units right away. Also its flavourful - there are definitely Bounty Hunters and the like that would work for either side if the price was right.

You know what's fun: the special forces for rebels and imperials (commandos and scouts) came with two unit cards - one for strike team, one for a regular unit. You know what you could do instead of a Scum faction - just do a neutral unit that comes with an Imperial and Rebel unit cards/command tokens.

2 hours ago, player2801864 said:

You know what's fun: the special forces for rebels and imperials (commandos and scouts) came with two unit cards - one for strike team, one for a regular unit. You know what you could do instead of a Scum faction - just do a neutral unit that comes with an Imperial and Rebel unit cards/command tokens.

Agent "Mutton Chops" Kallus!

21 hours ago, player2801864 said:

You know what's fun: the special forces for rebels and imperials (commandos and scouts) came with two unit cards - one for strike team, one for a regular unit. You know what you could do instead of a Scum faction - just do a neutral unit that comes with an Imperial and Rebel unit cards/command tokens.

As an "allied" unit I think they'd have to be non-corps. Otherwise we'll probably start to see the whole "X-wing with no X-wings"thing happening.

On 9/26/2018 at 7:22 AM, TauntaunScout said:

As an "allied" unit I think they'd have to be non-corps. Otherwise we'll probably start to see the whole "X-wing with no X-wings"thing happening.

Fair. But what if I want a legion of my best Ewoks?

On 9/23/2018 at 11:36 AM, Qwrety77 said:

There is precedent for Ewok pirates. Kettch from the Hawk-bats (secretly Wraith Squadron) was a fantastic, bloodthirsty pirate.

yub yub.

my favourite is when they believe the ewok pilot story upon reviewing the data because the wraiths put an ewok puppet in front of the black flight suit.

Edited by Geressen