The reason we need Scum and Villainy as a faction

By Shadow345, in Star Wars: Legion

Gamorrean Guard Core Troopers (Melee units as core?)

Jabba's Sail Barge and Skiffs as Vehicles

Jabba the Hutt as a commander

Tusken Raiders

Jawas

Ugnaughts

Ponda Baba and Dr. Evazan

And the usual suspects of the Bounty Hunter line up

Edited by Shadow345

Plenty of Ugnaughts in Imperial Assault I hear...

That's Insane

Scum and villainy would be awesome! I'd hope they make it, but they already made Boba Fett for Imperials. They did the same for X-wing though and they still had him for Scum and Villainy so I bet it's only a matter of time.

See the post I made a few hours ago in the ot commanders thread.

Weequay. Rodians. Klaatu. Tons of options and much better characters whether you favor OT or prequels or in between. Even Saw Guerra fits here. Mercs make everything better

from the other thread:

I think that Legion can definitely fit scum into its existing faction model.

Each faction currently has: a fighting commander (vader/luke), a cheap commander (veers/leia), a special commander (palpatine/solo), a basic corps (rebs/stormies) an alt. corps (fleets/snowies) a unique support (at-rt/speeder bikes) an emplacement support (e-web/that other one) a scouty special force (commandos/scouts), a melee special force (wookies/royals), a vehicle (AT-ST, Snowspeeder) and an operative (chewie/boba)

So for scum I could see:

fighting command: Old man maul

cheap command: Cikatro Vizago, Hondo Onahka, Azmorigan or Bib Fortuna

special command: Jabba

basic corps: pirates (a mix of weequay, rodians and humans. cheaper than rebel troopers)

alt corps: IG-RM Thug Droids (slow but heavy firepower)

unique support: Swoop Bike gang (like speeder bikes but maybe a unit of three? no fixed weapons but they would have blaster rifles)

emplacement support: I am pretty sure the trandoshans in rebels had some kind of gun emplacement

scouty special forces: Tusken raiders, smugglers or mandalorians (they would of course have some kind of sniper and some other heavy weapon.)

melee special force: my all time favorite. Gammoreans! (unit of four with vibro axes)

vehicle: WLO-5 speeder tank or skiff

operative: So many. Bossk, Dengar, Zuckuss, 4-LOM, IG-88, an alt card for Boba Fett, Boussh, Greedo...

It really isn't hard to imagine scum as its own faction. They could also come with some alternate battle cards. Raids, ambushes, kidnappings, heists...

This would entice me to play an actual game more than just talk about it

Like xwing, none of these 2 factions really grab me or make me want to play

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You didn't post any reason, just a bunch of potential units. Oh shadow...never change.

Just to complete the above list of possible units, and to repeat something I already wrote months ago: in a scum and villainy faction you may have THE RANCOR as heavy support. Of course it will have only hand to hand weapon (maybe a range 2 Boulder Hurling attack?) . But just imagine how awesome the miniature would be. The imperial assault one (so a much smaller scale) is already impressive.

Sincerely speaking I would have appreciated much more a s&V faction than the prequel era factions.

S&V would fit perfectly between the Empire and the rebels factions, taking the role of antagonist for both factions, and improving the gaming experience reducing the possibility of same faction battles. You can easily justify a bunch of raiders attacking a rebel outpost or a group of rogues trying to resist to an imperial patrol. It is more difficult to justify a Group of clones attacking a rebel cell when they should not even exist at the same time.

S&V would also legitimately be a valid faction for the clone wars era. both technologically and esthetically they don't change in the 20 + years iatus between the two eras.

Talking about the aesthetic aspect of the miniatures, a S&V faction would be more interesting than clones, which would be basically stormtroopers with a little more color, or droids. which are a lot of same looking figures which moves in big blocks and not skirmishing units.

Are the above enough reasons?

Sounds like a Hutt faction, not a Scum faction. Too many options to just have a Scum faction; there should be sub-factions so we can have Black Sun, Mandalorians, Pirates, etc.

I would love everything and anything Star Wars to be added to this game but with such a large amount of options for a Scum & Villany faction, I think FFG would find it quite a challenge to find a niche that would make the entire community happy.

I would have my own wish list which would differ from most everybody else. Of course I would buy up anything they put out but would they get any table time? Me, I would want a squad consisting of the six Bounty Hunters from ESB (Bossk, IG-88, Dengar, Zuckuss, 4-LOM and the already named commander Boba Fett with Greedo as a seventh to even out the squad) Put them on the table with Jabba leading the charge and "I" would be happy.

I would also like Quarren, Gran, Mandlorians, IG Assassin Droids, Sullustan, Ishi Tib, Talz, Weequay, Nikto, Bith... pretty much every species depicted in Jabbas Palace including the little blue elephant guy who isn't an elephant. ;)

Too many right answers on what to bring into a Scum & Villany faction which would leave FFG with the tough choice of what they do and don't bring to the game.

10 minutes ago, C3POFETT said:

I would also like Quarren, Gran, Mandlorians, IG Assassin Droids, Sullustan, Ishi Tib, Talz, Weequay, Nikto, Bith... pretty much every species depicted in Jabbas Palace including the little blue elephant guy who isn't an elephant. ;)

Condition Card: Unnecessary Musical Interlude

During round 2 & 4, units may only perform move and recover actions.

2 minutes ago, FSD said:

Condition Card: Unnecessary Musical Interlude

During round 2 & 4, units may only perform move and recover actions.

Lets call it an intermission.

I would love to be able to run a jawa based droid army like imperial assault.

This isn't X-Wing. Don't take Boba from the Imperials. Scum would not be a fun faction to play for anyone if they continually get wiped off the table by every other faction. Waste of time for FFG so please such a small group that want this. Wait for the CW and other GCW releases before you go around saying we need Scum. That game is just 5 months old. Give it time and stop demanding. I agree with Jocke01, you have no reason except naming units. I can name units too. #DeathToScum

#donttellmewhatiwant

The criminalside of star wars had been there since the first movie. It is far more iconic and true to the spirit of star wars than the clones ever were and I say that as a fan of the clone wars cartoon. There is a reason that Bounty hunters are so popular. If you personally don't want it then don't buy it. No one is holding a blaster to your head. The scale of legion is perfect for small confrontations between criminal elements and the rebels or empire.

Also we don't need any reason other than we want them. It's a product and we are consumers.

We don't need a faction called Scum and Villainy. We need multiple cohesive Scum factions instead of a hodge podge of stuff. but after CIS and the Republic come out.

Potential 'Scum' factions,

Hutt Cartels. Hodge podge mercenaries, typical Scum and Villainy. Hutt commanders, elite Ganks units, and a smattering of other races as cheap fodder.

Zann Consortium. Professional well equipped private army. The comparison between these guys and the Hutts is the Hutts are sort of like a modern street gang, IE: just a bunch of lowlife thugs, while the Zann Consortium is the more respectable Russian Mob or the Mafia.

Mandalorians. Elite force of soldiers with lots of weapons and tech. Army of mini-Bobas basically. All troopers might have multiple wounds, several weapons along with Arsenal, etc... Units would be small. 3-5 dudes max.

But what about people that want a group of thugs led by some mandalorian elites? I think that subdivided factions are generally a bad idea because they restrict army build variety. Release enough units that if you wanted to you COULD build a madalorian force but don't stop the people who want a little bit of this and a little bit of that from building their armies too.

Since people keep asking here are my top reasons I would like to see a scum faction (other than the plain fact that I want them).

1.) Real organized crime on earth has had some impressive clashes with each other and with government forces. Chicago gangsters, the bratva, south american drug cartels, the IRA, the Taliban, the Black Hand etc. all have had huge impacts in the real world, so criminals that own entire planets? Definitely have the resources to duke it out with other factions in star wars. Especially in the outer rim where the empire's grasp is not as strong.

2.) Faction variety is important. Right now we have two factions that will begin settling into a meta. Add in a criminal faction and you can introduce some rock paper scissors countering in the game. Having to consider the fact that you may face rebels, imperials or scum will force people to think about how they construct their forces and may keep the cheesy lists at bay somewhat.

3.) They could release some interesting objective and set up cards that would thematically go with a scum faction. Heists, kidnappings, convoy ambushes, urban fighting, holdouts...

4.) There are a lot of iconic star wars characters that people would love to own that do not make sense in either existing faction. Sure you throw Dengar, and Bossk into the imperials but gammoreans, pirates, smugglers, most of the characters from the Solo movie?

5.) People will buy it. Star wars toys have always sold well. Particularly all the various aliens and droids.

6.) FFG should round out three factions in one era before moving on to other eras.

7.) Scum crosses eras pretty well. go back to the prequel era and you get Cad Bane, Aurra Sing, Assaj Ventress, Hondo's pirates, move up into sequel era and you get guavian death gangers, kanjiklub, the Crimson Corsair... With either era you can still fill out your forces with weequays, rodians and niktos.

8.) It gives people options of good, bad or ugly. Thematically not everyone wants to portray idealistic freedom fighters or a monolithic sould crushing regime.

1 hour ago, BadMotivator said:

We don't need a faction called Scum and Villainy. We need multiple cohesive Scum factions instead of a hodge podge of stuff. but after CIS and the Republic come out.

Why does it need to be separated out? You're difference between the Hutts and Zann is very minor, especially as the quality of the members of a criminal organization varies wildly. Both would have units represented by mixed species models, in mismatched clothing. Also, nothing in universe stops the Hutts, Zann, Black Sun, etc from hiring Mandalorians as mercenaries. Not to mention there's the Shadow Collective, which is a combination of three different criminal organizations, so there is a precedent for multiple criminal organizations working together towards a common goal anyway. By your logic, Wookies shouldn't have been included in the base Rebel faction because they are very different from the other models in the Rebellion, and were (in canon) not a significant part of the Rebel Alliance. The same could be said about Umbarians, which I think if they are included in Legion will be a part of the CIS, not another separate faction.

Also Shadow shouldn't have any credibility posting this. Let me remind you on how he s*** on not only this community, but the Armada community saying it is nothing compared to X-Wing. Leave it to an X-Wing player to complain more about how a game isn't X-Wing.

I would collect and paint 800 points worth of:

  • Tusken Raiders
  • Ewoks
  • Assorted skiff guards and Gamorreans
  • Jawas

I would also collect 2 to 4 squads of generic bounty hunters/mercenaries to ally with either my imperials or Rebels. This might include models based on Jabba/Cantina scenes, or not, who knows. But I'd make up regiment names and uniform colors for them. In other words I would collect them if they were released in a fashion that worked, thematically. Rebels already have this option, just paint a squad of rebels all weird and call them something cool.

I would not, however, collect anything from Clone Wars, Rebels, Sequel Trilogy, or Solo. So I am not going to "wait and see" what those releases include.

I would also NOT collect some kind of bizarre 800 point Frankenstinian "scum" army. For example, Bossk and Kal Jerico as commanders with a solid corps of Tusken Raiders and Bespin guards with support in the form of mynocks and ewok catapults. I was very dismayed in D20 and IA when that sort of thing turned out to be what passed for "neutral forces". I'd be more likely to collect something from Clone Wars et al, than I would be to play the "Banthas and Bespin, together against the world" nonsense that usually crops up in Star Wars games post-1998.

Edited by TauntaunScout