2.0: is triple attack Ghost legal?

By Molkavi, in X-Wing Rules Questions

Ghost + Han gunner + turret + Attack Shuttle (Locked and Loaded)

Example: Han shoots turret out the back at I7 (NO wording of it being a bonus attack), Ghost makes it's regular back attack thanks to Tail Gun (docked Attack Shuttle), Attack Shuttle's Locked and Loaded gives it a bonus primary weapon attack out the back.

Yes, it is. If you have targets for everything, anyway.

But note that Locked and Loaded only works after a V attack or a turret attack, not a ^ attack, and Han blocks shooting from the turret after use, so you'd have to have a target in yout turret for Han (which could be overlaid on one of your others), in your front for the V attack AND in your back arc for L&L to get all three shots.

Hold on.

Suppose you rotate the turret towards the rear. Han shoots at I7. Then, you attack with the Ghost's Tail Gun (at 3 red dice due to Attack Shuttle). And THEN you pop Locked and Loaded's bonus attack.

That's three attacks you can unload on a single target on your rear, unless I'm mistaken.

1 hour ago, Molkavi said:

Hold on.

Suppose you rotate the turret towards the rear. Han shoots at I7. Then, you attack with the Ghost's Tail Gun (at 3 red dice due to Attack Shuttle). And THEN you pop Locked and Loaded's bonus attack.

That's three attacks you can unload on a single target on your rear, unless I'm mistaken.

Locked And Loaded specifies that it is triggered by a front arc or turret attack, not by a rear arc attack.

However, maybe I'm the one missing something, but couldn't you just Han + Locked And Loaded for the double tap at I7? Followed by a rear primary shot during your engagement?

Edited by nexttwelveexits

Let's all get on the same page by looking at all the relevant game text!

  • Han Solo (Gunner): During the Engagement Phase, at initiative 7, you may perform a [turret arc] attack. You cannot attack from that [turret arc] again this round.
    • Obviously, to get a turret arc-based attack on the Ghost, you need to have a turret weapon equipped.
  • VCX-100 (Tail Gun): When you have a docked ship, you have a primary [rear firing arc] weapon with an attack value equal to your docked ship's primary [forward firing arc] attack value.
  • Attack Shuttle (Locked and Loaded): While you are docked, after your carrier ship performs a primary [forward firing arc] or [turret weapon] attack, it may perform a bonus primary [rear firing arc] attack.

So, based on that information, assuming you have a VCX-100 equipped with Han Solo (Gunner), a turret weapon of some variety, and with an attack shuttle docked, you could triple-tap the following ways:

  1. At Initiative 7, fire your Turret Weapon, then make a bonus Primary [Rear Arc] Attack with Locked and Loaded. Then at your regular initiative, make a primary [Front Arc] attack.
  2. At Initiative 7, fire your Turret Weapon. At your regular initiative, make a Primary [Front Arc] attack, then make a bonus Primary [Rear Arc] attack with Locked and Loaded.

Your turret arc is not restricted only to your sides... you can overlay that arc with either your front or back arcs if you so choose. Mathematically, you wouldn't be able to get all three attacks into the same defender (unless you had some way to reposition either them, or yourself, between your various attacks)... but those are all valid ways to shoot three times with a "single ship" (quotes included, because you're effectively just shooting with the Ghost twice, and the Phantom once).

7 hours ago, emeraldbeacon said:

  1. At Initiative 7, fire your Turret Weapon, then make a bonus Primary [Rear Arc] Attack with Locked and Loaded. Then at your regular initiative, make a primary [Front Arc] attack.

At this point here, is there anything stopping you doing another [Rear Arc] attack instead?

Nope. Han only blocks the turret, and L&L doesn't block shooting twice from it, because normally it would be impossible.

1 hour ago, thespaceinvader said:

Nope. Han only blocks the turret, and L&L doesn't block shooting twice from it, because normally it would be impossible.

So three attacks into the same defender is, in fact, currently possible with VCX + attack shuttle with gunner Han and a rear-facing turret? Han at I7, bonus rear arc shot I7, and primary rear arc shot at engagement?

44 minutes ago, nexttwelveexits said:

So three attacks into the same defender is, in fact, currently possible with VCX + attack shuttle with gunner Han and a rear-facing turret? Han at I7, bonus rear arc shot I7, and primary rear arc shot at engagement?

Yeah, I guess so.

Costs a bare minimum of 116 points and only works in the rear arc, though, so...

And it means you're not using your 4 die front gun.

Edited by thespaceinvader

Page 6 of the Rules Reference: Bonus Attack

If a card instructs a ship to perform a bonus attack, it performs an additional
attack during the Aftermath step.
• A few special weapons provide a bonus attack using the same weapon.
While performing this type of bonus attack, the same arc requirements,
range requirements, and cost requirements are followed unless stated
otherwise.
◊ For example, a ship that attacked with the Cluster Missiles card can
perform a bonus attack against another ship at range 1 of the defender
and ignore the ? requirement. The range (2–3), arc (?), and cost
(spending 1 ? charge) are maintained for the bonus attack.
A ship can perform only one bonus attack per round.
• If both players have a bonus attack that triggers after an attack, the
defending player resolves their bonus attack first.

Ah, and I see Han's wording - and potential loop hole...

Edited by LagJanson

Han’s doesn’t say bonus attack, yeah. Even if you only get the rear/rear turret arc lined up every other game, it doesn’t seem horrible for the cost? Granted I haven’t followed 2.0 too much, moreso waiting for release.

Edited by SpiderMana

So this is what the RR says about attacks (not bonus):

"Each ship may perform one attack when it engages during the Engagement Phase"

So really I feel the debate isn't is Han a bonus or not, it's more "is Han making you engage at Int7 and using your 'one attack' for that round". You'd still get to do a bonus, but not with your turret or a bonus that is front/whatever-arc dependent to trigger, like the Ghost.

Defo needs an FAQ either way.

He's not letting you engage early. C.f. Roark's wording.

On ‎9‎/‎1‎/‎2018 at 7:02 PM, thespaceinvader said:

He's not letting you engage early. C.f. Roark's wording.

Which also means han's ability doesn't get trumped by Torkil Mux - the ship engages (and performs normal and bonus attacks) at I0 but han still shoots first.

Depending on how its worded, might also not trigger threat tracker if that's still a thing in the first order/resistance conversion sets.

Edited by Magnus Grendel