7 minutes ago, xbeaker said:I pretty much exclusively flew high skill type ships. It didn't always go my way, but I'd rather lose than be bored by the game. Which I was when I played turret lists. Empire didn't really have regen except Gonk, who was too much effort for what he did. It's true there were certainly nonsense lists for every faction, but Rebels by far had the most no effort autopilot win options.
Towards the end, sure, Rebels had plenty of dumb "1-forward to victory stuff". I'm not sure what you mean by "high skill ships", though. I saw plenty of imperials, which was basically Palp aces token-stacking to victory with near perfect information and reapers flying directly at opposing lists with little or no consequence. Wait, at the end, that was the same list.
I'm just saying we all need to figure out flying in 2.0. The only thing I've seen on the table in 2.0 which can kind of tank up is a defender. Everything else is living on the edge of a knife. I've reduced Guri from full health to 1 hull with three naked attacks from academy pilots, range 3 through a rock. There are going to be a lot more arcs to dodge out there than in the previous two years I've been playing X-Wing.
