Hey, everybody! So, I've been working for a while on putting together a game based on the fighting game genre - something that mixes the best parts of Street Fighter, Tekken, Mortal Kombat, King of Fighters, and so on. I looked at a lot of settings over the last year, but when I found Genesys it felt like the kind of rules I'd been looking for in all the homebrew campaigns I've ever patchworked together.
Changelog:
ver. 1.0 7/10/19
- Completed package! With cover art and everything. The cover art is by me, everything inside is from other game art.
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Character Archetypes
- Changed "The Enhanced" to "The Machine" and made it a cyborg character, removing gene mods. They weren't a bad idea, but just didn't wind up fitting the way I wanted them to.
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Skills
- Changed the "Weapons" FX skill to "Gadgets" to better reflect what the skill does. If you want a melee weapon, you build it as a special move. If you want a ranged weapon, you buy it as equipment.
- Added "Ranged" combat skill so you can buy and wield guns.
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Talents
- Cleaned up the Talent list. New stuff from SotB has been added, some talents I didn't feel would get much use in this kind of campaign world got axed.
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Special Moves
- Changed the Anti-Air move quality to show how it can be used with the Counterattack maneuver.
- Added language explaining how to use special moves to create melee weapon attacks.
- Added chapters for Combat, FX (re: magic), and Equipment.
ver. 0.75 9/16/18
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Character Archetypes
- Changed "Strategist" starting Characteristics and special ability.
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Talents
- Added new talents for Intelligence-based fighters - Anticipate Attack, Combat Analysis, and Outwit.
- Renamed "Focus Attack" to "EX Attack."
- Trimmed a lot of fat; reduced number of talents to those most setting-appropriate.
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Added the Special Moves chapter
- Added "Basic Moves" all fighters receive for free
- Added "Special Moves you can buy with XP
- Added rules for creating new Special Moves
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Added the Super Moves chapter
- Based on "Heroic Abilities;" added setting-specific move effects.
- Added rules for upgrading Super Moves with ability points.
Updated to ver. 1.0