Dengar Gunner

By RunnerAZ, in X-Wing

Has anyone tried out Dengar gunner? What are your impressions? Is he worth the 6th points? Is he worth leaving Gunner Han in the card binder?

He appears to shine on the Firespray, since his ability does not specify which arc the enemy has to be in, and his 50/50 chance of damage is unblockable, which makes him a decent anti-ace gunner (removing the green token is also strong, since most aces will shoot before the Firespray), though he doesn't add action efficiency.

Image result for dengar gunner 2.0

Dengar seems ok, but the 50/50 roll hurts a lot (canny opponents will ignore him unless they are on 1h). At 6pts he's just too expensive for such an unreliable ability, especially when Han gunner is two points less and much more powerful. I'd prefer to keep the points for bids, bombs, or other tech.

That said, I'm not a massive fan of Han gunner on the spray - its greens aren't that great

Painbot became Dengar and Dengar became Painbot.

You're not topping gunner Han on boost boba ever

Otherwise, gunner Han is fine but any offensive build you could enable outside the spray is

1.) Way too ******* frail (y-wing)

2.) Not pilot Han (scum falcon) and also antisynergy with Lando (either ship)

So, in those cases, dengar away

Mostly seems a good deterrent to keep Drea up a tad longer

4 minutes ago, ficklegreendice said:

You're not topping gunner Han on boost boba ever

Otherwise, gunner Han is fine but any offensive build you could enable outside the spray is

1.) Way too ******* frail (y-wing)

2.) Not pilot Han (scum falcon) and also antisynergy with Lando (either ship)

So, in those cases, dengar away

Mostly seems a good deterrent to keep Drea up a tad longer

The only thing that makes me nervous about Gunner Han is that at I5, Boba is going to be engaging after the big I6 hitters like Vader and Fenn. Since Gunner Han's ability would only give me a focus after they have already attacked, it's a bit risky. I really like gunner Han, but I am pairing him with 0-0-0 to give me a safety net of a calculate token.

1 hour ago, RunnerAZ said:

The only thing that makes me nervous about Gunner Han is that at I5, Boba is going to be engaging after the big I6 hitters like Vader and Fenn.

IG-88D, my friend. Double calculate to get you through their shots. Focus to power up your shot!

18 minutes ago, skotothalamos said:

IG-88D, my friend. Double calculate to get you through their shots. Focus to power up your shot!

You could even add IG-88C to give boba a evade when he boosts.

Can't we discuss Gunner Dengar without referring to Gunner Han? Han is obviously very strong and most of us think his cost will go up a notch.

3 hours ago, ficklegreendice said:

Mostly seems a good deterrent to keep Drea up a tad longer

Good thinking!

1 hour ago, westiebestie said:

Can't we discuss Gunner Dengar without referring to Gunner Han? Han is obviously very strong and most of us think his cost will go up a notch.

This is exactly it. Dengar gunner isn't bad for 6 points, it's just that han gunner is way too good for 4, so right now dengar is a bad choice.

It is a perfect example of how big the ability to change point costs is though. In 1.0, all new scum gunners in wave 2 and on would need to be underpriced in order to be worth taking. Which is exactly how power creep happens.

2 minutes ago, evcameron said:

It is a perfect example of how big the ability to change point costs is though. In 1.0, all new scum gunners in wave 2 and on would need to be underpriced in order to be worth taking. Which is exactly how power creep happens.

It's almost like they've deliberately underpriced the ships & upgrades in the Lando Falcon in order to force people to buy it, only to then 'fix' the prices upwards just in time for the next wave of ships that will be underpriced and you'll need to buy.

2 minutes ago, SOTL said:

It's almost like they've deliberately underpriced the ships & upgrades in the Lando Falcon in order to force people to buy it, only to then 'fix' the prices upwards just in time for the next wave of ships that will be underpriced and you'll need to buy.

That's certainly the cynical view to it! Truth is there are only a few obviously underpriced cards in that expansion, and there are definitely a few underpriced cards in the conversion kits as well, so I'm not sure your assertion is really supported by the data.

More likely explanation as I see it is just that the designers are human and when releasing hundreds of cards at once they ****** up the costs on a couple.

Apart from gunner Han, the entirety of the Scum Falcon kit seems more than fair

Qi'ra is nice but ridiculously situational, and Lando is great but only Palob can really sustain him just devouring your green tokens

I really like l3-37 crew with gunner Han, but she's not crazy or anything. Might make the g1-a halfway playable

Edited by ficklegreendice
8 hours ago, MegaSilver said:

Painbot became Dengar and Dengar became Painbot.

His. Name. Is. Pistol. Pete (P8).

r5-p8.png latest?cb=20180817172211

1 hour ago, ficklegreendice said:

Apart from gunner Han, the entirety of the Scum Falcon kit seems more than fair

Hmm, not really.

The chassis, dial, upgrade options and mostly very cheap price does bring memories of JM5K..

You COULD fit 3 pretty well equiped Scum falcons (e.g. with Concussion Missiles, Trick Shots, Rigged Cargos) into one list currenly.

And we are not talking about generics here, either.

Han + Rigged + Trick Shot + 000 + Concussion Missiles is only 68 points.

I would say Han Falcon + Lando Falcon + Fenn should be probably a pretty good list in 2.0, and it does remind me quite a lot of Fenn + double Contracted Scouts with Torps..

Oh no! Not a 68 point concussion missiles!

Not a 3 die attack with only TL for mods and no white sloop or 1 turns!!!!

Truly this is the Advent of the new Torp scout!!!!!!!!

(No ..no it's not)

Edited by ficklegreendice

I think Comparing it to the OG JM5K is a little over the top but I have to agree that it is undercosted but It could be a mistake instead of the theory that they are pricing it so people will have to buy it. One reason why it could be a legit mistake is because other ships have also been slightly undercosted such as Pablo and that comes in the conversion kit.

1 hour ago, ficklegreendice said:

Oh no! Not a 68 point concussion missiles!

Not a 3 die attack with only TL for mods and no white sloop or 1 turns!!!!

Truly this is the Advent of the new Torp scout!!!!!!!!

(No ..no it's not)

I find your lack of imagination disappointing.

Yes, Concussion Missiles kind of suck, but nothing prevents FFG from printing an actual 4 die missile in the future (except their hopefully improved sense of balance).

Thinking about it now, the Proton Rockets could be pretty good on them even today..

Also, the ship IS undercosted and should be on a watch list..

Edited by baranidlo
5 minutes ago, baranidlo said:

I find your lack of imagination disappointing.

Yes, Concussion Missiles kind of suck, but nothing prevents FFG from printing an actual 4 die missile in the future (except their hopefully improved sense of balance).

Thinking about it now, the Proton Rockets could be pretty good on them even today..

Also, the ship IS undercosted and should be on a watch list, because it might be 1-2 cards away from finding abusing combo..

My initial reaction on scum falcon was also that it was underpriced, although having tried it a few times now I think I was wrong. All the obstructed shot shenanigans people picture just isn't as reliable to pull off in practice if your opponent is thinking about denying you those shots. And all of a sudden you realize you have 60+ pt 2 dice bow-tie ship doing nothing. At 11 health (mostly hull) and 1 agility, it also dies very fast.

But even IF the scum falcon is underpriced, that doesn't make this any real evidence that EVIL FFG IS MAKING THINGS OP TO FORCE ME TO BUY IT. The bomber is also under costed, as are punishers... The much more likely explanation remains that it's just human error when re-releasing every single ship in the game.

Edited by evcameron
2 minutes ago, evcameron said:

My initial reaction on scum falcon was also that it was underpriced, although having tried it a few times now I think I was wrong. All the obstructed shot shenanigans people picture just isn't as reliable to pull off in practice if your opponent is thinking about denying you those shots. And all of a sudden you realize you have 60+ pt 2 dice bow-tie ship doing nothing. At 11 health (mostly hull) and 1 agility, it also dies very fast.

But even IF the scum falcon is underpriced, that doesn't make this any real evidence that EVIL FFG IS MAKING THINGS OP TO FORCE ME TO BUY IT. The bomber is also under costed, as are punishers... The much more likely explanation remains that it's just human error when re-releasing every single ship in the game.

Yeah, I definitely agree that the FFG evil conspiracy theories are nuts. But regardless of that the price on them is not right..

31 minutes ago, baranidlo said:

I find your lack of imagination disappointing.

Yes, Concussion Missiles kind of suck, but nothing prevents FFG from printing an actual 4 die missile in the future (except their hopefully improved sense of balance).

Thinking about it now, the Proton Rockets could be pretty good on them even today..

Also, the ship IS undercosted and should be on a watch list..

When (if) ffg prints an actual, four dice missile, it'll be costed to match

Otherwise, bombers will just steamroll everything before the falcon even hits the table

So meh, I wouldn't let imagination run away with you. The yt just isn't that great, and it will never in a million years even approach the shadow of the jm5k's shadow (yes, it's more than two shadows behind)

The dial is decent, not amazing.

Red boost, unless a ton of points are paid

No additional mods short of highly conditional cards such as 0-0-0 (who is amazing, mind,but range 1 only doesn't exactly make it mindlink yeah?)

So, yeah. It's a fine ship, but it's not really that far above the power curve as much as other large ships are incredibly overpriced

So basically, it's not tie swarm or Jonus bombers

5 hours ago, ficklegreendice said:

Apart from gunner Han, the entirety of the Scum Falcon kit seems more than fair

Qi'ra is nice but ridiculously situational, and Lando is great but only Palob can really sustain him just devouring your green tokens

I really like l3-37 crew with gunner Han, but she's not crazy or anything. Might make the g1-a halfway playable

I see Qi'ra getting better when the Mining Guilg TIEs are released. Her on a Firespray with a supporting MGT swarm will make for a nice setup. Still situational, unless you aim to take advantage of dancing through obstacles to boost the def die (Qi'ra + Debris Gambit as an example, best on Firespray still though). :)