There's a much earlier version of this I posted to the Order 66 Forum years ago, but I've revised my homebrew Miraluka stats and done several sessions of playtesting. The new version below follows the maxim "use what's already there." In particular, when originally thinking about the Miraluka, I didn't have a copy of Savage Spirits, which includes something almost exactly appropriate to the Legends lore about Miraluka.
Miraluka
Brawn
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Agility
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Intellect
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Cunning
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Willpower
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Presence
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2
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2
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2
|
2
|
2
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1
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Wounds
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Strain
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XP
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9 + Brawn
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11 + Willpower
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85
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- Special Abilities: Miraluka begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation.
- Force-sensitivity: The Miraluka are an inherently Force-sensitive species. A Miraluka character begins the game with Force Rating 1.
- Force Sight : The Miraluka have evolved to "see" the essence of their surroundings through the Force, but retain only vestigial eye sockets. A Miraluka character starts with the base Farsight Power (Savage Spirits, p.36) and can commit a Force die to that base effect. If the ability to use the Force is suppressed, a Miraluka is effectively blind.
Notes
Force-sensitivity: Past discussions about Miraluka on this forum have centered around whether they should start with a Force Rating. I've always leaned toward, "yes, because it's interesting and opens up interesting possibilities." Specifically, the utility of FR1 in a species is combining it with an Edge of the Empire or Age of Rebellion career. There is already a natural balance to the FR1 granted by Force-sensitive Emergent or Exile: it does not stack with the granting of FR1 from a Force and Destiny career. According to the official devs, though I don't remember where, once you have FR1 from any source, the only way to increase it further is with the Force Rating talent at the bottoms of some spec trees. The Miraluka I've designed functions the same way: it does not stack with other sources of initial Force Rating.
The other bits of balance here are how Force Sight works for Miraluka (below) and reduced XP. In particular, I felt like 85 is a good place because, even with the maximum character creation bonus of 10XP in any of the three lines, you're still choosing between {3,3,3,2,2,1} or {4,3,2,2,2,2} with some XP left over. Slightly under-powering the characteristics out of the gate compensates for the Force Rating 1.
Force Sight: The basic effect of Farsight, as described in Savage Spirits, is, "the user may spend [Force Points] to see out to medium range for the remainder of the round (or one minute in narrative time), and can see everything most sentients can on a well-lit day. This functions even if a user can't see do to darkness or blindness." That matches how I've read Miraluka descriptions in Legends, and using it avoids inventing a major new mechanic just for the Miraluka . The only thing that's new is that Miraluka can commit a Force die to sustain Farsight's basic effect, and indeed have to do so if they want to see anything at all. That's a second major balance against starting with Force Rating 1.
Playtesting: Our group has found that committing a Force die to sustain the power can drive an interesting push-your-luck strategy for early characters. We've always house ruled that you have to roll the Force dice you commit, and suffer strain/conflict for any Dark Side Points you roll on dice you want to commit. So a Force Rating 1 Miraluka with the "see through solid objects" upgrade to Farsight could re-roll and commit their single Force-die, chasing a second Force point on the roll and risking conflict to do so. As Miraluka increase their Force Rating, they are effectively one-rating-lower than they would be while using Farsight to see but, in a pinch, a Miraluka can drop the Farsight effect and try to activate a power with their full rating and Force die pool. Both these situations have an interesting risk/reward combination that I tend to like in games I play and run.
If you have any feedback, or you use my stats in a campaign and something interesting happened, I'd love to hear about it.