Suggested strategies of a HE/Empire Deck.

By Harlock2, in Warhammer Invasion Deck Building

3X warrior priests 3X Loremasters of Hoeth 3(or two)X defend the border. 3x the high elf building that deals one unit/capital damage when a unit is healed. 3X ishas gaze, 3(or two)X of the 3+hp attachement. 3x Initiates of Saphery, and archmage of saphery. 3x Shadow Rangers. 1(or 3)X the high elf building with 3 power that deals 2 damage to capital at the start of the turn.

If you get warrior priests, put them either in kindgdom or quest zone, as you don't want them to be targeted by things such as brutal offering or blood for the blood god. If you can, attach them with the 3+hp attachement cards. Play them on top of defend the borders if possible, but put someone on defend the border ASAP. Shadow rangers will start to pelt your foes in the battlefield. When defend the Border is active, assign the two damage from your high elf building to your capital, and redirect one it to a target unit or capital. Play loremasters of Hoeth, and assign your two indirect damage to your warrior priests, redirecting the two damage to units in your opponents battlefield. play multiple loremasters of hoeth to repeat this strategy. If everything goes right, you can keep your opponents units in his battlefield in check, and likely kill any weaker units in his quest or kingdom zone by redirecting damage. This is a good way to use defend the border both on your turn and your enemies turn, as well. it's also a fairly cheap combo, and mostly everything also contributes to card draw and gives you enough resources to play big units outside of your strategy, like heroes, or swordmasters. Use healing units to deal additional target damage to your enemies using the building support cards. Use Archmage of Saphery to heal Foes units that have a ton of hp but manage to have damage on them, so you can use your support card healing target damage to snipe other units. use initiates to heal your own units to get the same effect.

This thread is also for other people to post their combos/strategies they've made.

I think you probably want somebody like Peasant Militia or Sigmar's Blessed on Defend the Border; somebody who is definitely not a juicy removal target. Even Warrior Priests are too easy to get rid of with bounce or -HP/destroy effects. Or they can just kill them before playing to the BF. You still want to play them for the Loremasters, but they aren't the best questers IMO.

Shadow Rangers are pretty good, but they get blanked by toughness and can turn on some Orc stuff. I think you need to run multiple Bansh/Pilgrimage and probably the Repeater to make them worthwhile.

Defend the Border does clash a bit with Defend Tor Aendris, which is pretty hard to pass up. But, there are a lot of answers for Defend Tor Aendris / Dragonmage, so another defensive trick isn't necessarily bad. And it's nice that Empire has a lot of guys to soak damage, so you don't get rocked but a Mob Up or a Ripped Bloodthirster.

Great idea Harlock :) I especially like the low costs gran_risa.gif . The deck i have made from this idea is: deckbox.org/sets/3568

What i am working on High-Elf-wise (no pun) is one that focuses on returning units to hand ( Flames of the Phoenix, Banish, Pilgrimage, Tyriel, Illyriel, possibly Surrender!) and locks them up with resources. Demolition!, Asuryan's Cleansing help further to do so (master rune of dismay is unfortunately too costly i thinksad.gif ... ). That then requires me to have few units and rely heavily on supports for resources, so i went the development route with armoury, treasure vaults, innovation. also considering adding keystone forges & temple of caul & removing some units to be faster and less unit-dependant. the few units are mostly the heavy-hitters & heroes - dragonmage/gromril armour/defend tor aendris for ultimate defense, caradryan (+ disdain) for further control, Dragon Prince, sword masters of hoeth as additional defense. Gift of Life, Wake the Dragons to get those units back. (Gifts on Aenarion +) Reapeater Bolt Thrower to then deal the damage to burn zone, since there are few units around :D Still testing it out and there may be too many 2-card combos for me since i only have 2 copies of anything (except tooth & claw hehe), but it's here, constantly being revised: deckbox.org/sets/3513

Obstacles:

1) acceleration 0-60: in order to be effective it MUST handle rush right away at start of game. Also worried about having enough resources with just supports for after Flames of the Phoenix.

2) size: it's going to be drawing a lot i think, has to in order to get the cards you need. But Gromril Armour is meant for only Dragonmage and is taking up valuable deck real-estate, especially considering the liklihood a dragonmage is is going to be returned to hand each game & if it had Gromril Armour, it's lost. If only Mountain Barracks didn't qualify "Dwarf" units....

3) wake the Dragons quest: worried i won't have a unit to put on it. Envoy from Averlorn may be best option ecause it's cheap

Update : Tested Using reiksguard swordsmen on defend tor aendris. results worked pretty well. Inescapable counterstrike 4 damage Stack +3 hp attachments or toughness or uncorruptable attachements on the swodsmen for durability and effectiveness.

Yeah I have boosted Swordmen on Aendris too and it's very nasty. Gromril Armor or +3 HP are really good attachments for your important units. A Scout with +3HP is also good on this Quest and you can bait an attack for using Ulrics Fury and help him survive, works also great with Peasant Militia as a meatshield and you generate cheap threats. With Nuln Tinkerers you can make the attachments for free once a turn so you have resources over for more units or tactics.