3X warrior priests 3X Loremasters of Hoeth 3(or two)X defend the border. 3x the high elf building that deals one unit/capital damage when a unit is healed. 3X ishas gaze, 3(or two)X of the 3+hp attachement. 3x Initiates of Saphery, and archmage of saphery. 3x Shadow Rangers. 1(or 3)X the high elf building with 3 power that deals 2 damage to capital at the start of the turn.
If you get warrior priests, put them either in kindgdom or quest zone, as you don't want them to be targeted by things such as brutal offering or blood for the blood god. If you can, attach them with the 3+hp attachement cards. Play them on top of defend the borders if possible, but put someone on defend the border ASAP. Shadow rangers will start to pelt your foes in the battlefield. When defend the Border is active, assign the two damage from your high elf building to your capital, and redirect one it to a target unit or capital. Play loremasters of Hoeth, and assign your two indirect damage to your warrior priests, redirecting the two damage to units in your opponents battlefield. play multiple loremasters of hoeth to repeat this strategy. If everything goes right, you can keep your opponents units in his battlefield in check, and likely kill any weaker units in his quest or kingdom zone by redirecting damage. This is a good way to use defend the border both on your turn and your enemies turn, as well. it's also a fairly cheap combo, and mostly everything also contributes to card draw and gives you enough resources to play big units outside of your strategy, like heroes, or swordmasters. Use healing units to deal additional target damage to your enemies using the building support cards. Use Archmage of Saphery to heal Foes units that have a ton of hp but manage to have damage on them, so you can use your support card healing target damage to snipe other units. use initiates to heal your own units to get the same effect.
This thread is also for other people to post their combos/strategies they've made.
. The deck i have made from this idea is:
... ). That then requires me to have few units and rely heavily on supports for resources, so i went the development route with armoury, treasure vaults, innovation. also considering adding keystone forges & temple of caul & removing some units to be faster and less unit-dependant. the few units are mostly the heavy-hitters & heroes - dragonmage/gromril armour/defend tor aendris for ultimate defense, caradryan (+ disdain) for further control, Dragon Prince, sword masters of hoeth as additional defense. Gift of Life, Wake the Dragons to get those units back. (Gifts on Aenarion +) Reapeater Bolt Thrower to then deal the damage to burn zone, since there are few units around