I have in mind a Zabrak melee/saber specialist that uses Ebb/Flow to do what Imwe does in Rogue 1, later branching out into Enhance and Suppress. Zabrak have a racial preferred weapon that isn't stated out in the F&D book but basically sounds like a double bladed lightsaber, without the plasma beams. I like the flavor of the acrobatic "monk" with a quarterstaff that is very in-tune with how the force is guiding them. My end goal for the character is a "vengeance paladin" type that works towards mastering their anger (becoming a proficient Juyo user) and a "temple guardian" type tank complete with a Temple Guard Double Bladed Lightsaber Pike from Keeping the Peace.
I want to be able to use a toned down "Double Bladed Vibrosword" from Knights of Fate as my starting weapon. From an xp efficiency perspective I would like to take Ancient Sword, remove Defensive 1 and give it Linked 1 with Unwieldy 3. However, I can understand a GM having issue with me taking a melee weapon that uses Lightsaber as a skill to start. This would be the character's go-to weapon before getting a double bladed saber, and would stick around for those times when my party's PR department tells me it's a bad idea to pull out a plasma blade (fun haters...)
I don't want this character to be a combat only character because that is boring, my plan is to have decent Willpower to use Coercion/Discipline/Vigilance (lean heavily on the "Proud Warrior" archetype by taking Justice/Bravery Strengths and Anger/Reckless Weaknesses). Many Warrior trees include Intimidating and other Coercion talents which helps with this (looking at you Juyo Berzerker and Aggressor). I look forward to using Ebb with Coercion to be "very convincing"
I will need Agility 3 for Unwieldy; Brawn is my main stat, so probably 4 there; and Willpower at 3 is probably good enough. Zabrak gives me the 3 Willpower, then it's all my XP to get Agility 3 and Brawn 4. My bonus from Morality will probably have to go towards credits to afford whatever the GM and I come up with for the Zhaboka (Zabrak bladed quarterstaff). It taps me out of XP and I start with no Force Powers, Talents or additional Skill Ranks. Which is fine, this is a starting character after all. I lean towards Juyo Berzerker as my starting spec because it gives access to Intimidating, Parry and some other talents that you can use without a lightsaber pretty early on. I plan on taking Embrace your Hate and Inner Peace pretty quick to narrative-ly start working through the struggle with their "righteous anger" while adding some real combat choices besides "I hit it with my stick again". From there I would like some advice on how to branch out.
Steel Hand Adept has obvious appeal for it's very Monk feel. However, then I am not only mixing Lightsaber/Melee (if Zhaboka runs off Melee) but adding Brawl into the mix for skills and that makes XP an even bigger issue. Shii-Cho Knight doesn't really have anything for me after taking Juyo besides Second Wind that I can't get elsewhere with better extras (Ebb is what I plan on using for most of my Strain recovery, advantages for Linked most of the time). Since there isn't Reflect in any of the Warrior trees, I would need to cross class to a different spec like Soressu Defender to pick those up. Soressu has the added advantage of improved parry/reflect and supreme parry for when you just want to stand and tank those inquisitor's brutal Hawkbat Swoop/Saber Swarm. There is a pretty big problem with being a straight Warrior, only 2 trees give Force Rating increases; Aggressor and Steel Hand Adept (Starfighter Ace isn't what I am going for with this build and IMO serves little purpose besides remaking Anakin).
With this background on the character and my thinking of it's eventual development, what would others in the community do to it mechanically to keep with (or slightly tweak) what is stated above?
Thanks in advance for all the awesome help!