3 minutes ago, Archlyte said:Cool. Yeah right after I posted that I agreed it was a bad analogy but that was not visible enough I guess. Welcome to the argument
I don't know how it's a No No as what flies is what will fly in the real world of games. The kind of stuff that goes on in community games is appalling. Sometimes these behavioral things are done in response to a player rather than some overbearing initiative by the GM.
Well, OK, I'll admit that I mostly play with friends, and we are all adults around the 40-year-mark. But my basic point stands: Communicate, be fair, and it will usually be OK.
And generally, trying to correct player behaviour using in-game rewards and punishment is a losing strategy. Talking is the way to tackle problems.