Manufacturing and Factories?

By immortalfrieza, in Star Wars: Edge of the Empire RPG

On 8/29/2018 at 7:03 PM, Archlyte said:

I've been thinking about this and I have decided that since I use the anachronistic approach to Slicing I should do the same thing with the crafting. This means that it might take a big building to turn out a quantity of something like datapads or comlinks that are production quality.

In the spectrum of quality of items you have stuff that is built from pieces and just barely works and looks terrible, to custom built items that are production items but with optimization from an engineer with the resources of a large company at his disposal.

Stuff that players make should maybe be fragile and have one or two levels of disrepair even brand new, and/or . Without an R&D process, extensive testing, and production quality assembly the prototypes would be kind of irregular and shoddy looking next to their factory contemporaries I'm thinking.

I think when it came to the crafting thing I was influenced by an old MMO I loved and wasn't thinking about whether or not I should have that level of crafting even though I could. Thanks for the input Happy I appreciate it.

I would think there would be prefab factories, or factory ships for local manufacturing. In the Kanan Jarus novel the main baddie is a baron of industry, the story mentions lots about the galactic commodities market.

Also some societies have a much higher level of technology than galactic standard, Umbara comes to mind.

Edited by Eoen