Aim Magic

By KelYco, in Rules Questions

Hello to all,

Is possible to Aim (and gain 1 blue die) before a magic action ?

If not, how can a spell caster add a blue die except from a previous advantageous check ?

Other question: Concentrate to maintain a spell count as a maneuver. But if the spell caster needs to move, does he spend a second maneuver (cost 2 strains) ?

I think about Invisibility or augment spell or curse ?

Thank you for your replies

Edited by KelYco
46 minutes ago, KelYco said:

Is possible to Aim (and gain 1 blue die) before a magic action ?

Depends on the magic action. The attack action, being a combat check, can gain the benefit from aiming. Other spells, not being combat checks, do not benefit from aiming (aiming only benefits the next combat check the character performs).

48 minutes ago, KelYco said:

Concentrate  to maintain a spell count as a maneuver. But if the spell caster needs to move, does he spend a second maneuver (cost 2 strains)  ?

2

Yes. Although you can also spend VV.png to gain a (strain-free) second manoeuvre.

48 minutes ago, KelYco said:

I think about Invisibility or augment spell or curse ?

Not sure the question here, but if you're looking for invisibility, check page 212, under the augment spell description: " Augment could even let a character turn invisible or fly, although we recommend a difficulty of at least Hard ( DDD.png ) for this! "

1 hour ago, KelYco said:

I think about Invisibility or augment spell or curse ?

i use these based on magick tradition

Quote

* Illusion

Concentration: Yes
Difficulty: Easy(1)

Action

Select up to three targets in short range. The targets either sees a single static image up to a size of silhouette 2, hears a sound ranging from a whisper to a scream emanating from close range, or smells something wafting from close range. Likewise, the spell can cause the target to be unable to see a small, static object with silhouette 1 such as a chest, weapon, door, or shelf.

Additional Effects:

...

  • Invisibility[+3]: The target is invisible instead and gains [T] on any Stealth checks it makes for as long as concentration is maintained. You may spend [AA] to render all sounds the target makes inaudible.

Quote

* Shroud

Concentration: Yes
Difficulty: Easy(1)

Actions

The character selects one silhouette 0 target they are engaged with, then makes an Magic Skill check.
If the check is successful, until the end of the character's next turn, increase the difficulty of any check made to see the selected object by one, and further increase the difficulty by one for every uncancelled [SS] after the first.
Additionally, increase the ability of any Stealth checks made by the target by one, and further increase the ability by one for every uncancelled [SS]. The target of the base spell may not be the caster, even if the caster is silhouette 0.

Additional Effects:

...

  • Silhouette [+1] : The character may affect larger objects or creatures. This may be added multiple times, allowing for one larger silhouette to be affected each time.

  • True Invisibility [+3] : The spell grants true invisibility to the target. The target may not be detected visually by any mundane means. If a target who is not the caster performs any attack action, the caster must make a Discipline check to maintain their concentration. The difficulty of this check is equal to the target's attack skill and associated characteristic (e.g.: if the target makes a Brawl attack with Brawn 4, Brawl 3, the caster must make a Daunting (<cccd>) Discipline check to maintain concentration). If the target is the caster, an attack action performed by the target breaks concentration, causing the effects to end immediately.

here you go invis.pdf

Thank you very much. ?

Back to the OP, I let my casters 'Aim' and call it 'Focus'. They're the ones burning the Strain so it's self balancing.

Edited by 2P51

Go for Focus mode for Spellcasters ?

Focus works really well.

For helping characters casting spells with the Concentrate option I really like modifying the Druidic Circlet from the core book. That implement is quite limited in when it removes the need to concentrate, which indicates a good technique for limiting similar home made items.

For example you could make an implement:

Cloak of The Night

Price/Rarity: 2000/8

Effect: When you cast the Augment spell you may increase the difficulty twice to make yourself invisible (see concealment), when you do this the spell lasts until the end of the encounter.