IG-88 and Final Blast

By Tortletalk, in Imperial Assault Rules Questions

Hello there,

Just played a campaign game in which I brought out IG-88. He was killed soon after and I played the Final Blast agenda card to perform an attack before he died.

I used an attack pool of 2 yellow dice for the surges and got enough to use Recover 3, which was enough to keep him alive. Did we play this right? It meant he then got to attack twice again on his activation and basically went from death to 8 health remaining.

Final Blast specifies "non-unique", so you could not have Depleted it on IG-88 (who is unique) having suffered damage equal to his health.

( By Any Means Necessary is a good combo with IG-88 .)

13 hours ago, Tortletalk said:

Hello there,

Just played a campaign game in which I brought out IG-88. He was killed soon after and I played the Final Blast agenda card to perform an attack before he died.

I used an attack pool of 2 yellow dice for the surges and got enough to use Recover 3, which was enough to keep him alive. Did we play this right? It meant he then got to attack twice again on his activation and basically went from death to 8 health remaining.

Just for the record, if this had been a different figure with Recover (like, say, a probe droid) then you can indeed use final blast to keep him alive. See this thread:

It's worth noting, though, that almost all other effects like this use different wording (see Greedo, or the FAQ entry on the Hired Guns). Greedo's text, for example, says this:

Quote

When you have suffered damage equal to your health, before you are defeated, you may interrupt to perform an attack. Then, you are defeated .

It's that last line that I bolded that makes the difference. Even if you can somehow recover damage during Greedo's attack it doesn't matter, since the "then you are defeated" kicks in even if you're no longer at damage equal to your health.