What level of Magic have you all used in your Terrinoth setting games? From reading the book I get the sense that it's rare and powerful. There was a time where it was more common, but that time was long ago. Magic items should be really rare and the RAW at the moment doesn't really cover permanent magic effects.
My group and I are from a D&D background so the lack of magic in the setting is something we keep hitting up against. It doesn't help that 4/5 players are magic users, so magic feels common as we have so many casters, but there are still a lot of D&D type tropes that aren't really touched on.
I'm trying to keep consistent with the defined setting, but am not coming up with a lot of information. What do you fine folks do?