I have been having a contentious discussion with a friend concerning this system.
- I contend that the rules are designed to be constructive, based on narrative use. So for instance my position is that if you are faced with an opponent with a technique, you can counter that technique to some degree by use of Approaches and applicable choices. To me the Techniques (non spell) are some concrete examples in a sea of possibilities.
- He contends that the game is built to give characters MMO-like hot bar abilities that cannot be countered. So if a technique is used against you because a character is built to use the technique: a) no one without that technique can do that too even if its somewhat mundane like fending off a person with a spear and keeping them back. b) the character with that build is going to be unstoppable in that fight (as if it's not just an opportunity to switch tactics or RP/Describe some solution). If it is a PC who has the Technique the character will be able to use it regardless of the situation.
Which do you think is in the spirit of the game as it was designed? Or what hybrid position do you feel best describes the game?