Imperial snipers 4

By chr335, in Star Wars: Armada Fleet Builds

The latest variant of the imperial snipers. Two cylons a light cruiser and a gozanti. The same number of activations with almost double the firepower and extra null. The only downside is I had to drop jonus

Fleet 420 (399/400)
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Cymoon 1 Refit (112 + 43)
+ Admiral Motti (24)
+ Wulff Yularen (7)
+ Intensify Firepower! (6)
+ XI7 Turbolasers (6)
Cymoon 1 Refit (112 + 9)
+ Captain Needa (2)
+ Turbolaser Reroute Circuits (7)
Arquitens-class Light Cruiser (54 + 12)
+ Captain Brunson (5)
+ Turbolaser Reroute Circuits (7)
Gozanti-class Cruisers (23 + 4)
+ Boosted Comms (4)
Ciena Ree (17)
Valen Rudor (13)
Contested Outpost
Superior Positions
Advanced Gunnery

Superior Positions is a trap. Any carrier fleet that can survive a few rounds will farm a ton of points off your rear hull zones. I’ve landed 10-1s without killing a single enemy ship just because they brought/chose it. Solar Corona is far safer, and if you’re careful about deployment it’s hard to take the downside yourself. Only having XI7s on one ship will lessen its effect against larges, as they’ll redirect the other ship’s shots just fine: after two rounds they’ll have no side shields anyway and you’ll have gained no substantial benefit over a different turbolaser. Other than that, this looks quite solid. Good luck!

2 minutes ago, The Jabbawookie said:

Superior Positions is a trap. Any carrier fleet that can survive a few rounds will farm a ton of points off your rear hull zones. I’ve landed 10-1s without killing a single enemy ship just because they brought/chose it. Solar Corona is far safer, and if you’re careful about deployment it’s hard to take the downside yourself. Only having XI7s on one ship will lessen its effect against larges, as they’ll redirect the other ship’s shots just fine: after two rounds they’ll have no side shields anyway and you’ll have gained no substantial benefit over a different turbolaser. Other than that, this looks quite solid. Good luck!

Yeah that was left over from when it had two vsds

If I may why boosted comms? With such a small screen it seems somewhat unnecessary and I don't think your gonna need to activate the two of them very often as they are mostly fodder. Why not drop it and take entrapment formation to give you some crucial manoeuvre control?

42 minutes ago, Alpharius18 said:

If I may why boosted comms? With such a small screen it seems somewhat unnecessary and I don't think your gonna need to activate the two of them very often as they are mostly fodder. Why not drop it and take entrapment formation to give you some crucial manoeuvre control?

Because the key to sniper lists is to use intensify fire to garuntee hits

7 minutes ago, chr335 said:

Because the key to sniper lists is to use intensify fire to garuntee hits

Boosted comms still isn't terribly useful for this fleet. I would recommend taking Boosted Comms off the Gozanti, TRCs and Needa off the Cymoon, and adding XI7s and Entrapment Formation to the non-flagship Cymoon and putting Comms Net on the Gozanti. Otherwise, solid!

Edited by Npmartian

Like npmartin says I mean take entrapment formation on the 2nd cymoon, as I do believe the fleet commands are only unique in the sense that you can't have two intensify firepowers.

10 hours ago, chr335 said:

Because the key to sniper lists is to use intensify fire to garuntee hits

Ok. But then you might want Coms Network instead of Boosted Coms, to feed the ISD with token. Just saying.

14 hours ago, Npmartian said:

Boosted comms still isn't terribly useful for this fleet. I would recommend taking Boosted Comms off the Gozanti, TRCs and Needa off the Cymoon, and adding XI7s and Entrapment Formation to the non-flagship Cymoon and putting Comms Net on the Gozanti. Otherwise, solid!

I see what you are saying the boosted comms is to continue to activate the two tie aces. Upon thinking it makes sense to keep passing navigate tokens to the entrapment cymoon

4 hours ago, Coranhann said:

Ok. But then you might want Coms Network instead of Boosted Coms, to feed the ISD with token. Just saying.

Yularen allows me to keep tokens on the intensify fire Cymoon but I get what you are saying