Pushing the Envelope: 2.0 Imperial Squadron sample article

By Parakitor, in X-Wing

This picture made my heart skip a beat.

swz07_a2_ships.png

I cannot wait! I guess I should finish reading the article now.

Looks like a fun list.

Question about Whisper. She decloaks and takes the evade. Does she then get to take another action after activating and moving?

1 minute ago, drail14me said:

Looks like a fun list.

Question about Whisper. She decloaks and takes the evade. Does she then get to take another action after activating and moving?

Yes, assuming she doesn’t bump something of course

The sample build that they give is interesting. I think the Whisper build is one of the most optimal/dangerous Whisper builds right now since it gives her an offensive presence without decloaking. Juke Rexler also seems solid.

I think I'd probably use my 46 remaining points differently then they did, but I don't have much of a grasp on what Reapers are like in 2nd Edition.

Just now, drail14me said:

Looks like a fun list.

Question about Whisper. She decloaks and takes the evade. Does she then get to take another action after activating and moving?

Yeah, she gets a free Evade on Decloak, then moves, performs action.

I really like the TIE Reaper in Second Edition. It flies less like a fighter, and more like a support craft. Director Krennic isn't bad. I used the Team Covenant stream squad, with Maarek Stele as the Optimized Prototype, but I forgot to spend the hit before my opponent rolled defense dice, so the attack was dodged. If I had remembered, that would have been a shield off the E-wing early on, which would have helped. It's still a little tricky to set up, and I almost wonder if it's better for the reaper with Krennic to Adaptive Aileron + 3 bank to lock from behind, and the 1-sloop next round to begin pursuit. It totally depends on the asteroids, but something to think about.

I'm not sure Krennic in a Reaper is worth it if it means not having the points for Juke on Whisper. Vader on Whipser is an interesting idea that hadn't ever occurred to me though.

Really not a fan of Krennic outside Jendon, so I improved the list

New Squadron

(52) "Whisper"
(4) Juke
Points 56

(84) Rexler Brath
(4) Juke
Points 88

(46) Sigma Squadron Ace
(4) Juke
Points 50

Total points: 194 (options collision detector for 199 total)

OR

New Squadron

(52) "Whisper"
(4) Juke
Points 56

(84) Rexler Brath
(4) Juke
Points 88

(41) Scarif Base Pilot
(13) Emperor Palpatine
Points 54

Total points: 198

Krennic Jendon is actually only 51 points

Jendon works on himself (krennic) and Rex, gives prototype to whisper

Edited by ficklegreendice

I like the article and I like the list. What a rare combo.

I’m not sure 2.0 Krennic works on a ship where I always want to be jamming over taking a lock.

1 minute ago, TasteTheRainbow said:

I’m not sure 2.0 Krennic works on a ship where I always want to be jamming over taking a lock.

Ah, yes, rule #1 of Reaper Academy, ABJ: Always Be Jammin'. (Maybe instead of Krennic as crew, Bob Marley?)

Even jamming in 2.0? It's much much worse.

41 minutes ago, TasteTheRainbow said:

I’m not sure 2.0 Krennic works on a ship where I always want to be jamming over taking a lock.

In 2.0 jam is a lot less worthwhile. First of all, the range restriction nerf only makes it more common that you just don't have range to jam.

But on top of that, without 1.0 ISB slicers and with the jam tokens going away, jam is often not worth it. Now you're just trading one of your actions for one of the other guy's actions.

And if they're higher PS than you (because you're a PS1 reaper) they can just do any non-token action, so you give up your action to just limit the other guy's action options.

Are the Defender and Phantom newer models? Not sure if it's colour, or the Phantom's cockpit. But they look...lovely.

Perhaps I'm just seeing what I want to see :)

Regarding jam, I do have to say that I like it with Feroph or Vermeil. You give up your action, but still get a bonus. But that's not what this squad had, so using Krennic and the lock action seems fine to me.

I also like want somebody said in the "Everybody's experience with 2.0" topic about how action choice matters more. If the opposing ship is going to get a synergistic benefit it off an action, you can jam to cripple it, but sometimes you'd rather just focus. I don't know. I think we can all agree that the game would be less fun if jamming was good. It's a niche action for squads that focus more on disruption.

16 minutes ago, evcameron said:

In 2.0 jam is a lot less worthwhile. First of all, the range restriction nerf only makes it more common that you just don't have range to jam.

But on top of that, without 1.0 ISB slicers and with the jam tokens going away, jam is often not worth it. Now you're just trading one of your actions for one of the other guy's actions.

And if they're higher PS than you (because you're a PS1 reaper) they can just do any non-token action, so you give up your action to just limit the other guy's action options.

I agree in principle.

But when your list has 2 high-initiative Jukes in it you should be using jam every time you can.

I actually really like this list! I think Krennic with Whispering Vader is a nice touch. Plus I like that Brath can follow up an attack on the same target to make full use of Juke (I've been opposed to Juke on Brath with double Defender lists, but it seems far more effective here). This list has a lot of synergies in a simple package, plus it seems super fun to fly - all three ships don't move like normal ships (decloak, adaptive ailerons, and white 4k) so keeping track of them will be a nightmare for an opponent. Great combo - probably my favorite sample squad from FFG ever.

46 minutes ago, SDCC said:

Are the Defender and Phantom newer models? Not sure if it's colour, or the Phantom's cockpit. But they look...lovely.

Perhaps I'm just seeing what I want to see :)

I believe those are all the original colors at least and I think models. (They do look a little sharper in the image.) It may be that we're not used to seeing three different imperial "blue" models together. Many of the other imperial models were imperial "grey" like the original ties, advanced, gunboat, etc. (With the alternate "blue" versions of the tie and advanced with the two imperial epic ships.)

I'll echo what everyone is saying about this being an interesting list. I think this is the first article I've read that got me really excited about playing 2.0!

"The Galactic Empire is the ultimate force in the Star Wars galaxy, maintaining its dominance with crushing military might. "

It sound good to me.

Seriously, it look like a great list, but I would just switch Vader and krenic's place.

I'd been

1 hour ago, SDCC said:

Are the Defender and Phantom newer models? Not sure if it's colour, or the Phantom's cockpit. But they look...lovely.

Perhaps I'm just seeing what I want to see :)

FFG articles generally use their CG renders rather than images of actual models. Looking at the article I think this is the case, though the new models could be sharper as well, but we haven't seen them yet for 2.0

Edited by Effenhoog

I kinda like it : Few ships, few upgrades cards but nice and efficient ! I will certainly play with it when the release of the second edition ! :)

I like the looks of the list, but currently im rocking this trio when in the mood for not-Vader:

Token Stacking Trio:

Whisper, Juke

Rexlar, Juke

Duchess, predator, fifth brother

Budget and slightly less optimal versions of whisper and rexlar permit duchess taking a force gunner, allowing all 3 ships to effectively have a focus and evade for defense. Properly range control and the 2 agi doesn't hurt so bad. Also, slightly decent arc dodging as well as all I5.

59 minutes ago, dadocollin said:

I'll echo what everyone is saying about this being an interesting list. I think this is the first article I've read that got me really excited about playing 2.0!

I wanted to make a pushing the envelope joke about the article that they just mailed it in... but they've done good.

1 hour ago, TasteTheRainbow said:

I agree in principle.

But when your list has 2 high-initiative Jukes in it you should be using jam every time you can.

Well, the choice is void approx 90% of the time (when you lose actions to overlaps with your fat, aileron punted ***)

But yeah, low I reaper is one of the worst things you could put krennic on

And krennics also generally not the best choice at all

Edited by ficklegreendice
8 hours ago, Parakitor said:

This picture made my heart skip a beat.

swz07_a2_ships.png

I cannot wait! I guess I should finish reading the article now.

SO POINTY!!!!!

This seems like the kind of list I like to play the most. It may not be optimized, but it does a bunch of fun, off-the-wall stuff!