9 minutes ago, SabineKey said:There was a panel at the Nova Open last year where it was mentioned. I'm having a hard time relocating it, so maybe you will have better luck.
Your Jumpmaster argument is actually grounds for why I think errata should be a method of last resort. It's inelegant, it angers people, and it can only do so much. And you are absolutely right about it being unlikely for FFG to roll back an errata nerf, hence why the new method of looking to points first is preferable.
You ask why use 3 tools when 1 will do, but how do you know the other tools won't work? Why use a tool that is cumbersome and can anger people when there is another one that could work for less upset? By your reasoning, dropping nukes should be the first thing tried to resolve a problem. So, instead of going to an extreme method, doesn't make more sense to try out more simplier methods first that have a chance of working?
While you claim you want it right the first time, that's actually going to further slow down the process. With the current system, there is room for small tweaks to see if it was enough.
I am interested to hear if these wants are based on actual experience. Have you taken direct part in balancing a game?
I never stated that using hard errata is the only solution. I'm not sure why are you arguing that I do. Obviously, when more precise solutions are enough, there is no need to get hammer. I've said it as such in the OP and since.
But take the example of the TIE advanced.
Most people agree that it is overcosted when compared to the T65, but any point reduction would allow Imps to field one additional ship. In my opinion, that is too much.
The simpler solution is an errata.
My goal is not to upset people. The JM5K nerf was upsetting on multiple fronts, the reasons being:
-Along with the previous nerfs, it went a bit overboard.
-It damaged the identity of the ship, as represented in the lore, as well as many of the roles it played in the game.
In this case, the simpler solution was to adjust costs.
I'm not arguing for either solution, I'm arguing for both, using them when it is necessary. There are situations when an errata is preferable, and there are situations when the point adjustment is preferable. Using a subpar method that doesn't answer the problem (errata in the case of the JM5K, or point adjustments in the case of the X7) will result in unsatisfactory results.
You gotta apply logic and reasoning to each case, to find the core of the problem, and address that. If the problem is too much or too little efficiency, address it with point cost adjustments. That's how you know.
Luke is a problematic ability. Cost increase won't help solving that issue. Luke "we could buy our own ship for that" Skywalker is unfair, even at 30 points, which is extremely expensive.
What he needs, is a reasonable cost, and a way to counter him. Give him the same timing window, but make it an action, and price slightly above agile gunner. Done.
Compare him with 0-0-0, who is a fair card, but is a bit cheap for the effect. Or the Bombers, who are way too efficient. A cost reduction seems like a reasonable action there.
I also don't get how this method is necessarily slower than others.