16 hours ago, Ginkapo said:An activation for 4 points! Not since the unbridled flotillas have we seen such cheap activations. Sadly you cant add comms net for 2pts to Strategic Advisor and run six of them into a corner of the map. It is cute though and on the approach into a fight it lets you delay to force the enemy to come closer sooner than they would like letting you set up your positioning for the fight better. Throughout Armada’s history we have often spoken about last firsting as an important move for gaining an easy upper hand at the start of a fight or, if you are playing Tika Taka Armada, throughout the game.
Another pro is countering your opponents SAd. It seems trivial when you both show up with it but it does make a difference.
16 hours ago, Ginkapo said:The loss of an officer slot. This one has been spoken about a fair bit, no access to Intel Officers, Raymus, Lando, Tua, Brunson, Isard or any other high quality captain. These officers are able to turn a fight in their own right, however you have chosen to go without them in favour of an activation. So next time you lose a ship just remember that Lando or Tua ECM would have saved you but you wanted to pass an activation a couple of times. Truth be told this isnt always the biggest loss in the world and in most cases isnt that big a deal.
This right here is your own fallacy. Raymus on a large? Why? Lando? Maybe if you are still facing BTA. If you're taking Tua, just upgrade the ISD and take one of your "high quality captains" instead. You know better than this. Brunson is a legit concession. IO is meh. I'd rather see it on Demo or Admo because they want to go first and allows you to follow up with your large ship which combos well with SAd because after you get your IO attack off, you can delay to force the ship into range of you.
Pryce and Bail are probably the biggest losses to a large ship if you take SAd. However, SAd can act similar to Pryce by getting you last activation every round, it's just not guaranteed. Bail can force your opponent to take second if they out bid you so they deny your objectives and Bail.
I'm not even going to touch Isard because we all know your skilled enough to guess dials, and the same can be said for most of us.
16 hours ago, Ginkapo said:However, where this becomes more important is when Strategic Advisor is on your flagship. Of course, where else would your Admiral be other than on your large ship? Mon Mothma will not willingly travel on anything other than a cruise ship and who can blame her? So by taking Strategic Advisor you have chosen not to use one of the great defencive officers to keep your flagship alive making yourself a touch more vunerable. If Strategic Advisor didnt let you get more activations than your enemy was it worth it? Admirals are often clutch to a fleet and keeping your flagship alive is extremelly important to your fleet functioning. Anyone who has suffered the death of Vader will have felt the truly delibitating feeling when your dice go so so so cold.
Even if you don't out activate your opponent, and let's say you match them 1:1 with SAd, you prevent your opponent from getting an additional attack on your flagship if you had to move instead of pass. SAd is an excellent defensive upgrade because it denies any additional attacks while your opponent is setting up a trap.
Imagine you are playing against 4 activation IO Defiance Ackbar and they have first player. You have 3 activation Kuat bombers, but you have SAd on the Kuat bumping you to 4 activations. Since Ackbar has first player and you match 1:1, you are guaranteed last activation every round, which is similar to having Pryce except it's cheaper and more effective. On the round the Kuat would have move into range of Defiance which will unload 7 dice on you and IO your brace, instead Defiance is forced to move, allowing you to react whether if be moving speed 3 and trying to get in the front arc or attacking with your bombers to soften up for next round. In this example, SAd is the best defensive upgrade you could take, and I've had situations similar to this happen to me.
16 hours ago, Ginkapo said:To make this worse the large ship only constraint on Strategic Advisor is forming some specific meta styles forming, the Successor to 1+X fleets, SAd plus small ships in what is being described as LMSU or Large Multiple Small Units. Now I take great objection to this naming, an MSU is defined by the spreading of points across all the units which individually punch hard but the loss of any single unit is not great due to value being so spread. With a large ship in a high activation fleet the MSU definition just does not apply as a single unit incorporates a high amount of the threat and value of the fleet. Essentially what happens here is a big red target gets put above the SAd ship which says, “kill me and you win the game”. Is that really what you want? If we refer back to the previous paragraph we can remember that the SAd ship is by default less defensive than other larges, so in summary at this point we have created a high value target with a less than ideal robustness.
The 1+X is on FFG. People are going to take what wins and having control of the activation game is one way to go about that. The majority of this paragraph is you disputing what LSMU/MSU really is, so it adds nothing to the argument at hand.
But let's talk about LMSU. It's a new fleet archetype. It's evolved from the old 1+X due to the flotilla nerf and addition of SAd. People are actually running combat ship along side their large ships. Kuat/Demo/Raider/Raider/Goz/Goz is quite fun to fly. And I just had success with MC75/Lib/Admo/GR-75/GR-75 because SAd let me control activations. Of course both fleets have their weaknesses but isn't that good for a healthy game? No fleet has the answers to take on everything so you should design a fleet that focuses on one aspect. LSMU control activations and are glass cannons. It's simple concept and it's deadly.
16 hours ago, Ginkapo said:An ISD II with SAd is equivalent in pts to two stripped down Glads (Glad I, OE, ER 63pts), and an MC80 with SAd is equivalent in pts to a stripped down MC30 (Torp, OE, ER, 70pts) and a TRC90.
So run these ships if that's what you want to do. Did you know you can take 10 Tie/B instead of an ISD? True facts.
16 hours ago, Ginkapo said:So next time you reach for that large because SAd is amazing, consider if thats really what you want to build?
Yes because I'm not going to be shamed for playing LMSU by your "argument". Which itself is a fallacy.