https://archiveofossus.wordpress.com/2018/08/26/the-fallacy-of-strategic-advisor/
Most people reading this will be confused by the title for as we all know Strategic Advisor is one of the greatest cards in the game, defining a meta everywhere. However, I would like to discuss whether there are hidden flaws with using this card that we aren’t observing.
So first up, lets take a look at the card:
Strategic Advisor has access to radar unlike the rest of the galaxy and as such offers forewarning of threats giving his fleet commander the option to stall an activation to trap the enemy. Its an extremely useful ability for just 4pts, the cost of an officer slot and forcing a large ship into your fleet.
So first up the Pro’s:
An activation for 4 points! Not since the unbridled flotillas have we seen such cheap activations. Sadly you cant add comms net for 2pts to Strategic Advisor and run six of them into a corner of the map. It is cute though and on the approach into a fight it lets you delay to force the enemy to come closer sooner than they would like letting you set up your positioning for the fight better. Throughout Armada’s history we have often spoken about last firsting as an important move for gaining an easy upper hand at the start of a fight or, if you are playing Tika Taka Armada, throughout the game.
What could possibly be a flaw with this? Well here are the cons:
The loss of an officer slot. This one has been spoken about a fair bit, no access to Intel Officers, Raymus, Lando, Tua, Brunson, Isard or any other high quality captain. These officers are able to turn a fight in their own right, however you have chosen to go without them in favour of an activation. So next time you lose a ship just remember that Lando or Tua ECM would have saved you but you wanted to pass an activation a couple of times. Truth be told this isnt always the biggest loss in the world and in most cases isnt that big a deal.
However, where this becomes more important is when Strategic Advisor is on your flagship. Of course, where else would your Admiral be other than on your large ship? Mon Mothma will not willingly travel on anything other than a cruise ship and who can blame her? So by taking Strategic Advisor you have chosen not to use one of the great defencive officers to keep your flagship alive making yourself a touch more vunerable. If Strategic Advisor didnt let you get more activations than your enemy was it worth it? Admirals are often clutch to a fleet and keeping your flagship alive is extremelly important to your fleet functioning. Anyone who has suffered the death of Vader will have felt the truly delibitating feeling when your dice go so so so cold.
To make this worse the large ship only constraint on Strategic Advisor is forming some specific meta styles forming, the Successor to 1+X fleets, SAd plus small ships in what is being described as LMSU or Large Multiple Small Units. Now I take great objection to this naming, an MSU is defined by the spreading of points across all the units which individually punch hard but the loss of any single unit is not great due to value being so spread. With a large ship in a high activation fleet the MSU definition just does not apply as a single unit incorporates a high amount of the threat and value of the fleet. Essentially what happens here is a big red target gets put above the SAd ship which says, “kill me and you win the game”. Is that really what you want? If we refer back to the previous paragraph we can remember that the SAd ship is by default less defensive than other larges, so in summary at this point we have created a high value target with a less than ideal robustness.
An ISD II with SAd is equivalent in pts to two stripped down Glads (Glad I, OE, ER 63pts), and an MC80 with SAd is equivalent in pts to a stripped down MC30 (Torp, OE, ER, 70pts) and a TRC90.
So next time you reach for that large because SAd is amazing, consider if thats really what you want to build?
Edited by Ginkapo