In a couple weeks, I'll be running a Castlevania one-off (with the potential to turn into a full campaign) for a few friends. So, naturally, I've spent the past couple days brainstorming how I will handle various aspects.
Most of my players are more familiar with the earlier Castlevania games (up to about Symphony of the Night), so I won't be drawing much from the newer games. What I'm thinking right now is a good, old-fashioned dungeon crawl through Dracula's castle, with frequent trap rooms, hordes of weak monsters, and the occassional boss fight.
I've created stats and pulled stats from existing Genesys material for many of the common Castlevania enemies (skeletons, ghouls, fishmen, armors, werewolves, ghosts, ect.). I'll be posting a complete list when I get home from work. On top of that, I have come up with a list of boss fights for my players to face, which I am currently statting out. The bosses will be Frankenstein's Monster & Igor, Medusa, Carmilla, the shade of Death, and Dracula himself. At the moment, Dracula and Death are the only two I have fully statted out.
Death is treated much like a Wraith from the Terrinoth book. However, he is a nemesis with more health, a decent strain threshold, and his damage is 3 with his scythe, with a crit of 1, breach 1, stun damage, and vicious 2. He also has Adversary 2, and forces a Hard fear check at the start of the encounter.
Dracula is statted similar to the vampire in The Haunted City, with several small and large changes. The largest two are that I gave Dracula a few ranks of Parry, and that I replaced the Blood Mist ability with The Beast Within, from the Mongrel archetype (and added flight to his abilities after he shapeshifts). On top of that, I changed his prefered spells. One is now Hellfire, requiring a Hard arcana attack check to target one enemy in engaged or short range. The attack has a crit of 2, Auto-fire, Burn 4, and Vicious 4. The other is 'Spectral Form'. An average arcana barrier check that reduces damage and gives him a ranged and melee defense of 4. This is to represent his teleportation in the games, and the fact that normally only his head is vulnerable to damage.
On top of all the creatures, I plan on requiring a variety of skill checks to get through the castle. Athletics checks to leap over crumbling sections of staircases, discipline to maintain resolve when a ton of bats come rushing out of an opened door, ect.
Like I mentioned before, I'll post more when I get home from work. But so far, what do you think? Any suggestions?
Edited by Underachiever599