Is the G1-A good in 2.0?

By Rcracken7, in X-Wing

This was one of my favorite ships in 1.0, but it never got any love. I for one think it will be viable and greatly improved over the previous version.

- The most expensive G1-A pilot in 1.0 (zuckuss) was 28 points equal roughly to 56 points in 2.0. In 2.0, the most expensive pilot (4-LOM) is only 49 points! That is a pretty big decrease.

-It has one more Hull now. In 1.0, the mist hunter had the “bwing problem” of being to pricey for how quickly it died, and this helps to address that. On a side note hull upgrade has been halved in cost so that might be a good option.

-The jam action!

-A more versatile dial with a stop and a 2K-turn.

-4-Loms ability is now a bit better.

-Access to any cannon is nice

- There are also a few new/changed upgrades that make the ship much better. L3-37 crew on this ship seems like a match made in heaven. She addresses the ships survivability and makes it way more maneuverable. Elusive is also really nice with all the red maneuvers the ship has. Consider 4-LOM with elusive. If he pulls of his ability every turn (granted that’s unlikely) he can do red maneuver after red maneuver and keep recharging elusive.

With all of these things in mind I truly think that the G1-A will be pretty good in 2.0. So what do you all think?

Edited by Rcracken7

Seems legit.

Eh.....kimoglia is just so much cooler

More I, far better dial, red roll but doesn't need a title for it, less shoelds but both burn easily at 1 agi

Plus, the cartel is super efficient with just r5-p8. It's a 48 points (Biggs) that also gets full mods and sometimes bullseye

4-loms ability is neat but risky (****** burns easy) and calculate can be intensly frustrating. Sensors red manuever get full mods but can only repeat it if you get lom's ability. This unfortunately makes him incredibly expensive at 57 (moldy crow prices)

Zuckus is probably okay, the trick is just having mods while your opponent doesn't so your +die is more relevant than theirs. Palob helps here, as does jam + 0-0-0 and fearless (53 points)

L3-37 also probably improves the g1a dial more than anything else

Edited by ficklegreendice

I am keen to try 4-LOM with Elusive, 0-0-0 and advanced sensors. At 63pts I reckon I could fit him into a list with Koshka Frost and Victor Hel. :)

4-Lom with Advanced Sensors and Trip0 is a terror! Season to taste with Elusive/Fearless/Illicit/Title. You can just sit there pulling red stops and dropping modded 4 dice shots on some poor sap that just got his focus jammed away.

Jam makes it worth the points. I haven’t had much luck sinking extra points into it.

Edited by TasteTheRainbow

I'm looking for a ship under 50 pts to put into a list. Is the lowest generic worth it? Is Jam worth it?

2 hours ago, heychadwick said:

I'm looking for a ship under 50 pts to put into a list. Is the lowest generic worth it? Is Jam worth it?

I don't know yet, but I'm keen to try it out.

I think 0-0-0 goes really nicely with 4-LOM, potentially doubling up stress dished out or calculate tokens acquired. I haven't played 2.0 yet but I'm thinking a pair of calculate tokens is potentially better than a focus since you can get two mods on attack or defense OR one on each.

Anyhow, for fun, I want to try that pair + Contraband Cybernetics with Jabbba in a party bus nearby to make sure 4-LOM can do all the reds he wants.

Can't speak much for the g1-a but jam is VERY situational

Might be because I'm playing digitally, but missed jams are thus far the #1 source of failed actions for me (range 1 only). Got to the point where I'm putting composure on my Reapers

When they land, they're okay. Problem is you're sacrificing offensive mods. Vermeil doesn't suffer from this, ofc, but g1-as can't really compensate short of a few upgrades (fearless and 0-0-0)

4-lom would be the only guy who could jam + mod, but it's difficult because you need to do it with advanced sensors (pre-move)

So jam isn't really much of a draw anymore. If Vermeil didn't have Vader (crew) to pick up jam's slack, he'd be nearly unplayable

Now, the other reapers have the advantage of just being REALLY fast support ships that can carry excellent imperial crew. G1-a doesn't really get those distinctions

Edited by ficklegreendice

Reading this thread, I wanted to build a ship that isn't for attack, but for jam/control. I buid this.


4-LOM — G-1A Starfighter 49
Debris Gambit 2
Informant 5
Cloaking Device 5
Stealth Device *
Mist Hunter 2
Ship Total: 67

I think it is quite expensive for its ability, if the scum had a kind of ISB slicer crew, it would be better.

But it should be fun to play!

I hope so, Zuckuss, 4-LOM, and Palob is one of my favorite Scum lists; probably one of the first I'll try when the Kits drop.

Here's one fun list I'm looking to try, just to cause the greatest anguish among friends:

4-LOM (49)
0-0-0 (3)
Mist Hunter (2)
Tractor Beam (3)

Palob Godalhi (38)
Inertial Dampeners (1)
Moldy Crow (12)

Jakku Gunrunner (28)

Lok Revenant (46)
Ion Cannon Turret (6)
Proton Bombs (5)
Havoc (4)
Trajectory Simulator (3)

Total: 200

View in Yet Another Squad Builder

The Lok Revenant could easily be something else, perhaps a cheaper y- wing to make room for a cloaking device on Palob or 4-LOM.

Edited by Covered in Weasels
6 hours ago, Covered in Weasels said:

Here's one fun list I'm looking to try, just to cause the greatest anguish among friends:

4-LOM (49)
0-0-0 (3)
Mist Hunter (2)
Tractor Beam (3)

Palob Godalhi (38)
Inertial Dampeners (1)
Moldy Crow (12)

Jakku Gunrunner (28)

Lok Revenant (46)
Ion Cannon Turret (6)
Proton Bombs (5)
Havoc (4)
Trajectory Simulator (3)

Total: 200

View in Yet Another Squad Builder

The Lok Revenant could easily be something else, perhaps a cheaper y- wing to make room for a cloaking device on Palob or 4-LOM.

Do you need the gunrunner?

4 hours ago, Commander Kaine said:

Do you need the gunrunner?

I was thinking the same, a z-95 would do a better job as a blocker and is cheaper (I think) or a escape craft could be nice for the coordinate.

How it stacks up to other ships currently doesn't matter much to me, since it has a unique role now. In 1e, it didn't do anything better than any other ship. Now, it has Jam, and even if it doesn't always measure up, no other ship can do what it does. If it's too weak, maybe points get fixed, and then it's good.

7 hours ago, Commander Kaine said:

Do you need the gunrunner?

2 hours ago, Dengars Toilet Paper said:

I was thinking the same, a z-95 would do a better job as a blocker and is cheaper (I think) or a escape craft could be nice for the coordinate.

Seems like low-Init tractors could be a great way to set up Range 1 for Jamming.

Edited by theBitterFig
On 8/26/2018 at 12:05 AM, HealOverTime said:

I am keen to try 4-LOM with Elusive, 0-0-0 and advanced sensors. At 63pts I reckon I could fit him into a list with Koshka Frost and Victor Hel. :)

Elusive, AS, and Mist Hunter was my thought, but Mist Hunter may well be unnecessary, and you don't wanna spend too much.

20 hours ago, ficklegreendice said:

Might be because I'm playing digitally, but missed jams are thus far the #1 source of failed actions for me (range 1 only).

Only Range 1? I thought it was R1-2?

Overall, I'm thinking of adding in the base generic with no upgrades to 3 Kihraxes and something else. Probably a Scyk.

6 minutes ago, heychadwick said:

Only Range 1? I thought it was R1-2?

Overall, I'm thinking of adding in the base generic with no upgrades to 3 Kihraxes and something else. Probably a Scyk.

Nah that's first Ed

Unless I've missed something crucial, both quickplay and rules ref say range 1 only