So You Think You Can Joust?
Rebel List: XXX
| Luke Skywalker — X-Wing | 62 |
| Supernatural Reflexes | 12 |
| Proton Torpedoes | 9 |
| Servomotor S-Foils | 0 |
| Ship Total: 83 | |
| Wedge Antilles — X-Wing | 52 |
| Predator | 2 |
| R3 Astromech | 3 |
| Servomotor S-Foils | 0 |
| Ship Total: 57 | |
| Thane Kyrell — X-Wing | 48 |
| Predator | 2 |
| Proton Torpedoes | 9 |
| Servomotor S-Foils | 0 |
| Ship Total: 59 | |
vs
Imperial List: Jonus Brothers
| Colonel Jendon — Lambda-Class Shuttle | 46 |
| Admiral Sloane | 10 |
| Ship Total: 56 | |
| Scimitar Squadron Pilot — TIE Bomber | 28 |
| Barrage Rockets | 6 |
| Ship Total: 34 | |
| Scimitar Squadron Pilot — TIE Bomber | 28 |
| Barrage Rockets | 6 |
| Ship Total: 34 | |
| Scimitar Squadron Pilot — TIE Bomber | 28 |
| Barrage Rockets | 6 |
| Ship Total: 34 | |
| Captain Jonus — TIE Bomber | 36 |
| Barrage Rockets | 6 |
| Ship Total: 42 | |
The Setup: Rebel player sets up in the middle of the board. Imperial player sets up close to keep Sloane and Jonus pilot abilities active.

Round 1: Jendon hard stops. Bombers 1 forward and all 4 lock Wedge. X-Wings bank in on the Imperial ships immediately. Wedge barrel rolls to move around the rock.
Round 2: Bombers and Lambda 1 forward and focus. Wedge continues his mission around the rock. Luke and Thane move to "flank".

Round 3: Imperial player does a 3 straight with everything to hopefully catch Wedge in range. Wedge 1 banks in and is just inside Range 3 of the entire Imperial list.

Round 4: The Jonus/Jendon list does an expected 8 damage to Wedge and he dies. Jendon the sloane carrier loses 5 of the expected 7 hp after taking a primary shot from Wedge, and two proton torps from Thane/Luke.

Questions:
- What happens next? Is the game basically over for the Rebel player by Round 4?
- Should/Could the rebel/imperial player have done something differently on approach? ( Many Things )
- Was Jendon the correct Target?
- Was Wedge the correct Target?
- Does one list have a clear advantage over the other going into this game?
- Is there "in game" counterplay involved in this matchup or do the bombers just win most of the time?
- What plainly obvious and significant weaknesses does the bomber list have that can be easily exploited? ( There are several )