The Grand Inquisitor question(s)

By Prosk_019, in X-Wing

How does his pilot ability work exactly?

"While you defend at attack range 1, you may spend 1 force to prevent the range 1 bonus. While you perform an attack against a defender at attack range 2-3, you may spend 1 force to apply the range 1 bonus."

So when attacking, he gets the extra die but the opponent doesn't, right?

It could easily say "roll an additional die" but it specifically uses range bonus, so functionally the same as 1.0 or no?

Also, I haven't seen much mention of the TAP and I'm wondering if it's fallen out of favour with people. Is it too expensive for its native attack? And the Inquisitor, is it actually better to just use the force tokens normally instead of his ability? (Meaning his cost is increased by a useless ability)

Well, it's functionally the same as 1.0 except now you have to spend a force to activate it, AND the first bit about denying the attacker the R1 bonus is completely new. I like both changes, actually, particularly the denying R1 bonus part, because now no matter where you are in relation to the opponent you can make use of the Inquisitor's ability.

As for the TAP, I think it's been brushed aside a little in favor of all the other new stuff people are trying out. I suspect we will still see a fair bit of the generic TAPs, particularly down the line when dark side force upgrades come out. :D

You've understood it right.

I suspect it'll be good but Instinctive Aim generics will be more useful. Only way left to dumbfire TL missiles and they can be super cheap.

Plus as it reads do you just add the range 1 bonus of an extra die and the target still treats it as a range 3 attack or is it treated as a range 1 attack?

25 minutes ago, Kanawolf said:

Plus as it reads do you just add the range 1 bonus of an extra die and the target still treats it as a range 3 attack or is it treated as a range 1 attack?

Nothing stops them getting their bonus at r3.

Can i use it to apply the range 1 bonus to munitions that dont get it normally?

1 hour ago, MaxPower said:

Can i use it to apply the range 1 bonus to munitions that dont get it normally?

You get the range 1 bonus. If your weapon doesn't receive range bonuses or penalties then you wouldn't get to add a dice by using the Inquisitor's ability.

5 hours ago, thespaceinvader said:

Nothing stops them getting their bonus at r3.

Yup. Significant nerf.

Its better in that you can deny the enemy an extra die at range 1, but took a huge hit in granting the enemy their extra die at range 3. You can't target lock + evade anymore either, which is a big deal. Maybe he will be okay, but he's quite expensive for a 2-dice gun.

1 hour ago, HolySorcerer said:

Its better in that you can deny the enemy an extra die at range 1, but took a huge hit in granting the enemy their extra die at range 3. You can't target lock + evade anymore either, which is a big deal. Maybe he will be okay, but he's quite expensive for a 2-dice gun.

Losing the linked evadebis the biggest issue I think. Both for utility and for uniqueness. It's disappointing.

Well, Force using generics should give us a good preview of how the Jedi ships will operate.

12 hours ago, thespaceinvader said:

You've understood it right.

I suspect it'll be good but Instinctive Aim generics will be more useful. Only way left to dumbfire TL missiles and they can be super cheap.

Except for the $40 per upgrade card. ☹️