Everyone's thoughts on 2.0 so far

By Ayleron, in X-Wing

With gencon sets, points, and proxies all out in the wild it seems like alot of 2.0 games have been going on. What are your experiences and feelings on 2.0 thus far? Except for the general feeling of depowerd, that has its own thread already.

So far for me I have been surprised by how good the force is. I was also surprised to see the stress mechanics on Ventress when I flew against her, I had thought those were going away. Blocking is super useful again.

I have felt like the game feels similar to when I was first starting out again. Lots of mistakes and strange flying choices. Also action economy means having to relearn how to pick the right actions again now that I don't get free ones.

What have your felt about the game now that you have had a chance to play, list build, and/or watch 2.0.

I've enjoyed it so far. Could just be the newness of it though. The cracks are not showing yet.

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Hmmm, pretty much the opposite of what these two people said ^^^^

Force is overcosted and rarely worth taking, feels a lot like mid-2016 1.0 with some very strong synergies to unlock but not many of them, so you see the same stuff repeatedly.

Balance seems way off with a good half the ships very weak. Never seen an expensive Ace worth their points, never seen an expensive fat Turret worth its points. Dice variance is a bit more of a factor.

Enjoying it though!

Having fun with Boba and various wingmen. Hasn't lost its shine for me yet!

I love it. Generics of most kinds are all kinda playable. Luke and Vader are beasts. No ships are indestructible no matter who is shooting at them.

I’m a little worried about some of the larger ships like the VCX, Decimator and the YT-1300. And there are a few pilots and upgrades that aren’t quite right yet. But point adjustments are probably incoming so I’m not really worried for anything but the short term.

So many ships that you could just never put on the table in 1.0 are solid now. I feel like I’ve gained 30 ships and 50+ pilots.

Edited by TasteTheRainbow
6 minutes ago, skotothalamos said:

Having fun with Boba and various wingmen. Hasn't lost its shine for me yet!

nice! what list u running with Boba? i loved the firespray in 1.0, it really got power creeped out of the game so im liking what the did with it in 2.0. med base and marauder title look great.

So gotta get the cons outta the way, because they're easily fixed and a feature of gameplay

1.) Less bull modifiers = more variance

*Old man shakes fist at green dice*

2.) Some stuff too good (howlie gonna be a problemo)

3.) Lotta stuff overcosted, particularly unique rebel gunner/crew (except gunner Luke, who is 170 points undercosted) and every large base ship that ain't the Lambda

Force is pricey, but mainly a lot of the upgrades just don't do enough. Guys like Vader, Palp, and grand inq crew are all FANTASTIC. Not so much Ezra gunner...

For pilots, eh...moldy crow is better

Otherwise...wow I NEVER want to play 1st editition again. I have no idea how much I had missed honest to God manuevering

Flying matters, foresight matters, obstacles matter, everything DIES if you **** up bad (occasional bull green dice notwithstanding). They've successfully shifted the focus from list building to actually playing

I can say without exaggeration that my online 2nd ed Xwing has been the best Xwing I've played since Wave 7

Everything from system phase bombs, linked actions, the culling of bull turrets, the limiting of powerful effects to focus/charge etc. Has been an amazing boon for this game ?

Edited by ficklegreendice
22 minutes ago, SOTL said:

Hmmm, pretty much the opposite of what these two people said ^^^^

Force is overcosted and rarely worth taking, feels a lot like mid-2016 1.0 with some very strong synergies to unlock but not many of them, so you see the same stuff repeatedly.

Balance seems way off with a good half the ships very weak. Never seen an expensive Ace worth their points, never seen an expensive fat Turret worth its points. Dice variance is a bit more of a factor.

Enjoying it though!

I have had the exact opposite of this. Force is so far one of the meanest things in the game. Super natural is beastly on the right frame. I have seen some really neat combos and stuff I haven't even thought up of yet, so I don't always expect what is going to be across the board from me. Some upgrades like leia are actually a lot better than I was expecting.

Aces are very much worth their points, take Fel, who for 1.0 Omega leader points of 26, is amazing, same with wedge. You just can't fly them like they auto win you the match any more.

Most ships have a viable build at this point. I am still theory crafting more and I've been using this forum to test out a few ideas that haven't hit me right away. The only thing I do agree with is fat turrets don't quite earn their money, but then again the only one I have attempted is a loaded up new scum han.

3 minutes ago, Hujoe Bigs said:

Aces are very much worth their points, take Fel, who for 1.0 Omega leader points of 26, is amazing, same with wedge. You just can't fly them like they auto win you the match any more.

I said expensive Ace. The 90pt monsters. Fel is awesome for 52.

Eh, I fall in the middle

I find supernatural reflexes to be ridiculously overrated, likewise basically all the force aces (though I don't think they're overcosted like a lot of large ships)

But I do find cheaper aces to be incredibly effective. Special shoutouts to Juke Whisper and whatever you put on Ol' Terry

2nd Ed makes it far more... possible to deal with higher initiative pilots. This is a good thing

Sounds great in theory. Would love to try it.

20 minutes ago, Da_Brown_Bomber said:

nice! what list u running with Boba ? i loved the firespray in 1.0, it really got power creeped out of the game so im liking what the did with it in 2.0. med base and marauder title look great.

I started with Lone Wolf-PerceptiveCopilot-Marauder-VeteranTailGunner but turning the crew & gunner into IG-88D and Han Solo gives you three green tokens a turn, or the ability to boost and still be focused or your shot. Sometimes I want Fearless to just murder people. Sometimes I want a bomb or Contraband Cybernetics for Tallon-Roll plus three green tokens. Unfortunately, I have like 5 different builds that I like! Fortunately, I have like 5 different builds that I like!

Edited by skotothalamos

Vader is very scary for his 90+ points, same as expensive defenders. Rebels don't have to many super expesive aces just yet. I haven't tried it, but I really do wanna do a 101 point guri...

Eh, much as I respect Vader I can't see anyone working as an overburdened ace

Barrage Rockets are my jam, and good Lord they'll tear through anything no matter how high their Initiative is (especially when you're packing four/five sets)

Would personally never exceed fcs + Afterburners on Vader

I've found more ships help more than overloading upgrades. This too is a good thing (means ships are worth a **** again!)

So many things to try. Some work out (double composure Ewings) some don't (Lone wolf hera with supersabine in the back) but even the ones that don't work feel like they had a chance against other casual lists.

Howlswarm deserves top spot. High varience, loses attack power in lots of little chunks as the game goes on, large board footprint limiting maneuver options, and finniky formation flying all combine to make it a nightmare for tournament play. Being able to compete anyway requires it to be extremely powerful in steady and mentally fresh hands.

I am enjoying that the game isn't about the upgrades, but the actual ship and how you fly them. In 1.0, listbuilding was 80% of the game.

Expensive aces arent worth it. 93pt Vader losing 3 health = 46pts loss. You dont need to kill Vader to get an entire ships worth of points out of him.

Most ships are fine naked. I am rarely adding any upgrades to Xwings, vipers, etc. A talent slot empty isnt a bad thing anymore.

Linked actions and red actions makes 2.0 great. These make every ship feel different.

Guidance Chips are gone. Hooray!

Looking like fun. I'm missing some of my favorite toys, Mangler and Flechette cannons, though. Also getting allot of headaches watching people deride it while their own heads are stuck in the previous versions meta.

Ciena Ree is bae

I think it's great. I also think those who are bagging on Supernatural aces are funny.

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I can give partial feeback; I haven't touched or played against 2.0 scum yet.

Bombers are hilariously undercosted; to the point of ruining the game, but it's an easy fix. Expect for them to be 32 points by launch.

Punishers are lit and fair at their price. Redline may be my favorite Imperial pilot overall. He's the best option as a build-around munitions boat (a la 1.0 Miranda, Nym) with his pal Colonel Jendon and some other friends. Also he makes for a good bruiser in a triple aces list.

Colonel Jendon is bonkers insane wow in 2.0 so far. His ability is comparably a great deal stronger in 2.0, compared to LRS of 1.0 due to the power level being dialed back. The ship itself is also vastly improved with the white coordinate and double arc. Expect this price to also go up if Jendon bombers start to tear up the initial meta(beta?) as I'm predicting.

As for rebels, they basically are working with Luke, Wedge, Benthic, maybe Lando, Dutch, AP-5 and other various jank combos.

Hera in the VCX is very much enjoyable, but I worry that the Ghost is too expensive; especially given that it's basically lost so many different aspects of what made it good like broken turrets, boost, and Kanans old ability. It can put up a fight and throwing 7+ red dice a turn is quite fun, but it really feels like something is missing on it at the moment.

The rest of rebels are either overcosted or frankly just not very compelling. Ten Numb was fun until he couldn't spend his stress on 0 focus results, now I have no desire to run him. Miranda will not see play; they hurt her bad. There are too many "if in range X of Y do Z" abilities in the faction; blending together like an amorphous blob of ships and pilots. I dont like that flying in a boring formation is the faction identity now.

Overall I'm pretty satisfied though. I have faith that the app and fluid point costs will fix most if the issues present currently. And maybe they'll add some more interesting rebel pilots with the subsequent waves.

Its very good.

41 minutes ago, ThinkingB said:

Bombers   are hila  riously  undercosted; to the point of ruining the game    

Well that was fast!

What Tie Bomber list is ruining the game already?

Edited by Boom Owl
3 hours ago, Boom Owl said:

Well that was fast!

What Tie Bomber list is ruining the game already?

Tbf, (and not advocating GAME RUINING, mind) about every empire list I make is

A ) a thing

+

B) Jonus and two more barrage Rocket bombers

Theyre ridiculously efficient and strong, though the focus requirement is more limiting than one would think it still gives them incredible punch. Gotta contrast with striker/interceptor, which easily win out in mobility but not on health nor punch

Balanced out by focus requirement obviously (can't use on bump/overlap/roll/kturn etc etc etc) but I have a hard time seeing what could stand up to them in other factions

I managed okay with Palob + Seri + Sabine v five bombers, but I had an incredibly favorable first engagement curtosy of obstacle placement (and lancer going VROOM VROOM). Opponent quit before conclusion because he didn't like Palob countering him...but Palob was at ONE HULL (seri at 2, Sabine at 6) which is pretty battered for a supposed hard counter

Closest I've ever come to losing home

Point is, barrage bombers are AMAZING and easily either the best or tied for best imperial ship overall (ie you could always put one in a list)

In fact, here's Fickle's favorites (top 3 per faction):

Empire:

1.) Barrage Rocket bombers, 2.) Deathrain, 3.) Juke phantoms

Scum:

Moldy Palob, Moldy Mux, Seri (ion)

Rebels:

Moldy Kyle, Biggs...I guess Wedge?

Moldy Crow is pretty ******* good too

Edited by ficklegreendice