2.0 Jabba-netics

By DarthHenryAllen, in X-Wing Squad Lists

Hi, I'm new to the forum but I've been playing X-Wing for a few years casually. We're excited for 2.0 so I'm putting together some lists for my son and I to play when the conversion kits arrive and I wanted to run an idea by the hive mind here: using Jabba to power Contraband Cybernetics. Apologies if this is old news, too janky or even just doesn't work like I think!

Jabba-netics

YV-666 : Bossk - Hound's Tooth - Jabba - Electronic Baffle (80)

Z-95 Headhunter: Nashtah Pup (6)

G-1A Starfighter - 4-LOM - Marksmanship - 0-0-0 - Contraband Cybernetics (58)

HWK-290 - Palob Godalhi - Moldy Crow - Contraband Cybernetics (55)

The idea is that if Bossk and 4-LOM stick near each other, 4-LOM can do red moves every turn. He can either shed the stress to nearby enemies or use Contraband Cybernetics to just ignore it (and Jabba can re-charge the Cybernetics). Since 4-LOM can do red moves every turn, Electronic Baffle lets Bossk do the same when needed, albeit at the cost of some damage and an action. I'm thinking these two big guns having the option to do things like a double stop maneuver in lock-step at a key position could be pretty powerful.

Since 4-LOM is gaining calculate tokens for his red moves and potentially shedding stress to enemies, 0-0-0 seems great since the same enemies are forced to choose between taking even more stress or letting 4-LOM have more calculate tokens.

From there, I wasn't sure how to fill it out but Palob-Crow seems to be a solid choice for the price and, with his own red-stop + Cybernetics, an alternative Jabba beneficiary as needed.

That's it. Any comments, critiques, or suggestions are welcome. Thanks!

Edited by DarthHenryAllen
added final line

Interesting concept and list.

Elusive is a must

8 minutes ago, Dengars Toilet Paper said:

Elusive is a mus  t    

Oh wow, that does have great synergy with doing red moves every turn!

1 hour ago, DarthHenryAllen said:

Oh wow, that does have great synergy with doing red moves every turn!

You betcha ?

Also, move Marksmanship to Bossk to help trigger his ability. Or swap to Moralo to afford Elusive on him and 4-LOM.

Marksmanship + Bossk ... love it, or getting in an elusiveness of the bus is tempting too.

I'm actually wondering, if I go all in on the Jabbba-netics schtik with the Bossk and 4-LOM (dropping Cybernetics off the HWK), if the third ship should be a flanker to try and punish someone focusing on them? Does the HWK fill that roll or might a Kimogila be a better threat?