With the coming of Rise of the Separatists, I'm excited about a different period of play. At the same time, I'm not really wanting to do war stories, and much of that period is based on the conventional large-scale conflict of the Clone Wars. Unlike some, I don't really want PC Jedi nor PC Clone Troopers in my games. However, I think I would like something set just before the Clone Wars during the period referred to in Legends as the Separatist Crisis. This period officially begins with Dooku's Raxus Address, and then goes on for about two years before ending as the Battle of Geonosis sparks the Clone Wars. During this time, there is a great deal of chaos within the Republic born from corruption and then ripped open by the Sith plotting from the shadows.
I like the idea of playing in this pre-war setting. One campaign concept I'm rattling around would involve working as deniable assets for a patron in the Senate, preferably one in a Mid Rim system that could go either way in the conflict depending on how the campaign goes. Alternately, a Hutt patron using such assets to get the better end of the conflict no matter how it ends is another possibility. Admittedly, my recent reading of Cyphers and Masks has me itching for an espionage-focused game, so that's a big part of this. This would no doubt bore those that want more shooting and saber-waving in their games, but for those that liked the political and economic backdrops of the Prequels, it might be ideal.