On Mauls crew card it says you can equip "dark side" upgrades. What do we think these will be? Im thinking they must be in the force slot and must be imperial/FO only (also scum scum when Maul is present). Im excited to see what evil effects FFG is going to cook up. Also excited to see how they can make vader even more potent.
Looking through wikipedia there are a lot of cool dark side abilities that could have interesting gameplay implications like force lightning, force choke, thought bombs(users can animate an object to destroy force sensative users nearby), & force phantoms.
So my stab at a dark side upgrade will be Force Phantom.
At the start of setup, when placing the ship with Force Phatom on the map, place 2 ships instead of 1. Secretly denote which ship is the actual ship and which one is the phantom (Im not sure how to do this at the moment). When the phantom ship is hit by an attack, bumps or is bumped by another ship, or hits an obstacle it is removed from the board. When this ship does damage on an attack, cancel all dice results and no damage is done.
This would create some crazy mind games where your opponent is trying to figure out which ship is the phantom and which is the real one. On offence you could be really hoping for a blank out or hoping that they use their evade token
so your phantom is not revealed quite yet.
Anyways what are your guys ideas for dark side upgrades.