So What's to Become of Older Sets Next Year?

By Spartan_Dude, in Star Wars: Destiny

When the next years sets come in and Awakenings - Empire are no longer in Standard format are older cards just going to be all discontinued?
Also will you be keeping out first year collections or sell them as they become illegal in tournaments?

Infinite is still an option.

You can still use them causually with the Infinite Format, but if you local store just won't do Infinite, then you can't really do anything with them, except maybe sell them.

2 hours ago, Razelll said:

You can still use them causually with the Infinite Format, but if you local store just won't do Infinite, then you can't really do anything with them, except maybe sell them.

Except if everyone is selling who will buy. I expect a huge price crash. Unless infinite format is more popular than standard. Sell now unless you plan on winning a major tourney before next April. It'll be interesting to see what happens.

Right now no store is really buying singles from the first 2 sets. We stopped buying them months ago and we turn away people that come in even trying to sell it at bulk prices.

I seriously doubt that this game will last long if there is no official modern/legacy/vintage format like MTG has. People want to play with their old cards. If they can‘t, buyer‘s fatigue will surely kick in.

I dream of a TCG to have a standard that doesn’t have a rotation but an aggressive ban and restrictions list. Everyone knows the problem/ overplayed cards because we all play them just ban those cards (or adjust point cost) and allow people to keep using their old favorites. I’m still going to buy new product and build new decks.

We tried a ccg with a hard ban list and no rotation...it was called Yu-Gi-Oh

Had to powercreep UP THE *** to sell and had to introduce name-specific tribal archetypes to introduce new content without broken synergies with past cards

Anyway, I'm sure there'll be infinite play but I don't think people will care much for it in the beginning

Speaking plainly (and in my own opinion), the first cycle of cards were pretty poorly designed overall. You got a few ridiculous autoincludes (hello, neutral blue legendaries and shotis) and a LOT of trash. Actually very happy to see them go

I believe the new cycle is far better designed and will have people potentially playing infinite after it rotates out. Sure, there's some bull (snoke, imo) but I've been enjoying a far more varied cast of characters than I used to be able to

Edited by ficklegreendice

I don't see infinite seeing much play, unless they do some sweeping changes to the format with it's holocron. So many characters are over-costed by modern standardss, that it's funny to compare a character like, Luke1 vs Luke3.

My hope, is that as they rotate, they'll adjust the old characters point values so that Infinite isn't just standard but with Speeds, Chances, and Ancients.

On 8/26/2018 at 2:38 AM, Atomisk said:

My  hope    ,  is th   at as t  hey rotate, t  hey'll ad  just the old characters point values

This. FFG please holocron the old character values so they are playable in Infinate.

Edited by Adkat

I can see standard becoming the standard.

Card balance has most wanting the rotation to happen.

13 hours ago, ozmodon said:

I can see standard becoming the standard.

Card balance has most wanting the rotation to happen.

I too think most people want rotation, but that doesn't mean people want their cards too lose all their value. Look at MTG or Pokemon, after Rotation there are other formats for your cards to be useful in. To that end, Infinite should be a format distinct from Standard.

For instance, you mention balance issues, but looking at a character perspective most awakening block characters don't make the cut nowadays and I don't see the trend of new characters being more efficient than old ones ending any time soon. So when rotation happens, you'll likely see the same character pairings as standard in Infinite but just with all the broken stuff from the awakening block.

Since we want to avoid Infinite to just be "more powerful standard", that's why we suggested updating point costs for old characters. I'll add I still think standard will remain the premier format though for sure, you mentioned it will likely be balanced better, but Infinite will see play at locals and casual games. Maybe even possibly at GQs, the same way Trilogy does.

I hope that other values go up instead of just health and damage. I think changing characters cost does nothing for the game. Nerfing some of the card effects works. Thrawn, Unkar massed resources quickly. Instead of people having to learn to play around it, they wined. FFG caved and changed Unkars cost. None of the nerfed characters ever made it to the top tables at worlds as far as I can remember. Some of these cards are selling for $50 dollars or more. It's just me but I think we deserve a game that last a little longer than 20 minutes.

Zero Mentions of this but reprints are a thing, they have already done some in the 2p set infact. Basically say in set 9 they reprint Sabine for some reason and she has a hot new archetype, if you sold out of her you will have to then buy her again. Plus as others mentioned Infinite may let the old cards see play

Does this happen with other CCG like Magic?

You invest a whole lot of money into cards just to have them made illegal. Could someone explain the thinking behind this. Is it purely economical (so that players will buy the new rotation of cards) from the manufacturer's side or what?

7 hours ago, Stewart777 said:

Does this happen with other CCG like Magic?

You invest a whole lot of money into cards just to have them made illegal. Could someone explain the thinking behind this. Is it purely economical (so that players will buy the new rotation of cards) from the manufacturer's side or what?

As far as I can tell Rotation has 3 benefits for a games that aren't strictly financial:

Power level mitigation - rotating sets means that you don't have to worry about an ever expanding pool of cards whose interactions you simply can't test for. For example, recently with the addition of Snoke we've seen a ton of cards from the last cycle that no one played before come into the meta(bazine, FOST, natural pilot) which is cool but we simply don't know if those interactions were tested or not. Or what about hotcakes, the hero OTK deck that uses all the draw cards to kill you silly I Launch Bay? I highly doubt that was a tested deck. Now Imagine the unpredictable card combos that will develop with another 2, 3, 4 cycles of sets? By culling the cards that are playable you make the game more healthy by keeping unforseen interactions in check.

Secondly you get to keep the meta fresh for enfranchised players. Say we get a character pairing that's perfect: one of the best decks in the format but not so strong that they feel the need to balance of the force it(R2P2 before legacy comes to mind). But unlike R2P2 this deck endures through rotation. It sticks around, year after year. Fine, but that's boring and if you played during R2P2's reign you know exactly how boring that meta became. Also once there's 2-3 of these omni-present decks and your new characters just can't compete without you intentionally making them better than those characters you have that balance problem. Plus people just get sick of seeing certain cards, I for one will dance with joy once second chance is gone and I'm sure there are more people eager for chance cube, force speed, and illusion to go away too. It lets you get to get rid of a bunch of the problem cards that you hate in one fell swoop, which again keeps the game fresh.

Lastly, it keeps the game accessible to new players. It provides an easy on ramp into the game since when a new cycle starts you have new starters and the meta is no longer defined so people can generally play whatever. They also don't have to hunt down staples from sets that are no longer readily available(like speeds or ancients) to keep up. Keeping the game accessible is important because it keeps Destiny alive, as there should always be more new people to play with than people leaving the game(who might leave because of a variety of non-game related reasons).

So yeah, tldr rotation is generally important for keeping a game healthy, fun, and accessible. Sorry if I rambled.

Yeah ok makes sense, thanks. So basically keeps the game fresh, gives a jumping on point for new players (like me) and prevents the unstoppable deck from lasting too long.

Curious, does Magic: The Gathering do the same?

Edited by Stewart777
12 minutes ago, Stewart777 said:

Yeah ok makes sense, thanks. So basically keeps the game fresh, gives a jumping on point for new players (like me) and prevents the unstoppable deck from lasting too long.

Curious, does Magic: The Gathering do the same?

Yup, they do. So does pokemon, heroclix(miniature game with cards), & Force of Will. Games that don't usually end up having a 2nd edition (vanguard), haven't been around long enough for a rotation, or they end up kicking the bucket. Sole exception is games where you are set locked. For example Weiss Schwarz, an anime card game where each anime is a different set, is set locked because you can't mix different anime. Same thing with like VS or something.

With the magic example though you have a few thriving eternal formats, like modern. I hope that Infinite will become like that, but I already mentioned they need to adjust costs on some stuff to help the format out earlier up the thread.

It also reduces the price of the older sets and let's new players then enjoy some of the older cards at a reduced cost. Well I would think so.

For example in Awakenings Darth Vader is priced the highest at $16.41 - can anyone remember what he was priced at when the set was still fresh? And he is by quite a bit the highest priced.

So I might just consider buying from this set or some of the earlier ones just to play amongst friends. If they're available that is :)

Top 5 current pricing of Awakenings:

1. Darth Vader – Sith Lord – $16.41
2. Holdout Blaster – $7.76
3. Han Solo – Scoundrel – $6.86
4. Thermal Detonator – $6.73
5. Luke Skywalker – Jedi Knight – $6.61

1 hour ago, Stewart777 said:

It also reduces the price of the older sets and let's new players then enjoy some of the older cards at a reduced cost. Well I would think so.

For example in Awakenings Darth Vader is priced the highest at $16.41 - can anyone remember what he was priced at when the set was still fresh? And he is by quite a bit the highest priced.

So I might just consider buying from this set or some of the earlier ones just to play amongst friends. If they're available that is :)

Top 5 current pricing of Awakenings:

1. Darth Vader – Sith Lord – $16.41
2. Holdout Blaster – $7.76
3. Han Solo – Scoundrel – $6.86
4. Thermal Detonator – $6.73
5. Luke Skywalker – Jedi Knight – $6.61

Same actually! I never got my hands on Vader1 despite playing since awakening so I'll pick it up soon after rotation :)

9 hours ago, Stewart777 said:

It also reduces the price of the older sets and let's new players then enjoy some of the older cards at a reduced cost. Well I would think so.

For example in Awakenings Darth Vader is priced the highest at $16.41 - can anyone remember what he was priced at when the set was still fresh? And he is by quite a bit the highest priced.

So I might just consider buying from this set or some of the earlier ones just to play amongst friends. If they're available that is :)

Top 5 current pricing of Awakenings:

1. Darth Vader – Sith Lord – $16.41
2. Holdout Blaster – $7.76
3. Han Solo – Scoundrel – $6.86
4. Thermal Detonator – $6.73
5. Luke Skywalker – Jedi Knight – $6.61

I remember Vader running about $40-$50 at his height. It’s impressive the way he has kept his value.

14 hours ago, Atomisk said:

Same actually! I never got my hands on Vader1 despite playing since awakening so I'll pick it up soon after rotation :)

Bear in mind that there might actually be a price jump after rotation if there's a number of people all waiting and try to buy at the same time. :)

What is the best of the older sets to pick up in terms of cards. I'm looking at picking up all the sets over a period.

And don't recommend Force Speed, that is one that I don't like, I think it gives too much of an advantage and for zero cost. Having said that, it is still quite costly even after all this time.

As a new player in the last 2 months, I've been sticking to getting Legacies packs for drafting and as my prizes at tournaments, and I've picked up a lot of Way of the Force from other people drafting them, along with some people giving away their extra cards from prize packs at the tournies. I usually start my deck building with the cards I already own, then look online for what other cards I can get as cheap singles that would go well with the deck I'm trying to make. In doing that, I seem to end up buying singles from Spirit of Rebellion more than the other sets, probably as much as Awakenings and Empire at War combined.

But again, I'm also looking at cheap singles. I've payed $3-4 each for maybe 8 cards, while buying dozens of cheaper cards than that. I'm pretty sure $4 is the most I've ever spent on a single card, so I don't have most of the most popular rares or legendaries, and even some uncommons are out of my price range. Speaking of which, you'd think I'd have gotten at least one Easy Pickings by now, given how many Legacies packs I've opened, but I still don't have that one.

On 10/10/2018 at 6:30 AM, Stewart777 said:

What is the best of the older sets to pick up in terms of cards. I'm looking at picking up all the sets over a period.

And don't recommend Force Speed, that is one that I don't like, I think it gives too much of an advantage and for zero cost. Having said that, it is still quite costly even after all this time.

Empire at War is the best overall of the first block. Shoto Saber, Ancient, X-8, LL30 are all deck staples. Better vehicles and typically just better rares than the first couple sets.

Awakenings still has good common/uncommon but it’s rares and legendaries outside Holdout Blaster are pretty underpowered. SoR just kinda stinks outside 10 or so cards.