I think a Tag and Bink upgrade card has a lot of potential for some fun, janky mechanics unlike anything else in the game. For anyone who doesn't know, Tag and Bink are two friends who appeared in a not-even-Legends comic run in 2001. They are bumbling idiots who always seem to be in the right place at the right time to push the plot of the original trilogy along. Anyway, I think their upgrade card should be fun, wildly different, but probably not particularly powerful; fun for a casual game but not meant for tournaments or serious play. I recognize this is complicated and kinda nonsensical, that's what I'm going for. Now for the cards:
2 Crew slots (2 guys so it should take up 2 crew)
Either Rebels only or no faction restriction;One charge
"During the system phase you may spend one charge drop one 'Tag and Bink' token. You may not recover this charge in any way."
Tag and Bink token rules. "After a ship overlaps or moves through this device, assign the Absolute Chaos condition card to that ship and remove the token."
Absolute Chaos: At the start activation, roll an attack dice and an evade. For each [focus] result, perform one free action of your opponents choice ignoring all obstacles. For each [critical damage] result deal one face-up damage card to your ship. For each [hit] result lose one shield. For each [evade] result discard a face-down damage card or recover one shield. If all result are blank, you may discard this condition.
What does everyone think? Anyone have better ideas for how to incorporate these 'iconic' buffoons into this generally serious game?