Questions about special abilities, at the crown of command, spell use, actions order

By joseph0000, in Talisman Rules Questions

Hi guys, I have some questions about this addictive game

With my fellow players, we always have the same dilemma: When the sorceress "land on a character" can steal a follower or an object. I suppose that the sorceress can attack the character, or steal an object, or steal a follower. A friend says that she can steal an object, or steal a follower AND attack the character (same with the thief). Who is right?

If two characters are at the crown of command and there is an object "in the ground" dropped by one of the characters, can anyone pick it up? Or one of the characters must be killed first before the remaining character can pick the object? Or the object cannot be picked up at all?

The rules says that there is no turning back from the crown of command place and in the last lines of the explanation, it also says that "Note that this rule stays in effect for the rest of the game, even if a character leaves the crow of command" What?? How can a character leave the crown of command? With a teleport spell?

In the game manual, there is a nasty sample in page 18, where the sorceress, after rolling the dice, cast "inmobility spell". However, immobility spell can only be cast at the beginning of your character turn. I use to think that "the beginning of the turn" is before roll the dice. When "the beginning of the turn" ends?

Another non-clear explanation is the number of spells that a character can cast. It says "the maximum number of spells that a character can cast during his turn is equal to the number of spells that he had at start of that turn. A character may only cast one spell during another character's turn...". Suppose that I have the wizard, who always have one spell. At the beginning of my turn I cast it. Then, I take another card. The next character starts it turn, then I can cast the recently acquired spell, and take another spell from the deck. When the next player starts its turn, can I throw again the next spell? or I should wait the next round? With "another character's turn" it means evety time that another character take its turn or it means only one spell when it is not my turn?

Another source of conflict is the order in which the actions are executed. For example, when all the spells of a character are destroyed (spell or event), usually the player cast them "before" (it is a fake before, because the event or spell happens first) his/her spells are destroyed. The same thing happens with the alchemist or the alchemy spell. When a character stoles an object to other character, if the last one has the alchemist it says "I destroy it". This is ok?

joseph0000 said:

With my fellow players, we always have the same dilemma: When the sorceress "land on a character" can steal a follower or an object. I suppose that the sorceress can attack the character, or steal an object, or steal a follower. A friend says that she can steal an object, or steal a follower AND attack the character (same with the thief). Who is right?

With Sorceress, when you choose to encounter another character, you have 4 options: 1) battle, 2) psychic combat, 3) beguile or 4) take a Follower. Land on for abilities that relate to other characters means encounter the char, while land on for Druid and Leprechaun means ends movement in a Woods space, before any choice of encounter is made. Even if you have multiple abilities that could affect another char, you can only use one per encounter.

joseph0000 said:

If two characters are at the crown of command and there is an object "in the ground" dropped by one of the characters, can anyone pick it up? Or one of the characters must be killed first before the remaining character can pick the object? Or the object cannot be picked up at all?

The rules says that there is no turning back from the crown of command place and in the last lines of the explanation, it also says that "Note that this rule stays in effect for the rest of the game, even if a character leaves the crow of command" What?? How can a character leave the crown of command? With a teleport spell?

Nobody can pick up the Object if there are 2+ characters at the Crown, they will encounter each other until only one remains, no encountering the space.

As for leaving the CoC, base game doesn't have those possiblities, but expansions add them: Transference, Path of Destiny (forcing a Warlock's Quest on a character), Ice Queen. Those come to mind.

joseph0000 said:

In the game manual, there is a nasty sample in page 18, where the sorceress, after rolling the dice, cast "inmobility spell". However, immobility spell can only be cast at the beginning of your character turn. I use to think that "the beginning of the turn" is before roll the dice. When "the beginning of the turn" ends?

Immobility has 2 uses. If cast against another character, it must be cast at the beginning of the turn, but when using against a Creature, it is cast as required.

joseph0000 said:

Another non-clear explanation is the number of spells that a character can cast. It says "the maximum number of spells that a character can cast during his turn is equal to the number of spells that he had at start of that turn. A character may only cast one spell during another character's turn...". Suppose that I have the wizard, who always have one spell. At the beginning of my turn I cast it. Then, I take another card. The next character starts it turn, then I can cast the recently acquired spell, and take another spell from the deck. When the next player starts its turn, can I throw again the next spell? or I should wait the next round? With "another character's turn" it means evety time that another character take its turn or it means only one spell when it is not my turn?

In a 4-player game, the Wizard (let's say Player A) can 4 spells in a round. Player A's turn (his own), Player B's, C's and D's. Note that this will rarely be the case, given the casting requirements listed on the spells and the fact that they need to have a legal target to use (no casting Healing if everyone is at full health, etc.).

joseph0000 said:

Another source of conflict is the order in which the actions are executed. For example, when all the spells of a character are destroyed (spell or event), usually the player cast them "before" (it is a fake before, because the event or spell happens first) his/her spells are destroyed. The same thing happens with the alchemist or the alchemy spell. When a character stoles an object to other character, if the last one has the alchemist it says "I destroy it". This is ok?

Alchemy Spell is less tricky, since it must be cast at the start of your own turn, before moving, but Alchemist I would like official clarification on, especially with relation to combat, losing a combat and taking reward. Personally, I play that Player A says he is using let's say Thief's ability, Player B gets to use Alchemist on whatever he wants, then Thief gets his pick, no Alchemist use after the Thief picks, so the Thief gets the Object/Gold. I'm also in favor of a "closed combat sequence", where, if you don't Evade, you can't ditch/Alchemist/whatever during steps 2-5, and can do those actions after the winner has taken the reward.

Thank you very much for your help! And what about the destroyed spells? If a player destroy the spells of another character, can the victim cast its spells after the destroy spell but saying "before that I cast..."?

That's another issue where clarification would be nice. I'm not a fan of speed-races, as in, who gets the card down fastest wins. A more civil approach would be:

Player A: "I'm casting a Spell, anybody want to cast a Spell before I cast mine?"

If nobody casts a Spell and Player A drops Nullify to remove the Spells from Player B, B has no opportunity to cast his Spells (barring Counter Spell/Reflection, but those are specifically intended as such). But Player B could not cast say Healing (maybe he was at 3 Lives and wanted to keep Healing around in case he lost more Lives).

Dam said:

joseph0000 said:

With my fellow players, we always have the same dilemma: When the sorceress "land on a character" can steal a follower or an object. I suppose that the sorceress can attack the character, or steal an object, or steal a follower. A friend says that she can steal an object, or steal a follower AND attack the character (same with the thief). Who is right?

With Sorceress, when you choose to encounter another character, you have 4 options: 1) battle, 2) psychic combat, 3) beguile or 4) take a Follower. Land on for abilities that relate to other characters means encounter the char, while land on for Druid and Leprechaun means ends movement in a Woods space, before any choice of encounter is made. Even if you have multiple abilities that could affect another char, you can only use one per encounter.

When Sorceress encounter another character she can take a Follower regardless from any battle or beguile as it is stated on her abilities and in this case she is much better that Vampiress. Page 15 of the rules: "In any instance where a special ability or effect is at a variavce with the basic rules the special ability or effect always overridesthe rules"

Croonos said:

When Sorceress encounter another character she can take a Follower regardless from any battle or beguile as it is stated on her abilities and in this case she is much better that Vampiress. Page 15 of the rules: "In any instance where a special ability or effect is at a variavce with the basic rules the special ability or effect always overrides the rules"

Copied from thread "A VERY lame question":

Your interpretation is not correct, sorry. The Golden Rule "Special Ability vs. Rules" has the following purpose: if the text of a Character Special Ability says something which is in conflict with the basic rules, the Special Ability text applies instead of the Rules.

An example is the Warrior's ability that allows him to use two Weapons in battle, while other Characters can't as per page 12 "Weapon" and "Armour" Keywords rule.

Sorceress ability says:

"you may take any one Follower, except the Maiden, Unicorn, or Princess, from a Character that you land on".

There's no statement that overrides rules, including the very basic rule that you can EITHER attack OR use ONE special ability when you land on a Character and choose to encounter him/her.

If it was meant as you say, the ability should read:

"you may take any one Follower, except the Maiden, Unicorn, or Princess, from a Character that you land on, in addition to attacking or beguiling him"

You right, I made a mistake taking Sorceress ability from 2nd edition. Sorry