Hi guys, I have some questions about this addictive game
With my fellow players, we always have the same dilemma: When the sorceress "land on a character" can steal a follower or an object. I suppose that the sorceress can attack the character, or steal an object, or steal a follower. A friend says that she can steal an object, or steal a follower AND attack the character (same with the thief). Who is right?
If two characters are at the crown of command and there is an object "in the ground" dropped by one of the characters, can anyone pick it up? Or one of the characters must be killed first before the remaining character can pick the object? Or the object cannot be picked up at all?
The rules says that there is no turning back from the crown of command place and in the last lines of the explanation, it also says that "Note that this rule stays in effect for the rest of the game, even if a character leaves the crow of command" What?? How can a character leave the crown of command? With a teleport spell?
In the game manual, there is a nasty sample in page 18, where the sorceress, after rolling the dice, cast "inmobility spell". However, immobility spell can only be cast at the beginning of your character turn. I use to think that "the beginning of the turn" is before roll the dice. When "the beginning of the turn" ends?
Another non-clear explanation is the number of spells that a character can cast. It says "the maximum number of spells that a character can cast during his turn is equal to the number of spells that he had at start of that turn. A character may only cast one spell during another character's turn...". Suppose that I have the wizard, who always have one spell. At the beginning of my turn I cast it. Then, I take another card. The next character starts it turn, then I can cast the recently acquired spell, and take another spell from the deck. When the next player starts its turn, can I throw again the next spell? or I should wait the next round? With "another character's turn" it means evety time that another character take its turn or it means only one spell when it is not my turn?
Another source of conflict is the order in which the actions are executed. For example, when all the spells of a character are destroyed (spell or event), usually the player cast them "before" (it is a fake before, because the event or spell happens first) his/her spells are destroyed. The same thing happens with the alchemist or the alchemy spell. When a character stoles an object to other character, if the last one has the alchemist it says "I destroy it". This is ok?