The Pillars of Understanding X-wing

By Ravncat, in X-Wing

At this point in the game, I believe the following to be core precepts to mastering the game. Don't blame the dice, don't blame the matchup - look to your own abilities and identify your failures - and enjoy the coming of X-wing SE (Did anyone notice if they made Greedo Shoot First?)

List Building (Point cost efficiency, Synergy, Action Economy, Obstacle choice, Meta Analysis)

Turn 0 deployment. (Ship and obstacle placement, understanding your opponents list, choosing the point of engagement and the role of initiative)

Attack line (How your ships move, planning for future turns and forcing the engagement)

Gauging Range (AKA spatial acuity - For Attacks, Arcs, Abilities and maneuvers)

Optimizing Action Advantage (specifically, maximizing your economy while attacking your opponents economy, turn by turn action selections)

Yomi (Bluffing, Reading your opponent, assessing your opponents skill level)

From the above, Attack line and winning the action economy struggle are perhaps the most important - Attack line and Action economy both become constrained ever further as play goes on - with more "possibilities" in the early game, and very few in the endgame. X-wing is playing chess and poker at the same time - that's why it's special, but as in the tragedy of Darth Picardus the Magnificent, - "It's possible to commit no mistakes and still lose"

"Greedo 1 charge, regenerates: While you perform an attack, you may spend 1 charge to change 1 hit result to a crit result.

While you defend, if your charge is active, the attacker may change one hit result to a crit result."

Like the movies it depends on the platform he's on (original vhs or dvd in the case of the movies). The higher the pilot's init the better. :)

Edited by Hiemfire
1 hour ago, Hiemfire said:

"Greedo 1 charge, regenerates: While you perform an attack, you may spend 1 charge to change 1 hit result to a crit result.

While you defend, if your charge is active, the attacker may change one hit result to a crit result."

Like the movies it depends on the platform he's on (original vhs or dvd in the case of the movies). The higher the pilot's init the better. :)

Which is kinda ironic, as he pairs nicely with Scum Han Solo :D

Also what does Greedo have to do with the topic? :)

2 minutes ago, Rojek said:

Also what does Greedo have to do with the topic? :)

Small side note from train of thought - given that I prefer to call 2.0 "Special Edition" which is where the Han Shot First thing changed... interesting to think about that list....

8 hours ago, Ravncat said:

Small side note from train of thought - given that I prefer to call 2.0 "Special Edition" which is where the Han Shot First thing changed... interesting to think about that list....

“special edition” ? ~ in three weeks it’ll be the only viable edition, supported by FFG.

Just now, Cgriffith said:

“special edition” ? ~ in three weeks it’ll be the only viable edition, supported by FFG.

Can you find orignal copies of the first releases of the film that don't cost an arm and a leg? I think how Ravncat used "special edition" is accurate in this context. :) The Special Edition vids became the new canon much like second ed is replacing first ed outside of some dedicated players.

31 minutes ago, Hiemfire said:

Can you find orignal copies of the first releases of the film that don't cost an arm and a leg? I think how Ravncat used "special edition" is accurate in this context. :) The Special Edition vids became the new canon much like second ed is replacing first ed outside of some dedicated players.

I believe the De-Specialized Editions are available for free from certain websites...

...or so I'm told ?