X-Wing 2.0, aka TIE Fighter; "Enter Your Name, Pilot"

By ootinni, in X-Wing Squad Lists

In 1994, the sequel to X-Wing came out: TIE Fighter. Nearly a quarter century later, we have a new sequel to X-Wing, so here's an homage list :)

Academy Pilot (TIE/ln Fighter, 23)

Tempest Squadron Pilot (Tie Advanced x1, 44)

Fire Control System (3)

Nu Squadron Pilot (Alpha Class "Gunboat", 43)

XG-1 Assault Configuration (0)

Ion Cannon (5)

Fire Control System (3)

Onyx Squadron Ace (TIE/D Defender,78)

Ion Cannon (5)

Fire Control System (3)

Lone Wolf (4)

Total: 200

YASB

"Serve the Emperor above all others!"

16 hours ago, ootinni said:

In 1994, the sequel to X-Wing came out: TIE Fighter. Nearly a quarter century later, we have a new sequel to X-Wing, so here's an homage list :)

Academy Pilot (TIE/ln Fighter, 23)

Tempest Squadron Pilot (Tie Advanced x1, 44)

Fire Control System (3)

Nu Squadron Pilot (Alpha Class "Gunboat", 43)

XG-1 Assault Configuration (0)

Ion Cannon (5)

Fire Control System (3)

Onyx Squadron Ace (TIE/D Defender,78)

Ion Cannon (5)

Fire Control System (3)

Lone Wolf (4)

Total: 200

YASB

"Serve the Emperor above all others!"

Looks cool.

If I had to make one observation as a gameplay rather than fluff one; with the TIE Defender being your main chunk of power, you'll want it in the middle of the fight, which means Lone Wolf is probably not going to do you much good because it's quite likely you'll have a friend nearby. Plus, with Fire Control, offensive rerolls are less important. As a result, I'm not convinced you'll get a huge amount of mileage over a 'basic' Delta Squadron Pilot for 10 points less. Besides which, it was Delta Squadron you fly in in Star Wars:TIE Fighter, anyway.

By comparison, if you wanted to make the TIE/x1 pull its weight it's got to be able to lock it's target. Which means it needs a higher initiative to move last, and ideally something to keep it alive whilst it's doing so (and therefore doesn't have a focus token to help keep it alive). Upgrading a Tempest Squadron Pilot to a Storm Squadron Ace with Elusive will set you back only 5 points, and I'm pretty sure you will feel the difference in their capabilities.

Those two changes would save you 5 points - enough to bring a cheaper missile (ion, cluster or homing missiles) on one of your three warhead carriers, or else equip the gunboat with Advanced SLAM, which will let it make the most of that XG-1 assault configuration, by letting it move, SLAM, focus and still fire its ion cannon modified.

What's this, a TIE FIGHTER themed list with no MAAREK STELE?

TREACHERY!

Maarek Stele [50]

- Marksmanship [1]

- Fire Control System [3]

- Afterburners [8]

Total - 62

Rexler Brath [84]

- Juke [4]

- Collision Detector [5]

Total - 93

Nu Squadron Pilot [35]

- XG-1 Assault Configuration [0]

- Ion Cannons [5]

- Homing Missiles [3]

Total - 43

Total: 198

A Scimitar with Barrage, Protons and Bombardier is almost certainly better than the Nu, but it's not an ASSAULT GUNBOAT.

Almost certainly wants a point somewhere to get FCS or Adv SLAM on the Nu, but meh. Afterburners might be optional, might get you some better upgrades about the place.

Maarek and Rexler both at PS5 sounds like a blast, though.

Thanks guys. Haven't looked at 2.0 builds much so it's great to have some thoughts on how it could actually be reasonably brought to table.

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it was Delta Squadron you fly in in Star Wars:TIE Fighter

Indeed, though I liked the thematic "progression" of pilot skill as we went upwards through the ships ? the upgrade to Storm Squadron fits that perfectly though ?

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TIE FIGHTER themed list with no MAAREK STELE?

Wanted him in the TIE/D but they removed him ? hence the title of the list being about you the pilot. And those memorable first instructions barked at you when you started the game..

I also wanted an Interceptor in there.. But my goodness did Defenders get expensive ?