Alternative Spec for Archaeologist Build?

By Edgehawk, in Star Wars: Edge of the Empire RPG

It has been suggested, in other threads, that the Archaeologist spec is not as cool as it should be. Has anyone here tried a different spec for such a PC, and if so, how did it work? How did you like it?

I have an Archaeologist, basically right (Knowledge) side of the talent tree, who went Force Sensitive. I may be building an alternate version of the same character, for a new knight-level game.

Original character, organic progression from knight-level Archaeologist:

http://swsheets.com/c/lrn2niorp-astrid-andunie

Scientist Build Concept:

http://swsheets.com/c/xkhlwji8k-doctor-astrid-a

Investigator Build Concept:

http://swsheets.com/c/offvjbkhn-dr-andunie

I know there are a bunch of ways to accomplish this, just looking for input, ideas. Thanks!

edit: Analyst is also a spec I have toyed with, and I think Force Adherent would work well as a second spec for some builds.

Edited by Edgehawk

I'd second anylist

They should start off with about 30,000 credits of debt and have skills that aren’t applicable anywhere outside of their field.

8 hours ago, Flavorabledeez said:

They should start off with about 30,000 credits of debt and have skills that aren’t applicable anywhere outside of their field.

Make sure to add scholar in there too and increase the debt threefold.

I like your first build, I myself have played with a rodean Archeaologist Myself as a NPC since usually I run our games dealing with the Edge/Genesys Games. Am working on another Archeaologist for another game that I am running for two new players to the Edge/Genesys system, So will see what I come up with and will post him/them here for you.