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By Mefyrx, in Star Wars: Edge of the Empire RPG

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Edited by Mefyrx

I fully agree with the OP.

Now to wait to have Tramp explain how we are both totally wrong...

Edited by HappyDaze
18 minutes ago, Mefyrx said:

deleted

I disagree.

What about Viqi Shesh?

Just now, Yaccarus said:

I disagree.

What about Viqi Shesh?

You want a canon answer, a Legends answer, or a pulled from the butt answer? These are not mutually exclusive.

???

I deleted my post because I got my answer as I was posting out the information I was writing for my question.... no clue what you guys are actually answering about.... hehe
I don't think we can just delete our own thread? (so I've just rename everything to deleted instead of leaving my text there...)

Edited by Mefyrx
4 minutes ago, Mefyrx said:

???

I deleted my post because I got my answer as I was posting out the information I was writing for my question.... no clue what you guys are actually answering about.... hehe
I don't think we can just delete our own thread? (so I've just rename everything to deleted instead of leaving my text there...)

This thread is where the most important discussions on this board will occur. I have foreseen it!

15 minutes ago, Mefyrx said:

???

I deleted my post because I got my answer as I was posting out the information I was writing for my question.... no clue what you guys are actually answering about.... hehe
I don't think we can just delete our own thread? (so I've just rename everything to deleted instead of leaving my text there...)

We have a tradition of taking threads like these, imagining what was in the OP, and discussing as though it were an actual post.

Haha

Well it was about the size of the modular base structure models and how to move them

I didnt read the black square which gave additional information....

Modular command center, reinforced bunker, motor pool, hangar, barrack

Hasnt answer the size of the alderaan motor heat sink power generator that can either power a gun or an entire base.....

As for the encumbrance 0...this is still a mistery though...

Obviously the atgar space defense 1.8fd autoturret should be move from energy weapon to field equipement and has a correct encumbrance of 25

Edited by Mefyrx

1) Unless this person (these people) is (are) a good friend(s) of yours, I'd suggest finding a new player / GM / group.

2) That's why a session 0 is so important.

3) It's a narrative system; don't sweat reality and just go with what's fun.

4) I'd just be happy if they sold PDF's.

5) Read the long version of the talent.

6) Only let jury-rig apply to the first activation.

7) Don't let a PC reroll anything (even force power checks) unless they've changed the circumstances somehow.

8: That's not how the buying/selling/trading rules work. I have a megapost here: https://www.reddit.com/r/swrpg/comments/6ynkpc/custom_rules_for_buying_selling_stuff/dmqkykz/

9) Don't leave large objects around for your PCs to use Move on.

10) Two weapon combat rules are on FnD page 217 (or similar in other books). Any dice from the second weapon aren't rolled but any static dice results are applied when it is triggered.

(First 4 credit to Vorzakk)

Edited by Hinklemar
3 hours ago, Hinklemar said:

1) Unless this person (these people) is (are) a good friend(s) of yours, I'd suggest finding a new player / GM / group.

2) That's why a session 0 is so important.

3) It's a narrative system; don't sweat reality and just go with what's fun.

4) I'd just be happy if they sold PDF's.

5) Read the long version of the talent.

6) Only let jury-rig apply to the first activation.

7) Don't let a PC reroll anything (even force power checks) unless they've changed the circumstances somehow.

8: That's not how the buying/selling/trading rules work. I have a megapost here: https://www.reddit.com/r/swrpg/comments/6ynkpc/custom_rules_for_buying_selling_stuff/dmqkykz/

9) Don't leave large objects around for your PCs to use Move on.

10) Two weapon combat rules are on FnD page 217 (or similar in other books). Any dice from the second weapon aren't rolled but any static dice results are applied when it is triggered.

(First 4 credit to Vorzakk)

Way to kill the thread man. ?

:)

Yes, it was a Squib droid dealer who first appeared in Galaxy Guide 7: Mos Eisley from the WEG D6 line. I think there was some later attempt to explain it as the Squib having been named in his honor or something; I can't remember.

Most people use a house rule for Pressure Point. It's a reasonable fix. Give it a shot and see if that resolves the issue.

The Encumbrance rules dont really cover cargo hauling. The amount of cargo is more a narrative thing than bookkeeping

Edited by korjik
1 hour ago, korjik said:

The Encumbrance rules dont really cover cargo hauling. The amount of cargo is more a narrative thing than bookkeeping

I understand.... Although there is ship encumbrance capacity.....and that would determine in what type of ship it can be fitted in....and how much of that capacity a modular expension would take

14 hours ago, Hinklemar said:

1) Unless this person (these people) is (are) a good friend(s) of yours, I'd suggest finding a new player / GM / group.

2) That's why a session 0 is so important.

3) It's a narrative system; don't sweat reality and just go with what's fun.

4) I'd just be happy if they sold PDF's.

5) Read the long version of the talent.

6) Only let jury-rig apply to the first activation.

7) Don't let a PC reroll anything (even force power checks) unless they've changed the circumstances somehow.

8: That's not how the buying/selling/trading rules work. I have a megapost here: https://www.reddit.com/r/swrpg/comments/6ynkpc/custom_rules_for_buying_selling_stuff/dmqkykz/

9) Don't leave large objects around for your PCs to use Move on.

10) Two weapon combat rules are on FnD page 217 (or similar in other books). Any dice from the second weapon aren't rolled but any static dice results are applied when it is triggered.

(First 4 credit to Vorzakk)

Actually thx for the trading link. I was looking for some infos xD

7 minutes ago, Mefyrx said:

I understand.... Although there is ship encumbrance capacity.....and that would determine in what type of ship it can be fitted in....and how much of that capacity a modular expension would take

Also note that passengers can each carry up to their full EC and it doesn't impact the ship's EC at all. This sometimes dramatically increases the carry capacity of the ship when you buy every passenger a backpack, utility belt, cargo clothing, and load-bearing gear. So the moral of the story is to encourage maximum use of carry-on luggage.

3 minutes ago, HappyDaze said:

Also note that passengers can each carry up to their full EC and it doesn't impact the ship's EC at all. This sometimes dramatically increases the carry capacity of the ship when you buy every passenger a backpack, utility belt, cargo clothing, and load-bearing gear. So the moral of the story is to encourage maximum use of carry-on luggage.

Just don't let them store bags inside bags or they'll rip a hole in the time-space continuum and create another bagception incident.

The universe can't handle that happening a 3rd time.

1 hour ago, warchild1x said:

Just don't let them store bags inside bags or they'll rip a hole in the time-space continuum and create another bagception incident.

The universe can't handle that happening a 3rd time.

My post that you responded to seems to have disappeared. Conspiracy!

Blame the mouse?

3 hours ago, HappyDaze said:

Also note that passengers can each carry up to their full EC and it doesn't impact the ship's EC at all. This sometimes dramatically increases the carry capacity of the ship when you buy every passenger a backpack, utility belt, cargo clothing, and load-bearing gear. So the moral of the story is to encourage maximum use of carry-on luggage.

True, but it is cover as the passenger capacity....its not perfect...but ..... anyway I would expect the modular to be like 100-200? encumbrance

Edited by Mefyrx

LFG...

I dont know what a standard game lfg posting would translate to for EotE... uh... never mind. Forget the joke.

9 hours ago, Mefyrx said:

True, but it is cover as the passenger capacity....its not perfect...but ..... anyway I would expect the modular to be like 100-200? encumbrance

The moral of the story is that the encumbrance system for vehicles is broken, and if your players are resorting to silly measures to get all their stuff on the ship, you are doing it wrong.

Also completely not what I was talking about. I was talking about cargo, not gear

Edited by korjik
2 minutes ago, korjik said:

The moral of the story is that the encumbrance system for vehicles is broken, and if your players are resorting to silly measures to get all their stuff on the ship, you are doing it wrong.

My question are related to creating cards representing the object.....not an on-going in game issue.... To create an item, you must fully understand how it works before adjusting the text...

And then you know what I told him? I told him.... why are you

looking at me like that?

*Wookiee