So I've been watching Star Wars The Clone Wars lately (out of luck for real Star Wars movies recently, for my taste)...
And there's an episode where R2-D2 and C-3PO have to evacuate from a crippled battleship and not being able to secure an escape pod, R2 flies them away in a Y-wing.
So the simple yet brilliant design emerged thanks to the series. I could not resist the need to post it here.
R2-D2 or Whistler (we may do a poll if the idea catches attention).
Astromech upgrade
Game Text:
The ship equipped with this upgrade card loses it's pilot ability and has the initiative of 2.
Add 1 [Crew] icon.
This way, R2, Whistler or any other famous Astro of your choice, would become the de-facto pilot of the ship.
The "lose piot ability" clause is for making it only make sense fielding on a cheapest generic ship representing the bare vessel.
He would have no pilot ability and the Initiative of 2 to represent basic combat flight training and his focus on piloting and shooting only.
However single-seater craft would gain the Crew icon through this upgrade.
This would give X-Wings, Y-wings or E-wings access to cheap fun abilities for generics via Crew slot.
Kind of turn them half fighter-bomber, half support ship instead of calling for the clunky HWK.
Or improve their destructive ability or add some action economy (even though with low Initiative) through the same means.
Who likes the idea?
Comments? Was this worth sharing?
Edited by Mef82