(2.0) Arc-170 Crit List

By SithTimmy, in X-Wing Squad Lists

The ARC-170 is one of my favorite ships and I was looking for a fun build that will let the ARC-170 shine.

Shara Bay (53) Saw Gerrera (8), Veteran Tail Gunner (4), R3 (3), Shield Upgrade (4) & Expert Handling (4) = 62 pnts

Wedge Antilles (52) Lone Wolf (4), R2 (6), S-Foil = 76 pnts

Jan Ors (42) Moldy Crow Title (12), Nein Nunb (5) & Siesmic Charge (3)

Shara with R3 allows for multiple target locks which I can spend to add a focus. Saw Gerrera to change all focus to crits. Shield upgrade to soak up one additional Saw change. Expert handling is open for change, but the white barrel roll is a nice choice when needed (and unexpected). My goal would be to get range 1 and use the gunner and Saw to cause much crit damage.
Wedge is designed to fly apart from the group doing what damage he can. Lone wolf for the re-rolls, R2 for the shield regen .

Jan Ors in the HWK-290 following the Arc-170 around, handing out more dice to roll. Nein Nunb to offer more options for blue, stress clearing maneuvers. What are your thoughts?

VetTailGun is...really not great. It will proc so infrequently that I'd much rather leave the slot empty. I also think that you could then do without R3. That clears up quite a few points.

Maybe a regen astro?

R3 Astro and Freelance Slicer on Norra is pretty fun as long as she is shooting at the top of the initiative. Spend a lock on her shot, then spend the other to jam somebody so they are unmodified when shooting you and if range 0-1 of any enemy ship you get old school reinforce. Then even if you get a jam it goes away at the end of the round - sweet!

I too love the Arc's. Looking forward to what they do with them in the Republic faction. I came up with this for a Shara build and it will probably be the first list I may fly:

Shara Bey — ARC-170- 53 Veteran Tail Gunner- 4 R3 Astromech- 3 Ship Total: 60

Garven Dreis (X-Wing) — X-Wing- 47 R4 Astromech - 2 Servomotor S-Foils- 0 Ship Total: 49

Jake Farrell — A-Wing - 40 Daredevil - 3 Cluster Missiles - 5 Ship Total: 48

Airen Cracken — Z-95 Headhunter - 36 Expert Handling * Cluster Missiles - 5 Ship Total: 43

Total - 200. and may trade Airen's expert handling for a tactical scrambler for Shara and Keep Airen or Jake behind her. might be better to keep the Expert handling though to make sure he has a shot.

the main goal was to have shara with every other pilot who can either give extra focus tokens or entire actions to each other. Contemplating a similar Norra build in her Arc-170, with Zeb, intimidation, and tac scrambler on her, I just worry she'll be prime target and get focused fired down too quick.

and you switched Shara's and Wedge's total points there. :)

I like Greebwahns suggestion. I switched to the R2 unit for shield regen and dropped the gunner for torps on Wedge.

Shara Bey: Expert Handling, R2, Saw Gerrera & Shield upgrade

Wedge: S-Foils, Lone Wolf & Proton torpedoes

Jan Ors: Nein Nunb & Moldy Crow Title

My only other concern is lack of rerolls for Shara Bey, aside from Target Locks. Thanks for feedback.

R2 requires you to take a weapons disabled though right? and not shoot?

3 hours ago, Arc170Chris said:

R2 requires you to take a weapons disabled though right? and not shoot?

Yup

Due to the 2 arcs, I am rarely in the position where I can't take a shot. So R2 seemed to have too much downside. especially next to r3 and 2 locks for one. essentially a free action.

I totally dig it - that's a great list! I love your Wedge angle - he's playing Lone Wolf so he's off doing his own thing and if he gets in trouble he can close S-foils, disengage and regen while Shara rolls in to chase the Wedge hunter and still put fire on anything she was dealing with because Vet Tail Gunner lets you do that. You're actually creating a reason to have that gunner instead of waiting to use it and that's awesome. The two locks can cover targets in front and rear to maximize Shara's ability as well. Yeah, this is a nice powerhouse list. Well done!

Thank you for all the feedback. I really appreciate it.

Thoughts on something like this?

Shara: Lone Wolf, Saw Gerrera (65)

Corran: Elusive, FCS, R4 Astro (82)

Warden Sq Pilot (K-Wing): Barrage Rockets, Proton Bombs (51)

(198)

Here Shara wants to just be your flanker why Corran does his usual hit and run and the K Wing throws a few decent shots, drops a bomb or two and predictably gets murdered (the option to SLAM being a great blocking option if they can't quite kill it in 1 round). Corran then swings back in and the longer they leave Shara she just keeps pumping damage out. 9hp herself at init 4 means even when they turn to her she still gets a couple of shots off and let's the K Wing live a lot longer. The ARC is so **** beautiful I just want to get it on the table!

Edited by FriendofYoda

Having recently acquired an Arc, and looking to get it on the table, and prepared for 2.0, I'm lucky I found this list.

Having looked through the ideas, I came up with the following.

https://raithos.github.io/?f=Rebel Alliance&d=v4!s!78:120,-1,-1,89,4,165:-1:-1:;18:-1,-1,-1,90,57,-1,71,104:-1:-1:;48:-1,71,52,107,-1,156:-1:-1:&sn=2.0 Shara Esege Kyle&obs=

The idea here, is for Esege to be the focus carrier, alongside Kyle Katarn, to act as batteries for Shara so she always has a focus token available for offense and defence.

Is that a double redundancy perhaps? I just wasn't seeing best use being made of Sharra's ability with Jan Ors and Mouldy Crow.