The ARC-170 is one of my favorite ships and I was looking for a fun build that will let the ARC-170 shine.
Shara Bay (53) Saw Gerrera (8), Veteran Tail Gunner (4), R3 (3), Shield Upgrade (4) & Expert Handling (4) = 62 pnts
Wedge Antilles (52) Lone Wolf (4), R2 (6), S-Foil = 76 pnts
Jan Ors (42) Moldy Crow Title (12), Nein Nunb (5) & Siesmic Charge (3)
Shara with R3 allows for multiple target locks which I can spend to add a focus. Saw Gerrera to change all focus to crits. Shield upgrade to soak up one additional Saw change. Expert handling is open for change, but the white barrel roll is a nice choice when needed (and unexpected). My goal would be to get range 1 and use the gunner and Saw to cause much crit damage.
Wedge is designed to fly apart from the group doing what damage he can. Lone wolf for the re-rolls, R2 for the shield regen .
Jan Ors in the HWK-290 following the Arc-170 around, handing out more dice to roll. Nein Nunb to offer more options for blue, stress clearing maneuvers. What are your thoughts?