Which 2e ships do you want released before the others?

By thomedwards, in X-Wing

So many wishes, hard to choose one :) Anyway some high up on my list:

Quadjumper. It has a tech slot, but players with Rebel/Imp/Scum collections have no Tech cards at all. Not going to but a whole Resistance or FO conversion kit just for Tech cards.

Kihraxz with some juicy mods.

Scyks with some usable Scyk cannon (Arc Caster was an interesting idea, but 1ed execution was awful).

TIE Interceptor. Too few pilots right now.

TIE Aggressor. Pretty meh right now.

K2SO U-wing would be cool.

A-Wing

TIE Interceptor

B-Wing

Boring i know, but I'd like to get the rest of the 'core' OT ships sorted early. And at the moment, all three feel like they're really lacking something.

The A-Wing needs Shara Bey and Tycho Celchu as high Initiative aces, and maybe a trick or two to go with it. A talent like Wired would probably be ideal.

The B-Wing needs Gina Moonsong and some toys to make its double cannon slot actually worthwhile. An E2 mod or configuration would be nice, or maybe some s-foil ability (probably less drastic than the X-Wing's, the B-Wing's foils don't really do anything). A way to make ion not suck when compared with a 3 dice primary would be nice too. Through Hera on if you really must, though personally I'd prefer to get Keyan back in some form.

TIE Interceptors need more pilots and some mods that make having two mod slots worth something. Interceptors are weird, though. I can't tell you what they're actually lacking, and I think I'm just stuck in 1e thinking with them. Maybe a mod that makes them a tiny bit more resistant to specific forms of burst damage?Idk, like a re-roll against torpedoes (but not missiles) or something. Getting Kir Kanos (with an actual decent ability) back would be good, just really cool having the most bad*** character in Star Wars in the game. Vult Skerris is the most likely contender, unless they're saving him for the Defender.

12 hours ago, ficklegreendice said:

particularly by an utter lack of rebel gunners that can function at all without a turret

I've called it before, I'm still calling it: Wes Janson as a rear arc gunner card in the ARC expansion.

And he'll be good enough that you really will want to say "good shot Janson" every game you run him.

B-wing. I feel there's something missing to that ship for now.

3 hours ago, Giledhil said:

B-wing. I feel there's something missing to that ship for now.

Eh, Blue and Blade squadron are pretty solid (Blade +Selflessness in particular). I wouldn't mind see some S-Foils. A reduce your primary by 1 to decrease difficulty of basic speed 1-2's would be pretty cool, but really I just want moving foils on the model along with a rotating cockpit.

The named pilots are meh. You're paying 8 more points over a generic for +2 Initiative and abilities that only proc while stressed. Hard meh on those.

I do think A-Wing is in dire need of an expansion. One of the best arc dodgers in faction and capped at I4 is not great.

Seems likely we'll see these sooner rather than later (maybe as early as wave 3) because they're are some of the classic OT designs.

TIE Interceptor is a big want. They have several named pilots from 1.0 that I'd really like to see on the table with the general buff to the chassis. The ones that didn't have Talent slots wouldn't necessarily need them now, like Kir Kanos, Lt. Lorrir, and Tetran Cowell and had really cool abilities. Once Strange Eons has their 2.0 package available, I'll be throwing those pilots on the table.

I agree with @Giledhil, the B-Wing is missing something. I assume we'll be seeing something for ships with two Cannon slots since the B-Wing, the IG-2000, and the Gunboat all [can] have two cannon slots, it'd give them some flavor of their own. Could be a mega cannon, could just be one that hits a bit easier, whichever.

I'm not really sure what I care to see for Scum. Since Scum will likely get new ships in Wave 3, I think they'll need to use Wave 2 to release a mainstay S&V ship. Nothing seems terribly incomplete and they don't seem to be missing much for Crew, even. If they don't drop any S&V until Wave 3, I won't really care.

Strangely enough, I'd really like to see a few more turrets out with an expansion, like the Ghost, TIE Aggressor, and Scurrg. I'd really like to see Synced Turret in the game again, especially since it seemed fairly balanced, strong even, in 1.0 without TLT around. It'd likely need to be pretty pricey since it'd allow for modified double taps, but it just seems like a very sensible turret. The Scurrg would also likely have some more bomb options, which could be really nice. While I don't entirely mind that we don't have Ion Bombs and Thermal Detonators, I really do miss throwing out their effects with my Bombers and Punishers.

Otherwise, I suspect we won't see many new pilots in most of the "new" expansions. If we do, I'll be thrilled, but if they re-work most of the old pilots and maybe add one or two per ship, we'll still have oodles of content each wave. I also don't really expect we'll see any new ships for Rebels and Empire for a very long time, as they feel almost exhausted for any additional recognizable ships to throw in.

You seem to forget FFG said: "Ships from 1.0 would be EVENTUALLY released", it's not possible to release all the stuff for a game which is 6 years old !!!

Looking at different conversion kits, it seems obvious we gonna have some new A-wing, B-wing and interceptor (only 2 unique pilots each) ... For the rest, I don't know

While my wish for expansions are purely gameplay focused (some ships need more love than others) it's basically inveitable that we're getting the more iconic ships first

Everything in wave 1 is either OT or Disney made. Wave 2 is Disney sequel stuff

Prequel era already spoiled Maul's Ship and the tiny Jedi fighter from ep 2 (surprised it isn't the ep 3 one which reappears in clone wars and bf2 with Yoda at the helm, but still). I'd bet on vulture droid + ARC or n1 accompanying them

For OT stuff, probably B + A, Bomber + Interceptor, and not sure about scum (mining TIE inc , shadow caster is Disney, not sure what else)

It's better for business to pull in a new audience into a new edition via recognizable ships from current and nostalgic media

22 hours ago, SabineKey said:

I’m kind of interested in seeing what the HWK expansion will have in it, as well as the YT-24.

Heh, also hoping for the brand new ships faster.

HWK and YT-2400 for me too, more because I never bought either ship for Rebels, although the YT looks too OP for me to actually use. HWK on the other hand looks like it is going to be great fun.

15 minutes ago, Porkchop Express said:

HWK and YT-2400 for me too, more because I never bought either ship for Rebels, although the YT looks too OP for me to actually use. HWK on the other hand looks like it is going to be great fun.

I've gotten a couple practice games in with the HWK and it is really fun.

I'm suspicious that the Royal Guard TIE Interceptor may be a new sculpt and packed on it's own, hence why we didn't see any pilots for it yet. So the two Interceptor packs.

17 hours ago, ficklegreendice said:

if we get a new Khiraxz expac, it better be with the actual Vaksai model

latest?cb=20130921011508

I would straight up buy 5 if they released these.

17 hours ago, ficklegreendice said:

if we get a new Khiraxz expac, it better be with the actual Vaksai model

latest?cb=20130921011508

The Vaksai is one beautiful ship. Ironically it is also using one of the alternative hulls that SWG had for the Kihraxz. The one they released as the Kihraxz is the fugly one... In my opinion any ways. Needs it blasters in board though, preferably in the nose... Friggin ww2 fan designs....

1 hour ago, Porkchop Express said:

HWK and YT-2400 for me too, more because I never bought either ship for Rebels, although the YT looks too OP for me to actually use. HWK on the other hand looks like it is going to be great fun.

The YT-2400 is too expensive to be OP. I’ve played a couple games against it and the 4 atk primary is not as scary as you think since it struggles to get full mods.

Edited by Houston8665

YV-666, my favourite ship, though Landos Falcon may beat it. Also intrested to see if there’s a new mold for the YV-666 as well.

19 hours ago, ficklegreendice said:

ARC because ****** they've been shafted in the transition to 2nd ed, particularly by an utter lack of rebel gunners that can function at all without a turret

Republic ARC first, please. How else will we fly a squad led by Plo Koon's I6 3Force Delta 7?

2 hours ago, Hiemfire said:

The Vaksai is one beautiful ship. Ironically it is also using one of the alternative hulls that SWG had for the Kihraxz. The one they released as the Kihraxz is the fugly one... In my opinion any ways. Needs it blasters in board though, preferably in the nose... Friggin ww2 fan designs....

I wonder if they went with the design they did to make it look more distinct from the E-Wing. The Vaksai and the E-Wing are definitely different ships, though I could see those less versed in the lore assume they were the same ship.

26 minutes ago, SabineKey said:

I wonder if they went with the design they did to make it look more distinct from the E-Wing. The Vaksai and the E-Wing are definitely different ships, though I could see those less versed in the lore assume they were the same ship.

E-Wing has its wing mounted lower fuselage, all 4 (IIRC) variants of the Kihraxz have their wings mounted high on the fuselage. Are there people that are that blind?

Edited by Hiemfire
3 minutes ago, Hiemfire said:

E-Wing has its wing mounted lower fuselage, all 4 (IIRC) variants of the Kihraxz have their wings mounted high on the fuselage. Are there people that are that blind?

You’d be surprised. Biggest example I’ve seen is a few people who said they couldn’t tell the difference between a TIE/FO and a TIE/SF. To me, they are pretty easy to tell apart, even at a glance.

42 minutes ago, SabineKey said:

You’d be surprised. Biggest example I’ve seen is a few people who said they couldn’t tell the difference between a TIE/FO and a TIE/SF. To me, they are pretty easy to tell apart, even at a glance.

Unless you spot the rear viewport the only difference in the minis is the paint scheme. If I'm recalling correctly some have repainted their FOs in the SF color scheme. That could lend to a bit of the confusion. The differences between a E-Wing and any of the Kihraxz variants is a fair bit larger.

Here, for reference: http://starwars.wikia.com/wiki/E-wing_escort_starfighter

http://starwars.wikia.com/wiki/Kihraxz_assault_fighter

Edited by Hiemfire
Added links to wiki pages for reference
3 hours ago, RedLeader23 said:

YV-666, my favourite ship, though Landos Falcon may beat it. Also intrested to see if there’s a new mold for the YV-666 as well.

Because of the size? Because that is now the canon size for the ship, thanks to an error in the Clone Wars. Or just for rotateable wings? Or some other reason?

6 minutes ago, Hiemfire said:

Unless you spot the rear viewport the only difference in the minis is the paint scheme.

The SF has that little antenna and the cog thingys on the inside of the wings. But still, REALLY similar. Massive fail for the ST, IMO. Should have had FO paint scheme interceptors for basic fighters, and some kind of 2-seater FO defender variant for the SF.

Edited by Forgottenlore

TIE INTERCEPTORS!

Lots of good points have been made about TIE interceptors, but I do want to point out that 8 points for Shield Upgrade is exactly the same as 1.0. Hull Upgrade had a tiny cost increase. I am coming around to the idea that 16 points for Shield Upgrade and Afterburners may be a solid choice on Fel, even though it sounds really expensive. Also, without a reliable way to mod blank green dice, I'm staying far away from Stealth Device.

10 minutes ago, Hiemfire said:

Unless you spot the rear viewport the only difference in the minis is the paint scheme. If I'm recalling correctly some have repainted their FOs in the SF color scheme. That could lend to a bit of the confusion. The differences between a E-Wing and any of the Kihraxz variants is a fair bit larger.

Here, for reference: http://starwars.wikia.com/wiki/E-wing_escort_starfighter

http://starwars.wikia.com/wiki/Kihraxz_assault_fighter

There is also the “gears” and antenna, making it easier to spot. You can also spot the difference in the engines from a couple of different angles.

1 hour ago, Forgottenlore said:

Because of the size? Because that is now the canon size for the ship, thanks to an error in the Clone Wars. Or just for rotateable wings? Or some other reason?

I think the wings or there may be different detailing, or maybe even no teeth on the top, pretty unlikely though. Just interested to see what the new model looks like.

More on topic than my last. Scyk. Hopefully with Mangler or Flechette cannons. :)