The none Vader upgrades seems completely pointless. All you need is Vader and intimidation with possible informant or Kallus
Edited by ficklegreendiceDecimator 2.0
17 minutes ago, ficklegreendice said:The none Vader upgrades seems completely pointless. All you need is Vader and intimidation with possible informant or Kallus
But then I'd only have 1 force point, and where's the fun in that?
12 hours ago, Freeptop said:Out of curiosity, what is 2.0's version of a stresshog? I'm pretty sure all the reliable means of inducing stress on to another player's ship have been removed in 2.0. What did I miss?
I believe they have been. Rigged Cargo works, other than that I can't think of anything specific. 0-0-0 is either stress or a calculate token for your opponent, for example, and so far there's no sign of flechette weapons.
Nevertheless, the point that action denial stops you rotating your turret is a fair one. That said, there are plenty of ways for a decimator to generate a 'spare' action; Agile Gunner is one, but so is the Grand Inquisitor, Minister Tua (a free reinforce so you can use your actual action to rotate), dauntless to counter blocking, and so on.
16 minutes ago, Magnus Grendel said:I believe they have been. Rigged Cargo works, other than that I can't think of anything specific. 0-0-0 is either stress or a calculate token for your opponent, for example, and so far there's no sign of flechette weapons.
Nevertheless, the point that action denial stops you rotating your turret is a fair one. That said, there are plenty of ways for a decimator to generate a 'spare' action; Agile Gunner is one, but so is the Grand Inquisitor, Minister Tua (a free reinforce so you can use your actual action to rotate), dauntless to counter blocking, and so on.
Rigged Cargo, 0-0-0, 4LOM and Asajj are it, I think, unless you get very lucky with crit-flipping.
18 minutes ago, thespaceinvader said:Rigged Cargo, 0-0-0, 4LOM and Asajj are it, I think, unless you get very lucky with crit-flipping.
Thanks.
Also, of those, only rigged cargo and 4-LOM are really "take the stress, you don't get a say in the matter" - Asajj and 0-0-0 are both 'take stress or you lose a token/I gain one", and both they and 4-LOM occur in a timing slot which happens after the action of one turn and before the (potentially green) manoeuvre of the next.
That said, ion cannon fire does provide a means to lock down turrets; since it limits you to focus actions, it does knock out your ability to rotate the turret or reinforce in your perform action step. Since it also stops you turning, battering a decimator with ion cannons is potentially nasty - you can be left unable to reinforce, unable to turn, and with your turret pointed the wrong way. Of course, it takes 3 ion tokens per turn to deliver this effect, so it's not something you can do half-heartedly, but a quartet of ion-cannon armed scyks (for example) are not something to take lightly as a result.
Oh - as an extra observation - Minister Tua requires you to be damaged but doesn't require you to be damaged and unshielded. So if you don't need to rotate your turret, you can in theory move, recover a shield from Gonk and then reinforce with Tua.
Also - hull upgrades are incredibly cheap on a decimator. Yes, it's a zero-agility ship but if you can reliably reinforce, cutting through your hull takes quite some time.
Edited by Magnus Grendel1 hour ago, Magnus Grendel said:Of course, it takes 3 ion tokens per turn to deliver this effect, so it's not something you can do half-heartedly, but a quartet of ion-cannon armed scyks (for example) are not something to take lightly as a result.
Theoretically, one single Ion cannon can keep the Decimator ionized each round, provided you shot at range 1.
4 hits equals one damage plus 3 ion tokens, against which the decimator can't do nothing with its 0 agility.
2 ion cannons most certainly will keep the Decimator ionized, without much effort.
7 minutes ago, Jehan Menasis said:2 ion cannons most certainly will keep the Decimator ionized, without much effort.
Once it's already ionized, yes. But you'll initially have to cut through the reinforce token; if the ship is reinforced, an ion cannon will struggle to deliver a single ion token.
1 hour ago, Magnus Grendel said:Once it's already ionized, yes. But you'll initially have to cut through the reinforce token; if the ship is reinforced, an ion cannon will struggle to deliver a single ion token.
Eh, decis are very vulnerable from the flank, where an ICT will likely be attacking from. Also important to remember, an ionized ship can not rotate its gun.
Edited by HolySorcererDeci's have a wingman(men). I can see anything with an ICT or IC becoming target priority.
one thing you have to remember about deci 1.0 is technically it was a lousy ship to begin with.
It never really saw table time until palp/kylo was a thing. Which isnt a thing now.
14 minutes ago, Vineheart01 said:one thing you have to remember about deci 1.0 is technically it was a lousy ship to begin with.
It never really saw table time until palp/kylo was a thing. Which isnt a thing now.
Wasn't RAC+fel/ace a huge meta force when it dropped (along with Dash Corran)?
RAC + Whisper was a thing for a while. I used to run Ruthless Oicunn and TIE/D Vessery or Brath.
3 hours ago, Vineheart01 said:It never really saw table time until palp/kylo was a thing. Which isnt a thing now.
I won't say that Deci + Ace was a pretty popular list, but it also wasn't uncommon to be seen in most events.
However it almost always depended on Engine Upgrade to succeed, regardless of personal crew preferences.
A favorite combo of mine was 'Pushing the limits' of Ysard into boost at the start of the combat phase. Won a more than few matches thanks to that nasty surprise.
8 minutes ago, Jehan Menasis said:I won't say that Deci + Ace was a pretty popular list, but it also wasn't uncommon to be seen in most events.
However it almost always depended on Engine Upgrade to succeed, regardless of personal crew preferences.
A favorite combo of mine was 'Pushing the limits' of Ysard into boost at the start of the combat phase. Won a more than few matches thanks to that nasty surprise.
http://meta-wing.com/ships?ranking_start=2014-11-26&ranking_end=2015-02-26&
Decis (and phantoms) were the most common ship post wave 5 until the release of Autothrusters.
4 hours ago, Tlfj200 said:Wasn't RAC+fel/ace a huge meta force when it dropped (along with Dash Corran)?
If a Krayt asks a leading question...
47 minutes ago, Jehan Menasis said:I won't say that Deci + Ace was a pretty popular list, but it also wasn't uncommon to be seen in most events.
However it almost always depended on Engine Upgrade to succeed, regardless of personal crew preferences.
A favorite combo of mine was 'Pushing the limits' of Ysard into boost at the start of the combat phase. Won a more than few matches thanks to that nasty surprise.
...one needs to be prepared to answer that question with facts supported by data...
37 minutes ago, Brunas said:http://meta-wing.com/ships?ranking_start=2014-11-26&ranking_end=2015-02-26&
Decis (and phantoms) were the most common ship post wave 5 until the release of Autothrusters.
...or a Krayt will swoop in and refute your claims, supported by data.
It is known.
Edited by gennataosOr in other words, Decimators were popular for a while, just when they were released (surprise surprise), and then became a used, but not-so-common ship. Which is mora or less what I said.
Furthermore, I never stated anything as a fact. I just talked out of my personal experience on tournaments.
Oicunn + Intimidation + Dauntless + 5th Bro + Palp + Proton Torpedo = 127
Whisper + Kallus + Advance Sensors = 70
3 point bid. New Oicunn + 5th Brother = Oicunn + 1.0RAC Hybrid
It may not be full 2.0 Worlds Champ glory meta defining, but it does look fun.
I wouldnt try to levy ions as a counter-deci on account of a.) Wingmen and b.) It's got 16 ****** health
Plus it's got a massive advantage over the rebel stuff in that tua doesn't care about obstacle/ship ovetlap and Vader doesn't give half a **** about (ESPECIALLY not asteroids)
Though I guess nothing compares to the ****s dash doesn't give, but he's thankfully appropriately priced
Thanks for the good ideas to bring it. I know a lot more. :) คาสิโนบนมือถือ :J
I know I'm late to the conversation here, but as someone who used to fly Deci's competitively all the time, what made them worth it was Expose. The ship was not built to last so you had to unleash as much firepower as possible. Running Expose (+1 attack with no drawback), Experimental Interface, and Ysanne gave the Decimator 2 actions almost every turn (once damaged, you could do 1 action, wait until start of combat for Ysanne's evade action which then triggered experimental interface and allowed you to do Expose). Rolling 4-5 attack dice on a 360 turret with a lock and RAC's ability could be deadly.
Now, it just seems *meh* I haven't found a comparable setup for it in 2.0.
Edited by mike81044 hours ago, mike8104 said:I know I'm late to the conversation here, but as someone who used to fly Deci's competitively all the time, what made them worth it was Expose. The ship was not built to last so you had to unleash as much firepower as possible. Running Expose (+1 attack with no drawback), Experimental Interface, and Ysanne gave the Decimator 2 actions almost every turn (once damaged, you could do 1 action, wait until start of combat for Ysanne's evade action which then triggered experimental interface and allowed you to do Expose). Rolling 4-5 attack dice on a 360 turret with a lock and RAC's ability could be deadly.
Now, it just seems *meh* I haven't found a comparable setup for it in 2.0.
Expose was never worth it, not even on the deci.
I, too, have found them underwhelming. They have been hit hard by the turret nerf. Even Chiraneau is way too easy to arc-dodge at Init 5 by I6 aces or I5s with a 4-6 point bid. Loss of all repositioning means they themselves can no longer dodge (short of Seasoned Navigator, which often stresses you and prevents your main action and Tua).
1 hour ago, HolySorcerer said:Expose was never worth it, not even on the deci.
I was about to say that... It was never worth the action lose. Not even on RAC.
I used this on Friday. It was really good.
New Squadron
(84) Rexler Brath
(4) Juke
Points 88
(84) Captain Oicunn
(14) Darth Vader
(4) Veteran Tail Gunner
(3) Intimidation
(6) Dauntless
Points 111
Total points: 199
Tailgunner only works on a ^ arc, which in the recent faq we know mobile arcs pointed in the right direction dont count as V or ^ arcs.
The decimator has neither a primary V or primary ^ arc.