Would you move over to Armada 2.0?

By Bakura83, in Star Wars: Armada

So X-wing 2.0 was what ended my investment in the hobby. I still own and love my x-wing collection but the thought of having to relearn a new system and re-buy stuff just to be able to play made it seem like a good time to move on. I like Armada more anyway and I don’t think Armada is as unbalanced as x-wing was getting near the end of 1.0, but the thought of them doing a similar Armada 2.0 worries me. It would undoubtedly end my continuing investment in that too.

Did anyone else say goodbye to X-wing after 2.0 was announced? Would you enjoy a new updated Armada or are you more in line with my thinking?

I would welcome Armada 2.0. Not for a drastic change because I think Armada is in very good shape at the moment. But more for refining and balancing. The move to an electronic fleet builder and therefore more easily updatable upgrades would be very nice. Also a new core-set is more than due. Damage cards are so hard to get hold of and the movement tools start to disintegrate - that would be a great opportunity to restock - given we get something in the box that is appealing for veterans as well.

I don't think the game needs it. I'll likely stick around but it's in a fine spot. Lol xwing desperately needed an update, that game had been a mess since the lancer was released

Edited by dominosfleet

I've found the fix cards to be ample enough at getting unplayed ships onto the field.

Such as Moff Jerjerrod on Victory Class Star Destroyers.

I doubt they would release the Super Star Destroyer as well for a system that was about to adopt a second edition.

The last waves of X-Wing were mostly fix packs like Saw's Renegades and Guns For Hire.

I doubt we really need a rework that badly. If anything just make an app we can use like Xwing for building so they can adjust stuff. I still think the Victory and Arquitens need some adjustments. (Primarily in the maneuverability department.)

Plus a few wave 0/1/2 cards need some points adjustments for sure.

Quote

Though outwardly similar to the Victory I -class Star Destroyer , the Victory II -class was designed for deep space combat. With this in mind, the designers fitted the ships with Hoersch-Kessel Drive, Inc. engines in place of the Victory I's LF9 ion engines to overcome weaknesses of the earlier design. Where the LF9 ion engines could not produce sufficient acceleration to engage faster and newer vessels in ship-to-ship combat, the new drives were far more powerful and added significantly to the newer ship's sublight speed and maneuverability.

Make the speed 3 Victory II class a thing!

30 minutes ago, TallGiraffe said:

Plus a few wave 0/1/2 cards need some points adjustments for sure.

I feel like actually there could be a lot more points balancing be done.
I mean the game works just fine but considering the quality that some commanders provide compared to others and then the worse commanders are more expensive?

Also two speed ships should not be a thing (SSD excluded)!

I don't think Armada needs a 2.0. X-Wing was terribly messed up and broken beyond repair, thus needed a complete revamp.

Armada has a few problems points-wise, but the mechanics and overall balance seem very fine.

Edited by Heimdallson

The squadron game is problematic, but not enough to completely rebuild the engine. Yet.

I also hear calls for using a special app to build your lists like XW2.0. I don't think the game is in that dire of a situation to warrant it yet.

2 hours ago, Bakura83 said:

So X-wing 2.0 was what ended my investment in the hobby. I still own and love my x-wing collection but the thought of having to relearn a new system and re-buy stuff just to be able to play made it seem like a good time to move on. I like Armada more anyway and I don’t think Armada is as unbalanced as x-wing was getting near the end of 1.0, but the thought of them doing a similar Armada 2.0 worries me. It would undoubtedly end my continuing investment in that too.

 Did anyone else say goodbye to X-wing after 2.0 was announced? Would you enjoy a new updated Armada or are you more in line with my thinking?

Yes, absolutely.

2.0 for X-wing seems like a complete overhaul, which I don't think Armada needs. The app system for building fleets wouldn't be a bad idea though, if only for re-balancing costs. Ever since External Racks hit at 3 points, when do we ever see Expanded Launchers for 13, despite it being pretty fun on a Kuat Refit?

That being said, the whole activation count / last first mechanic still irks me a bit. It never felt right for a ship to seemingly appear out of nowhere, blow the enemy to ****, then disengage without taking any return fire (at least not on the scale of massive capital ships). This could be addressed with a complete overhaul, but doesn't have to be so drastic.

In our group we've toyed around with the idea of activation order being fixed after Turn 1, or going by the rule that the last ship to activate cannot then be the first to activate next round.

The squadron game I could see getting a little bloated to the point where some streamlining could be beneficial. but I don't think it's there yet.

I might buy into X-wing 2.0 if they sold the damage deck separately. On that note, I don't think Armada 2.0 is necessary but it would be nice if FFG released an Essentials kit. Make it easier for new players to start playing the best game FFG ever created.

I would not convert to Armada 2.0 at this stage.

I can understand the reasons X-wing made the jump and even agree that from the point of view of the competitive scene , a reboot was needed. That said, because it really doesn't make sense for me to convert for a variety of reasons, from a purely selfish perspective, 2.0 has not been a good development.

Given that most Armada players I have spoken to seem fairly happy with the current state of balance, I don't feel that the moment has arrived for a new edition...particularly as that would likely further postpone the release of new ships/factions.

NO.

An app for fleet building coupled with an errata to ignore the points cost printed on the cards and to only use the app costs could be good to realign some of the more unused cards and possibly change some ship/squad values - but there's no need for an Armada 2.0

That said, FFG are a business I so can see them going full Armada 2.0 with conversion kits if they ever did this - which would be a shame imo.

I also like the slow expansion release too - less chance of them releasing an unbalancing expansion and means you get use out of your stuff before purchasing the new hotness.

No. Not needed.

The sooner it happens the cheaper it will be.....

3 hours ago, Shadow345 said:

I've found the fix cards to be ample enough at getting unplayed ships onto the field.

Such as Moff Jerjerrod on Victory Class Star Destroyers.

I doubt they would release the Super Star Destroyer as well for a system that was about to adopt a second edition.

The last waves of X-Wing were mostly fix packs like Saw's Renegades and Guns For Hire.

Yeah I was very worried that “something big” was 2.0, and I’m very happy that Armada 1.0 is getting an SSD, as it was really the only other ship I really wanted.

I left GW because of new edition fatigue, so I was sad when X-wing went that direction.

3 hours ago, Heimdallson said:

I don't think Armada needs a 2.0. X-Wing was terribly messed up and broken beyond repair, thus needed a complete revamp.

Armada has a few problems points-wise, but the mechanics and overall balance seem very fine.

I agree. The latest FAQ toned down all the too powerful upgrades but still left them playable.

There are still a few upgrades that rarely get used as they are over valued point wise.

So Here's my list of underperformers and a suggested point reduction to bring them back to being average (or slightly below)...

Dominator ... -4
Warlord ... -2
Redemption ... -3
Independence ... -3
Devastator ... -2
Cluster Bombs ... -2
Redundant shields ... -2
NK7s ... -3
Point Defence RR ... -2
Chiraneau ... -2
Expanded Launchers ... -3
Engineering team ... -1
Sensor team ... -2

4 hours ago, Bakura83 said:

Did   anyone else say goodbye to X-wing after 2.0 was announc  ed     ?    

I didn’t. Best thing that could’ve happened to X-Wing.

4 hours ago, Bakura83 said:

Would  you enjoy a new updated Armada or are you m  ore in line with my thinking?

I think Armada would do well with a 1.5e. Simply an official fleet builder (website/app) where points costs can be adjusted like X-Wing. Integrate the Correllian Conflict into the fleet builder also. Maybe a new core set and new campaign. Armada is still too good to warrant a full 2.0e - I think it learnt a lot from X-Wing 1.0.

I think the game is alright for 90% of the content/rules. But it would really be nice to go to an app system that rebalanced cards as new ships were released. An argument could be made for changing the activation system because Strat adviser, Bail, and Pryce didn't "fix" it as intended. They are just auto includes now. Rebalancing squads could be cool as well. I'd love to see squad attack dice being a new color with reduced chance to hit ships but a new rule that mandates X points in squads so the squad game doesn't die.

I don't think 2.0 is necessary, but I think it would make the game better.

When it happens, I'll be on board. Armada is a great system, I'm all in where it's concerned.

37 minutes ago, Undeadguy said:

I think the game is alright for 90% of the content/rules. But it would really be nice to go to an app system that rebalanced cards as new ships were released. An argument could be made for changing the activation system because Strat adviser, Bail, and Pryce didn't "fix" it as intended. They are just auto includes now. Rebalancing squads could be cool as well. I'd love to see squad attack dice being a new color with reduced chance to hit ships but a new rule that mandates X points in squads so the squad game doesn't die.

I don't think 2.0 is necessary, but I think it would make the game better.

I highly agree with the app. I really, really hate the cards as they take up a lot of space, tend to clutter and are unnecessary for most of the game. Imagine a tabletop game like Warhammer 40k where every single unit would have 1+X cards...jeeez. I always use an app for my list, but sadly, there is no app (yet) that allows you to "spend" Defense Tokens etc. Frankly - Armada already has a nigh-perfect Android app that just needs FFG acknowledging it and cooperating with its creator.

55 minutes ago, Mad Cat said:

So Here's my list of underperformers and a suggested point reduction to bring them back to being average (or slightly below)...

[...]

Commander Leia: -8 points

Edited by Heimdallson

Provided the changes were well thought-out (and I have faith they would be), I'd jump to 2.0 in a heartbeat.

Armada's not the total mess X-Wing was but moving to an electronic fleet builder, cleaning up/streamlining squadrons, and having an opportunity to revisit a few ships so they don't need a pile of bandaids for people to run them would be welcome.

I'm all for an app to do Great Rebalancings of the Force, as well as for other benefits that digital distribution can bring.

I do think that FFG can learn from the app game market and maybe even do seasonal things: ship variants that are only available for a season, for example, to drive renewed interest without necessarily needing to release permanent, game-apocalypse level changes. If they're good, they can stick around!

Other possible benefits- the ability to much more quickly/easily do worldwide campaigns since the data can feed into their server automatically.

Of course, that opens the door to FFG pulling a McRib on us... I'm actually okay with that if it helps keep the player base populated and interested in the game.