So I've picked up Age of Rebellion and already have a group I've joined, but I'm struggling to figure out just what to play to best help the group, so I was hoping for some suggestions from the more experienced players here.
The concept of the group and its campaign is that we're part of the Rebel Alliance's combat engineering corps (I'm not sure if that's its official name, but it gets the point across), going on missions to sabotage the Empire's operations and conduct guerrilla warfare against them. The current party consists of:
- A Sullustan Ace with the Pilot specialization, whose signature tactics involve flying a ship that's made to look as small and non-threatening as possible, to appear beneath notice and slip through check-points and blockades.
- A Human Engineer with the Shipwright specialization (not sure what this is from, as she has more books than me) , who's an Imperial Academy washout whose family was disgraced because she questioned the Empire's treatment of nonhumans.
- Another Engineer with the Saboteur specialization. I'm not sure what species he'll be, or much about his personality beyond him being a "tunnel rat."
- Another player is still deciding what he'll play, but he's leaning towards a Soldier with the Sharpshooter specialization to be a sniper.
So, I'm honestly open to play whatever the party needs to function smoothly, though some of this is lingering Dungeons and Dragons mentality looking to fill the arbitrary roles of "Fighter, Mage, Thief and Priest," which doesn't really apply here. I've got some vague ideas of maybe being the group's face, their medic, or computer expert. What do you fine folks think? I appreciate any advice you might have. Thank you! ?